mirror of
https://github.com/SmallJoker/boost_cart.git
synced 2024-11-27 00:53:42 +01:00
Huge rewrite
Add sounds Change Y acceleration to -2.5 Add partwise compatibility for MTG-registered rails
This commit is contained in:
parent
74d8b8f931
commit
cf9b82de37
@ -1,6 +1,7 @@
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Minetest mod: boost_cart
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==========================
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Based on (and fully compatible with) the mod "carts" by PilzAdam
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Also compatible with the carts mod in the subgame "minetest_game".
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Target: Run smoothly as possible even on laggy server
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@ -16,7 +17,7 @@ Target: Run smoothly as possible even on laggy server
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License for everything
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------------------------
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CC-0
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CC-0, if not specified otherwise below
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Authors
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@ -36,6 +37,10 @@ kddekadenz
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cart_side.png
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cart_top.png
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klankbeeld (CC-BY 3.0)
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http://freesound.org/people/klankbeeld/sounds/174042/
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cart_rail.*.ogg
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numberZero
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carts_rail_dtc.png
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carts_rail_dtc_on.png
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380
cart_entity.lua
Normal file
380
cart_entity.lua
Normal file
@ -0,0 +1,380 @@
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local HAVE_MESECONS_ENABLED = minetest.global_exists("mesecon")
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function boost_cart:on_rail_step(pos)
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-- Play rail sound
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if self.sound_counter <= 0 then
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minetest.sound_play("cart_rail", {
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pos = pos,
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max_hear_distance = 40,
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gain = 0.5
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})
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self.sound_counter = math.random(4, 15)
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end
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self.sound_counter = self.sound_counter - 1
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if HAVE_MESECONS_ENABLED then
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boost_cart:signal_detector_rail(pos)
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end
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end
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local cart_entity = {
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physical = false,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "cart.x",
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visual_size = {x=1, y=1},
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textures = {"cart.png"},
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driver = nil,
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punched = false, -- used to re-send velocity and position
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
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old_pos = nil,
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old_switch = 0,
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sound_counter = 0,
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railtype = nil,
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attached_items = {}
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}
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function cart_entity:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local player_name = clicker:get_player_name()
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if self.driver and player_name == self.driver then
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self.driver = nil
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boost_cart:manage_attachment(clicker, nil)
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elseif not self.driver then
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self.driver = player_name
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boost_cart:manage_attachment(clicker, self.object)
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end
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end
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function cart_entity:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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self.sound_counter = math.random(4, 15)
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if string.sub(staticdata, 1, string.len("return")) ~= "return" then
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return
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end
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local data = minetest.deserialize(staticdata)
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if not data or type(data) ~= "table" then
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return
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end
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self.railtype = data.railtype
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if data.old_dir then
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self.old_dir = data.old_dir
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end
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end
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function cart_entity:get_staticdata()
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return minetest.serialize({
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railtype = self.railtype,
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old_dir = self.old_dir
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})
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end
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function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:getpos()
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if not self.railtype then
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local node = minetest.get_node(pos).name
