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Reduce eye position, rotation update frequency
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@ -307,6 +307,7 @@ function cart_entity:on_step(dtime)
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self.object:set_acceleration(new_acc)
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self.old_pos = vector.round(pos)
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local old_y_dir = self.old_dir.y
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if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
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self.old_dir = dir
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end
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@ -351,7 +352,7 @@ function cart_entity:on_step(dtime)
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anim = {x=2, y=2}
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end
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self.object:set_animation(anim, 1, 0)
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if player then
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if player and dir.y ~= old_y_dir then
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local feet = {x=0, y=0, z=0}
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local eye = {x=0, y=-4, z=0}
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feet.y = boost_cart.old_player_model and 6 or -4.2
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