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Use initial_properties, backup old_pos for loading
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@ -19,12 +19,14 @@ function boost_cart:on_rail_step(entity, pos, distance)
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end
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local cart_entity = {
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initial_properties = {
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physical = false,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "cart.x",
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visual_size = {x=1, y=1},
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textures = {"cart.png"},
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},
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driver = nil,
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punched = false, -- used to re-send velocity and position
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@ -39,8 +41,8 @@ local cart_entity = {
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-- Model and textures
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if boost_cart.mtg_compat then
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cart_entity.mesh = "carts_cart.b3d"
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cart_entity.textures = {"carts_cart.png"}
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cart_entity.initial_properties.mesh = "carts_cart.b3d"
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cart_entity.initial_properties.textures = {"carts_cart.png"}
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end
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function cart_entity:on_rightclick(clicker)
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@ -75,15 +77,19 @@ function cart_entity:on_activate(staticdata, dtime_s)
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return
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end
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self.railtype = data.railtype
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if data.old_dir then
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self.old_dir = data.old_dir
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self.old_dir = data.old_dir or self.old_dir
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self.old_pos = data.old_pos or self.old_pos
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-- Correct the position when the cart drives further after the last 'step()'
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if self.old_pos and boost_cart:is_rail(self.old_pos, self.railtype) then
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self.object:set_pos(self.old_pos)
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end
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end
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function cart_entity:get_staticdata()
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return minetest.serialize({
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railtype = self.railtype,
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old_dir = self.old_dir
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old_dir = self.old_dir,
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old_pos = self.old_pos
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})
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end
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