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self.railtype = minetest.get_item_group(node, "connect_to_raillike")
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end
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if not puncher or not puncher:is_player() then
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local cart_dir = boost_cart:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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self.velocity = vector.multiply(cart_dir, 3)
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self.punched = true
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return
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end
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if puncher:get_player_control().sneak then
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-- Pick up cart: Drop all attachments
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if self.driver then
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if self.old_pos then
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self.object:setpos(self.old_pos)
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end
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local player = minetest.get_player_by_name(self.driver)
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boost_cart:manage_attachment(player, nil)
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end
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for _, obj_ in pairs(self.attached_items) do
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if obj_ then
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obj_:set_detach()
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end
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end
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local leftover = puncher:get_inventory():add_item("main", "carts:cart")
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if not leftover:is_empty() then
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minetest.add_item(self.object:getpos(), leftover)
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end
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self.object:remove()
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return
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end
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local vel = self.object:getvelocity()
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if puncher:get_player_name() == self.driver then
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if math.abs(vel.x + vel.z) > boost_cart.punch_speed_max then
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return
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end
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end
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local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir())
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punch_dir.y = 0
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local cart_dir = boost_cart:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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return
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end
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local punch_interval = 1
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if tool_capabilities and tool_capabilities.full_punch_interval then
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punch_interval = tool_capabilities.full_punch_interval
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end
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time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
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local f = 3 * (time_from_last_punch / punch_interval)
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self.velocity = vector.multiply(cart_dir, f)
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self.old_dir = cart_dir
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self.punched = true
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end
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function cart_entity:on_step(dtime)
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local vel = self.object:getvelocity()
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local update = {}
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if self.punched then
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vel = vector.add(vel, self.velocity)
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self.object:setvelocity(vel)
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self.old_dir.y = 0
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elseif vector.equals(vel, {x=0, y=0, z=0}) then
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return
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end
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local pos = self.object:getpos()
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if self.old_pos and not self.punched then
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local flo_pos = vector.round(pos)
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local flo_old = vector.round(self.old_pos)
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if vector.equals(flo_pos, flo_old) then
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-- Do not check one node multiple times
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return
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end
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end
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local ctrl, player
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-- Get player controls
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if self.driver then
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player = minetest.get_player_by_name(self.driver)
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if player then
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ctrl = player:get_player_control()
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end
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end
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if self.old_pos then
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-- Detection for "skipping" nodes
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local expected_pos = vector.add(self.old_pos, self.old_dir)
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local found_path = boost_cart:pathfinder(
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pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype
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)
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if not found_path then
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-- No rail found: reset back to the expected position
