mirror of
https://github.com/SmallJoker/boost_cart.git
synced 2024-11-23 07:03:44 +01:00
Import two my MTG commits for better driving experience
Takes the changes from MTG commit 38307da and 71ea0c6
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parent
3bd7d6f8ca
commit
e458734cc5
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
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@ -0,0 +1,3 @@
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*.bak
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*.diff
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*.patch
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@ -49,17 +49,10 @@ function cart_entity:on_rightclick(clicker)
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end
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local player_name = clicker:get_player_name()
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if self.driver and player_name == self.driver then
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self.driver = nil
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boost_cart:manage_attachment(clicker, nil)
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elseif not self.driver then
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self.driver = player_name
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boost_cart:manage_attachment(clicker, self.object)
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if default.player_set_animation then
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-- player_api(/default) does not update the animation
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-- when the player is attached, reset to default animation
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default.player_set_animation(clicker, "stand")
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end
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self.driver = player_name
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end
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end
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@ -94,8 +87,8 @@ end
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-- 0.5.x and later: When the driver leaves
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function cart_entity:on_detach_child(child)
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if child and child:get_player_name() == self.driver then
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self.driver = nil
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boost_cart:manage_attachment(child, nil)
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self.driver = nil
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end
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end
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@ -185,11 +178,11 @@ function cart_entity:on_step(dtime)
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end
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local pos = self.object:get_pos()
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local cart_dir = boost_cart:velocity_to_dir(vel)
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local same_dir = vector.equals(cart_dir, self.old_dir)
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local dir = boost_cart:velocity_to_dir(vel)
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local dir_changed = not vector.equals(dir, self.old_dir)
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local update = {}
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if self.old_pos and not self.punched and same_dir then
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if self.old_pos and not self.punched and not dir_changed then
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local flo_pos = vector.round(pos)
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local flo_old = vector.round(self.old_pos)
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if vector.equals(flo_pos, flo_old) then
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@ -210,7 +203,7 @@ function cart_entity:on_step(dtime)
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end
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local stop_wiggle = false
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if self.old_pos and same_dir then
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if self.old_pos and not dir_changed then
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-- Detection for "skipping" nodes (perhaps use average dtime?)
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-- It's sophisticated enough to take the acceleration in account
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local acc = self.object:get_acceleration()
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@ -225,7 +218,7 @@ function cart_entity:on_step(dtime)
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-- No rail found: set to the expected position
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pos = new_pos
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update.pos = true
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cart_dir = new_dir
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dir = new_dir
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end
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elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
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-- Stop wiggle
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@ -235,20 +228,25 @@ function cart_entity:on_step(dtime)
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-- dir: New moving direction of the cart
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-- switch_keys: Currently pressed L(1) or R(2) key,
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-- used to ignore the key on the next rail node
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local dir, switch_keys = boost_cart:get_rail_direction(
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pos, cart_dir, ctrl, self.old_switch, self.railtype
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local switch_keys
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dir, switch_keys = boost_cart:get_rail_direction(
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pos, dir, ctrl, self.old_switch, self.railtype
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)
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local dir_changed = not vector.equals(dir, self.old_dir)
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dir_changed = not vector.equals(dir, self.old_dir)
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local acc = 0
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if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
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dir = vector.new(self.old_dir)
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vel = {x=0, y=0, z=0}
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local pos_r = vector.round(pos)
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if not boost_cart:is_rail(pos_r, self.railtype)
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and self.old_pos then
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pos = self.old_pos
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elseif not stop_wiggle then
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-- End of rail: Smooth out.
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pos = pos_r
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dir_changed = false
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dir.y = 0
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else
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pos.y = math.floor(pos.y + 0.5)
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end
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@ -319,7 +317,7 @@ function cart_entity:on_step(dtime)
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if acc then
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-- Slow down or speed up, depending on Y direction
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acc = acc + dir.y * -2.1
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acc = acc + dir.y * -4
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else
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acc = 0
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end
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@ -338,13 +336,8 @@ function cart_entity:on_step(dtime)
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self.object:set_acceleration(vector.multiply(dir, acc))
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self.old_pos = vector.round(pos)
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local old_y_dir = self.old_dir.y
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if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
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self.old_dir = dir
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else
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-- Cart stopped, set the animation to 0
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self.old_dir.y = 0
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end
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local old_y_dir = self.old_dir.y -- For player tilt
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self.old_dir = vector.new(dir)
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self.old_switch = switch_keys
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boost_cart:on_rail_step(self, self.old_pos, distance)
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@ -371,8 +364,6 @@ function cart_entity:on_step(dtime)
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if not (update.vel or update.pos) then
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return
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end
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-- Re-use "dir", localize self.old_dir
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dir = self.old_dir
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local yaw = 0
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if dir.x < 0 then
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@ -10,19 +10,26 @@ function boost_cart:manage_attachment(player, obj)
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if not player then
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return
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end
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local wants_attach = obj ~= nil
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local attached = player:get_attach() ~= nil
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local do_attach = obj ~= nil
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if attached == wants_attach then
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if obj and player:get_attach() == obj then
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return
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end
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local player_name = player:get_player_name()
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boost_cart.player_attached[player_name] = wants_attach
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if boost_cart.PLAYER_API then
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local player_name = player:get_player_name()
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player_api.player_attached[player_name] = do_attach
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end
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if wants_attach then
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if do_attach then
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player:set_attach(obj, "", {x=0, y=-4, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
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if boost_cart.PLAYER_API then
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-- player_api does not update the animation
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-- when the player is attached, reset to default animation
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player_api.set_animation(player, "stand")
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end
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else
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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8
init.lua
8
init.lua
@ -9,7 +9,6 @@ boost_cart.modpath = minetest.get_modpath("boost_cart")
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boost_cart.MESECONS = minetest.global_exists("mesecon")
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boost_cart.MTG_CARTS = minetest.global_exists("carts") and carts.pathfinder
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boost_cart.PLAYER_API = minetest.global_exists("player_api")
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boost_cart.player_attached = {}
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local function getNum(setting)
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return tonumber(minetest.settings:get(setting))
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@ -20,14 +19,9 @@ boost_cart.speed_max = getNum("boost_cart.speed_max") or 10
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-- Set to -1 to disable punching the cart from inside
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boost_cart.punch_speed_max = getNum("boost_cart.punch_speed_max") or 7
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-- Maximal distance for the path correction (for dtime peaks)
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boost_cart.path_distance_max = 3
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boost_cart.path_distance_max = 4
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if boost_cart.PLAYER_API then
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-- This is a table reference!
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boost_cart.player_attached = player_api.player_attached
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end
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dofile(boost_cart.modpath.."/functions.lua")
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dofile(boost_cart.modpath.."/rails.lua")
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