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https://github.com/SmallJoker/boost_cart.git
synced 2024-11-24 07:33:44 +01:00
Punch update - wat?
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parent
f88f0be7ec
commit
eb610a5e9c
38
init.lua
38
init.lua
@ -25,7 +25,7 @@ boost_cart.cart = {
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textures = {"cart.png"},
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textures = {"cart.png"},
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driver = nil,
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driver = nil,
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update = false, -- used to re-send velocity and position
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punched = false, -- used to re-send velocity and position
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velocity = {x=0, y=0, z=0}, -- only used on punch
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=0, y=0, z=0},
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old_dir = {x=0, y=0, z=0},
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old_pos = nil,
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old_pos = nil,
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@ -98,13 +98,12 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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self.velocity = vector.multiply(cart_dir, f)
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self.velocity = vector.multiply(cart_dir, f)
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self.old_pos = nil
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self.old_pos = nil
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self.update = true
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self.punched = true
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end
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end
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function boost_cart.cart:on_step(dtime)
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function boost_cart.cart:on_step(dtime)
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local vel = self.object:getvelocity()
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local vel = self.object:getvelocity()
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local send_pos = (not self.update)
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if self.punched then
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if self.update then
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vel = vector.add(vel, self.velocity)
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vel = vector.add(vel, self.velocity)
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self.object:setvelocity(vel)
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self.object:setvelocity(vel)
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elseif vector.equals(vel, {x=0, y=0, z=0}) then
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elseif vector.equals(vel, {x=0, y=0, z=0}) then
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@ -113,7 +112,7 @@ function boost_cart.cart:on_step(dtime)
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local dir, last_switch = nil, nil
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local dir, last_switch = nil, nil
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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if self.old_pos and not self.update then
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if self.old_pos and not self.punched then
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local flo_pos = vector.floor(pos)
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local flo_pos = vector.floor(pos)
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local flo_old = vector.floor(self.old_pos)
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local flo_old = vector.floor(self.old_pos)
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if vector.equals(flo_pos, flo_old) then
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if vector.equals(flo_pos, flo_old) then
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@ -121,10 +120,10 @@ function boost_cart.cart:on_step(dtime)
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end
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end
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end
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end
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local update = false
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local update = {}
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local ctrl = nil
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local ctrl, player = nil, nil
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if self.driver then
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if self.driver then
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local player = minetest.get_player_by_name(self.driver)
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player = minetest.get_player_by_name(self.driver)
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if player then
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if player then
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ctrl = player:get_player_control()
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ctrl = player:get_player_control()
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end
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end
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@ -138,7 +137,7 @@ function boost_cart.cart:on_step(dtime)
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if vector.equals(dir, {x=0, y=0, z=0}) then
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if vector.equals(dir, {x=0, y=0, z=0}) then
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dir = false
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dir = false
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pos = vector.new(expected_pos)
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pos = vector.new(expected_pos)
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update = true
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update.pos = true
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end
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end
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break
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break
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end
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end
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@ -149,7 +148,7 @@ function boost_cart.cart:on_step(dtime)
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for _,v in ipairs({"x", "z"}) do
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for _,v in ipairs({"x", "z"}) do
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if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
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if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
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vel[v] = 0
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vel[v] = 0
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update = true
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update.vel = true
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end
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end
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end
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end
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end
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end
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@ -163,26 +162,26 @@ function boost_cart.cart:on_step(dtime)
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local new_acc = {x=0, y=0, z=0}
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local new_acc = {x=0, y=0, z=0}
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if vector.equals(dir, {x=0, y=0, z=0}) then
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if vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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vel = {x=0, y=0, z=0}
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update = true
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update.vel = true
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else
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else
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-- If the direction changed
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-- If the direction changed
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if dir.x ~= 0 and self.old_dir.z ~= 0 then
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if dir.x ~= 0 and self.old_dir.z ~= 0 then
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vel.x = dir.x * math.abs(vel.z)
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vel.x = dir.x * math.abs(vel.z)
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vel.z = 0
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vel.z = 0
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pos.z = math.floor(pos.z + 0.5)
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pos.z = math.floor(pos.z + 0.5)
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update = true
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update.pos = true
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end
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end
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if dir.z ~= 0 and self.old_dir.x ~= 0 then
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if dir.z ~= 0 and self.old_dir.x ~= 0 then
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vel.z = dir.z * math.abs(vel.x)
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vel.z = dir.z * math.abs(vel.x)
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vel.x = 0
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vel.x = 0
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pos.x = math.floor(pos.x + 0.5)
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pos.x = math.floor(pos.x + 0.5)
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update = true
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update.pos = true
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end
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end
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-- Up, down?
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-- Up, down?
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if dir.y ~= self.old_dir.y then
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if dir.y ~= self.old_dir.y then
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vel.y = dir.y * math.abs(vel.x + vel.z)
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vel.y = dir.y * math.abs(vel.x + vel.z)
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pos = vector.round(pos)
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pos = vector.round(pos)
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update = true
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update.pos = true
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end
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end
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-- Slow down or speed up..
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-- Slow down or speed up..
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@ -219,11 +218,11 @@ function boost_cart.cart:on_step(dtime)
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for _,v in ipairs({"x","y","z"}) do
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for _,v in ipairs({"x","y","z"}) do
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if math.abs(vel[v]) > max_vel then
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if math.abs(vel[v]) > max_vel then
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vel[v] = boost_cart:get_sign(vel[v]) * max_vel
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vel[v] = boost_cart:get_sign(vel[v]) * max_vel
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update = true
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update.vel = true
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end
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end
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end
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end
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if not send_pos then
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if self.punched then
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-- Collect dropped items
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-- Collect dropped items
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for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not obj_:is_player() and
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if not obj_:is_player() and
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@ -234,10 +233,10 @@ function boost_cart.cart:on_step(dtime)
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self.attached_items[#self.attached_items + 1] = obj_
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self.attached_items[#self.attached_items + 1] = obj_
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end
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end
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end
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end
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self.punched = false
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end
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end
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self.update = false
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if not (update.vel or update.pos) then
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if not update then
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return
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return
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end
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end
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@ -260,9 +259,10 @@ function boost_cart.cart:on_step(dtime)
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self.object:set_animation(anim, 1, 0)
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self.object:set_animation(anim, 1, 0)
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self.object:setvelocity(vel)
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self.object:setvelocity(vel)
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if send_pos then
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if update.pos then
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self.object:setpos(pos)
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self.object:setpos(pos)
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end
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end
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update = nil
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end
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end
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minetest.register_entity(":carts:cart", boost_cart.cart)
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minetest.register_entity(":carts:cart", boost_cart.cart)
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