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pos = vector.new(self.old_pos)
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update.pos = true
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end
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end
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local cart_dir = boost_cart:velocity_to_dir(vel)
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-- dir: New moving direction of the cart
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-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
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local dir, switch_keys = boost_cart:get_rail_direction(
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pos, cart_dir, ctrl, self.old_switch, self.railtype
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)
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local new_acc = {x=0, y=0, z=0}
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if vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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pos = vector.round(pos)
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update.pos = true
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update.vel = true
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else
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-- Direction change detected
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if not vector.equals(dir, self.old_dir) then
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vel = vector.multiply(dir, math.abs(vel.x + vel.z))
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update.vel = true
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if dir.y ~= self.old_dir.y then
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pos = vector.round(pos)
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update.pos = true
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end
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end
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-- Center on the rail
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if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
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pos.x = math.floor(pos.x + 0.5)
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update.pos = true
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end
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if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
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pos.z = math.floor(pos.z + 0.5)
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update.pos = true
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end
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-- Calculate current cart acceleration
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local acc = nil
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local acc_meta = minetest.get_meta(pos):get_string("cart_acceleration")
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if acc_meta == "halt" then
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-- Stop rail
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vel = {x=0, y=0, z=0}
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acc = false
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pos = vector.round(pos)
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update.pos = true
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update.vel = true
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mod_found = true
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end
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if acc == nil then
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-- Meta speed modifier
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local speed_mod = tonumber(acc_meta)
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if speed_mod and speed_mod ~= 0 then
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-- Try to make it similar to the original carts mod
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acc = speed_mod * 10
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end
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end
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if acc == nil and boost_cart.mtg_compat then
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-- MTG Cart API adaption
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local rail_node = minetest.get_node(vector.round(pos))
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local railparam = carts.railparams[rail_node.name]
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if railparam and railparam.acceleration then
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acc = railparam.acceleration
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end
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end
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if acc == nil then
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-- Handbrake
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if ctrl and ctrl.down then
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acc = -2
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else
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acc = -0.4
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end
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end
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-- Slow down or speed up, depending on Y direction
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if acc then
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acc = acc + dir.y * -2.5
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else
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acc = 0
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end
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if self.old_dir.y ~= 1 and not self.punched then
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-- Stop the cart swing between two rail parts (handbrake)
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if vector.equals(vector.multiply(self.old_dir, -1), dir) then
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vel = {x=0, y=0, z=0}
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acc = 0
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if self.old_pos then
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pos = vector.new(self.old_pos)
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update.pos = true
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end
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dir = vector.new(self.old_dir)
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update.vel = true
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end
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end
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new_acc = vector.multiply(dir, acc)
