Change Y rotation from 45° to 30°. Only send velocity when required.

Smoother position correction when the X,Y,Z directions weren't changed
This commit is contained in:
SmallJoker 2017-11-18 12:38:25 +01:00
parent 4498605509
commit ca55c6f3c0
2 changed files with 20 additions and 11 deletions

@ -214,6 +214,7 @@ function cart_entity:on_step(dtime)
local dir, switch_keys = boost_cart:get_rail_direction( local dir, switch_keys = boost_cart:get_rail_direction(
pos, cart_dir, ctrl, self.old_switch, self.railtype pos, cart_dir, ctrl, self.old_switch, self.railtype
) )
local dir_changed = not vector.equals(dir, self.old_dir)
local new_acc = {x=0, y=0, z=0} local new_acc = {x=0, y=0, z=0}
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
@ -230,7 +231,7 @@ function cart_entity:on_step(dtime)
update.vel = true update.vel = true
else else
-- Direction change detected -- Direction change detected
if not vector.equals(dir, self.old_dir) then if dir_changed then
vel = vector.multiply(dir, v3_len(vel)) vel = vector.multiply(dir, v3_len(vel))
update.vel = true update.vel = true
if dir.y ~= self.old_dir.y then if dir.y ~= self.old_dir.y then
@ -352,29 +353,37 @@ function cart_entity:on_step(dtime)
anim = {x=2, y=2} anim = {x=2, y=2}
end end
self.object:set_animation(anim, 1, 0) self.object:set_animation(anim, 1, 0)
-- Change player model rotation, depending on the Y direction
if player and dir.y ~= old_y_dir then if player and dir.y ~= old_y_dir then
local feet = {x=0, y=0, z=0} local feet = {x=0, y=0, z=0}
local eye = {x=0, y=-4, z=0} local eye = {x=0, y=-4, z=0}
feet.y = boost_cart.old_player_model and 6 or -4.2 feet.y = boost_cart.old_player_model and 6 or -4
if dir.y ~= 0 then if dir.y ~= 0 then
-- TODO: Find a better way to calculate this -- TODO: Find a better way to calculate this
if boost_cart.old_player_model then if boost_cart.old_player_model then
feet.y = 6 + 1.5 feet.y = feet.y + 2
feet.z = -dir.y * 7 feet.z = -dir.y * 6
else else
feet.y = -4.2 + 3 feet.y = feet.y + 4
feet.z = -dir.y feet.z = -dir.y * 2
end end
eye.z = -dir.y * 10 eye.z = -dir.y * 8
end end
player:set_attach(self.object, "", feet, player:set_attach(self.object, "", feet,
{x=dir.y * -45, y=0, z=0}) {x=dir.y * -30, y=0, z=0})
player:set_eye_offset(eye, eye) player:set_eye_offset(eye, eye)
end end
self.object:set_velocity(vel) if update.vel then
self.object:set_velocity(vel)
end
if update.pos then if update.pos then
self.object:set_pos(pos) if dir_changed then
self.object:set_pos(pos)
else
self.object:move_to(pos)
end
end end
end end

@ -18,7 +18,7 @@ function boost_cart:manage_attachment(player, obj)
default.player_attached[player_name] = status default.player_attached[player_name] = status
if status then if status then
local y_pos = self.old_player_model and 6 or -4.2 local y_pos = self.old_player_model and 6 or -4
player:set_attach(obj, "", {x=0, y=y_pos, z=0}, {x=0, y=0, z=0}) player:set_attach(obj, "", {x=0, y=y_pos, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0}) player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
else else