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end
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boost_cart.on_rail_step(self, vector.round(pos))
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-- Limits
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local max_vel = boost_cart.speed_max
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for _,v in pairs({"x","y","z"}) do
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if math.abs(vel[v]) > max_vel then
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vel[v] = boost_cart:get_sign(vel[v]) * max_vel
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new_acc[v] = 0
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update.vel = true
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end
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end
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self.object:setacceleration(new_acc)
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self.old_pos = pos
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if not vector.equals(dir, {x=0, y=0, z=0}) then
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self.old_dir = dir
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end
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self.old_switch = switch_keys
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if self.punched then
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-- Collect dropped items
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for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not obj_:is_player() and
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obj_:get_luaentity() and
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not obj_:get_luaentity().physical_state and
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obj_:get_luaentity().name == "__builtin:item" then
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obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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self.attached_items[#self.attached_items + 1] = obj_
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end
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end
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self.punched = false
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update.vel = true
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end
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if not (update.vel or update.pos) then
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return
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end
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local yaw = 0
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if self.old_dir.x < 0 then
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yaw = 0.5
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elseif self.old_dir.x > 0 then
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yaw = 1.5
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elseif self.old_dir.z < 0 then
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yaw = 1
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end
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self.object:setyaw(yaw * math.pi)
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local anim = {x=0, y=0}
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if dir.y == -1 then
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anim = {x=1, y=1}
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elseif dir.y == 1 then
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anim = {x=2, y=2}
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end
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self.object:set_animation(anim, 1, 0)
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self.object:setvelocity(vel)
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if update.pos then
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self.object:setpos(pos)
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end
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update = nil
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end
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minetest.register_entity(":carts:cart", cart_entity)
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minetest.register_craftitem(":carts:cart", {
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description = "Cart (Sneak+Click to pick up)",
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inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
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wield_image = "cart_side.png",
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return
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end
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if boost_cart:is_rail(pointed_thing.under) then
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minetest.add_entity(pointed_thing.under, "carts:cart")
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elseif boost_cart:is_rail(pointed_thing.above) then
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minetest.add_entity(pointed_thing.above, "carts:cart")
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else
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return
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "carts:cart",
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recipe = {
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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},
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})
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@ -1,3 +1,4 @@
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default
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mesecons?
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moreores?
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moreores?
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carts?
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353
init.lua
353
init.lua
@ -13,354 +13,23 @@ if not boost_cart.modpath then
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"See also: http://dev.minetest.net/Installing_Mods")
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end
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dofile(boost_cart.modpath.."/functions.lua")
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dofile(boost_cart.modpath.."/rails.lua")
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local HAVE_MESECONS_ENABLED = minetest.global_exists("mesecon")
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if HAVE_MESECONS_ENABLED then
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dofile(boost_cart.modpath.."/detector.lua")
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end
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-- Support for non-default games
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if not default.player_attached then
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default.player_attached = {}
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end
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boost_cart.cart = {
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physical = false,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "cart.x",
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visual_size = {x=1, y=1},
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textures = {"cart.png"},
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dofile(boost_cart.modpath.."/functions.lua")
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dofile(boost_cart.modpath.."/rails.lua")
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driver = nil,
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punched = false, -- used to re-send velocity and position
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
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old_pos = nil,
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old_switch = 0,
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railtype = nil,
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attached_items = {}
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}
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function boost_cart.cart:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local player_name = clicker:get_player_name()
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if self.driver and player_name == self.driver then
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self.driver = nil
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boost_cart:manage_attachment(clicker, nil)
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elseif not self.driver then
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self.driver = player_name
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boost_cart:manage_attachment(clicker, self.object)
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end
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if minetest.global_exists("mesecon") then
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dofile(boost_cart.modpath.."/detector.lua")
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--else
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-- minetest.register_alias("carts:powerrail", "boost_cart:detectorrail")
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-- minetest.register_alias("carts:powerrail", "boost_cart:detectorrail_on")
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end
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function boost_cart.cart:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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if string.sub(staticdata, 1, string.len("return")) ~= "return" then
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return
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end
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local data = minetest.deserialize(staticdata)
|
||||
if not data or type(data) ~= "table" then
|
||||
return
|
||||
end
|
||||
self.railtype = data.railtype
|
||||
if data.old_dir then
|
||||
self.old_dir = data.old_dir
|
||||
end
|
||||
boost_cart.mtg_compat = minetest.global_exists("carts") and carts.pathfinder
|
||||
if boost_cart.mtg_compat then
|
||||
minetest.log("action", "[boost_cart] Overwriting definitions of similar carts mod")
|
||||
end
|
||||
|
||||
function boost_cart.cart:get_staticdata()
|
||||
return minetest.serialize({
|
||||
railtype = self.railtype,
|
||||
old_dir = self.old_dir
|
||||
})
|
||||
end
|
||||
|
||||
function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
local pos = self.object:getpos()
|
||||
if not self.railtype then
|
||||
local node = minetest.get_node(pos).name
|
||||
self.railtype = minetest.get_item_group(node, "connect_to_raillike")
|
||||
end
|
||||
|
||||
if not puncher or not puncher:is_player() then
|
||||
local cart_dir = boost_cart:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
|
||||
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
self.velocity = vector.multiply(cart_dir, 3)
|
||||
self.punched = true
|
||||
return
|
||||
end
|
||||
|
||||
if puncher:get_player_control().sneak then
|
||||
-- Pick up cart: Drop all attachments
|
||||
if self.driver then
|
||||
if self.old_pos then
|
||||
self.object:setpos(self.old_pos)
|
||||
end
|
||||
local player = minetest.get_player_by_name(self.driver)
|
||||
boost_cart:manage_attachment(player, nil)
|
||||
end
|
||||
for _,obj_ in ipairs(self.attached_items) do
|
||||
if obj_ then
|
||||
obj_:set_detach()
|
||||
end
|
||||
end
|
||||
|
||||
local leftover = puncher:get_inventory():add_item("main", "carts:cart")
|
||||
if not leftover:is_empty() then
|
||||
minetest.add_item(self.object:getpos(), leftover)
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local vel = self.object:getvelocity()
|
||||
if puncher:get_player_name() == self.driver then
|
||||
if math.abs(vel.x + vel.z) > boost_cart.punch_speed_max then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir())
|
||||
punch_dir.y = 0
|
||||
local cart_dir = boost_cart:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
|
||||
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
|
||||
local punch_interval = 1
|
||||
if tool_capabilities and tool_capabilities.full_punch_interval then
|
||||
punch_interval = tool_capabilities.full_punch_interval
|
||||
end
|
||||
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
||||
local f = 3 * (time_from_last_punch / punch_interval)
|
||||
|
||||
self.velocity = vector.multiply(cart_dir, f)
|
||||
self.old_dir = cart_dir
|
||||
self.punched = true
|
||||
end
|
||||
|
||||
function boost_cart.cart:on_step(dtime)
|
||||
local vel = self.object:getvelocity()
|
||||
local update = {}
|
||||
if self.punched then
|
||||
vel = vector.add(vel, self.velocity)
|
||||
self.object:setvelocity(vel)
|
||||
self.old_dir.y = 0
|
||||
elseif vector.equals(vel, {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
if self.old_pos and not self.punched then
|
||||
local flo_pos = vector.round(pos)
|
||||
local flo_old = vector.round(self.old_pos)
|
||||
if vector.equals(flo_pos, flo_old) then
|
||||
-- Do not check one node multiple times
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local ctrl, player
|
||||
|
||||
-- Get player controls
|
||||
if self.driver then
|
||||
player = minetest.get_player_by_name(self.driver)
|
||||
if player then
|
||||
ctrl = player:get_player_control()
|
||||
end
|
||||
end
|
||||
|
||||
if self.old_pos then
|
||||
-- Detection for "skipping" nodes
|
||||
local expected_pos = vector.add(self.old_pos, self.old_dir)
|
||||
local found_path = boost_cart:pathfinder(
|
||||
pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype
|
||||
)
|
||||
|
||||
if not found_path then
|
||||
-- No rail found: reset back to the expected position
|
||||
pos = vector.new(self.old_pos)
|
||||
update.pos = true
|
||||
end
|
||||
end
|
||||
|
||||
local cart_dir = boost_cart:velocity_to_dir(vel)
|
||||
|
||||
-- dir: New moving direction of the cart
|
||||
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
|
||||
local dir, switch_keys = boost_cart:get_rail_direction(
|
||||
pos, cart_dir, ctrl, self.old_switch, self.railtype
|
||||
)
|
||||
|
||||
local new_acc = {x=0, y=0, z=0}
|
||||
if vector.equals(dir, {x=0, y=0, z=0}) then
|
||||
vel = {x=0, y=0, z=0}
|
||||
pos = vector.round(pos)
|
||||
update.pos = true
|
||||
update.vel = true
|
||||
else
|
||||
-- Direction change detected
|
||||
if not vector.equals(dir, self.old_dir) then
|
||||
vel = vector.multiply(dir, math.abs(vel.x + vel.z))
|
||||
update.vel = true
|
||||
if dir.y ~= self.old_dir.y then
|
||||
pos = vector.round(pos)
|
||||
update.pos = true
|
||||
end
|
||||
end
|
||||
-- Center on the rail
|
||||
if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
|
||||
pos.x = math.floor(pos.x + 0.5)
|
||||
update.pos = true
|
||||
end
|
||||
if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
|
||||
pos.z = math.floor(pos.z + 0.5)
|
||||
update.pos = true
|
||||
end
|
||||
|
||||
-- Slow down or speed up..
|
||||
local acc = dir.y * -1.8
|
||||
|
||||
local speed_mod_string = minetest.get_meta(pos):get_string("cart_acceleration")
|
||||
local speed_mod = tonumber(speed_mod_string)
|
||||
if speed_mod_string == "halt" then
|
||||
vel = {x=0, y=0, z=0}
|
||||
acc = 0
|
||||
pos = vector.round(pos)
|
||||
update.pos = true
|
||||
update.vel = true
|
||||
elseif speed_mod and speed_mod ~= 0 then
|
||||
-- Try to make it similar to the original carts mod
|
||||
acc = acc + (speed_mod * 10)
|
||||
else
|
||||
-- Handbrake
|
||||
if ctrl and ctrl.down then
|
||||
acc = acc - 1.6
|
||||
else
|
||||
acc = acc - 0.4
|
||||
end
|
||||
end
|
||||
|
||||
if self.old_dir.y ~= 1 and not self.punched then
|
||||
-- Stop the cart swing between two rail parts (handbrake)
|
||||
if vector.equals(vector.multiply(self.old_dir, -1), dir) then
|
||||
vel = {x=0, y=0, z=0}
|
||||
acc = 0
|
||||
if self.old_pos then
|
||||
pos = vector.new(self.old_pos)
|
||||
update.pos = true
|
||||
end
|
||||
dir = vector.new(self.old_dir)
|
||||
update.vel = true
|
||||
end
|
||||
end
|
||||
|
||||
new_acc = vector.multiply(dir, acc)
|
||||
end
|
||||
|
||||
if HAVE_MESECONS_ENABLED then
|
||||
boost_cart:signal_detector_rail(vector.round(pos))
|
||||
end
|
||||
|
||||
-- Limits
|
||||
local max_vel = boost_cart.speed_max
|
||||
for _,v in ipairs({"x","y","z"}) do
|
||||
if math.abs(vel[v]) > max_vel then
|
||||
vel[v] = boost_cart:get_sign(vel[v]) * max_vel
|
||||
new_acc[v] = 0
|
||||
update.vel = true
|
||||
end
|
||||
end
|
||||
|
||||
self.object:setacceleration(new_acc)
|
||||
self.old_pos = vector.new(pos)
|
||||
if not vector.equals(dir, {x=0, y=0, z=0}) then
|
||||
self.old_dir = vector.new(dir)
|
||||
end
|
||||
self.old_switch = switch_keys
|
||||
|
||||
|
||||
if self.punched then
|
||||
-- Collect dropped items
|
||||
for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if not obj_:is_player() and
|
||||
obj_:get_luaentity() and
|
||||
not obj_:get_luaentity().physical_state and
|
||||
obj_:get_luaentity().name == "__builtin:item" then
|
||||
|
||||
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
|
||||
self.attached_items[#self.attached_items + 1] = obj_
|
||||
end
|
||||
end
|
||||
self.punched = false
|
||||
update.vel = true
|
||||
end
|
||||
|
||||
if not (update.vel or update.pos) then
|
||||
return
|
||||
end
|
||||
|
||||
local yaw = 0
|
||||
if self.old_dir.x < 0 then
|
||||
yaw = 0.5
|
||||
elseif self.old_dir.x > 0 then
|
||||
yaw = 1.5
|
||||
elseif self.old_dir.z < 0 then
|
||||
yaw = 1
|
||||
end
|
||||
self.object:setyaw(yaw * math.pi)
|
||||
|
||||
local anim = {x=0, y=0}
|
||||
if dir.y == -1 then
|
||||
anim = {x=1, y=1}
|
||||
elseif dir.y == 1 then
|
||||
anim = {x=2, y=2}
|
||||
end
|
||||
self.object:set_animation(anim, 1, 0)
|
||||
|
||||
self.object:setvelocity(vel)
|
||||
if update.pos then
|
||||
self.object:setpos(pos)
|
||||
end
|
||||
update = nil
|
||||
end
|
||||
|
||||
minetest.register_entity(":carts:cart", boost_cart.cart)
|
||||
minetest.register_craftitem(":carts:cart", {
|
||||
description = "Cart (Sneak+Click to pick up)",
|
||||
inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
|
||||
wield_image = "cart_side.png",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return
|
||||
end
|
||||
if boost_cart:is_rail(pointed_thing.under) then
|
||||
minetest.add_entity(pointed_thing.under, "carts:cart")
|
||||
elseif boost_cart:is_rail(pointed_thing.above) then
|
||||
minetest.add_entity(pointed_thing.above, "carts:cart")
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:cart",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
dofile(boost_cart.modpath.."/cart_entity.lua")
|
||||
|
20
rails.lua
20
rails.lua
@ -1,21 +1,10 @@
|
||||
minetest.register_node(":default:rail", {
|
||||
boost_cart:register_rail(":default:rail", {
|
||||
description = "Rail",
|
||||
drawtype = "raillike",
|
||||
tiles = {
|
||||
"default_rail.png", "default_rail_curved.png",
|
||||
"default_rail_t_junction.png", "default_rail_crossing.png"
|
||||
},
|
||||
inventory_image = "default_rail.png",
|
||||
wield_image = "default_rail.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = boost_cart:get_rail_groups(),
|
||||
groups = boost_cart:get_rail_groups()
|
||||
})
|
||||
|
||||
if minetest.get_modpath("moreores") then
|
||||
@ -28,7 +17,7 @@ else
|
||||
"carts_rail_cp.png", "carts_rail_curved_cp.png",
|
||||
"carts_rail_t_junction_cp.png", "carts_rail_crossing_cp.png"
|
||||
},
|
||||
groups = boost_cart:get_rail_groups(),
|
||||
groups = boost_cart:get_rail_groups()
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -62,7 +51,6 @@ boost_cart:register_rail(":carts:powerrail", {
|
||||
action_on = function(pos, node)
|
||||
boost_cart:boost_rail(pos, 0.5)
|
||||
end,
|
||||
|
||||
action_off = function(pos, node)
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "0")
|
||||
end,
|
||||
@ -98,7 +86,6 @@ boost_cart:register_rail(":carts:brakerail", {
|
||||
action_on = function(pos, node)
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "-0.3")
|
||||
end,
|
||||
|
||||
action_off = function(pos, node)
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "0")
|
||||
end,
|
||||
@ -134,7 +121,6 @@ boost_cart:register_rail("boost_cart:startstoprail", {
|
||||
action_on = function(pos, node)
|
||||
boost_cart:boost_rail(pos, 0.5)
|
||||
end,
|
||||
|
||||
action_off = function(pos, node)
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "halt")
|
||||
end,
|
||||
|
BIN
sounds/cart_rail.1.ogg
Normal file
BIN
sounds/cart_rail.1.ogg
Normal file
Binary file not shown.
BIN
sounds/cart_rail.2.ogg
Normal file
BIN
sounds/cart_rail.2.ogg
Normal file
Binary file not shown.
BIN
sounds/cart_rail.3.ogg
Normal file
BIN
sounds/cart_rail.3.ogg
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user