SmallJoker
cc293e95fe
Fix model animations after detach, remove README.txt
2019-11-26 19:41:18 +01:00
SmallJoker
f7a649e596
Convert README to Markdown ( #30 )
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Based on work by @Panquesito7
2019-11-20 19:22:02 +01:00
SmallJoker
ae33bd7a68
Bump to 5.0.0 and fix the copper rail
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moreores only adds the copper rail when the 'carts' mod was found
2019-10-18 10:09:29 +02:00
SmallJoker
e4edb96d30
Use initial_properties, backup old_pos for loading
2018-09-01 14:49:16 +02:00
SmallJoker
3386942d71
Add basic documentation
2018-07-30 17:16:14 +02:00
SmallJoker
d486143f42
Reset acceleration at speed limit
2018-07-07 15:23:30 +02:00
SmallJoker
34155473a9
Fix controls not working when going uphill
2018-07-04 22:04:55 +02:00
SmallJoker
7e275e1985
Disallow rail switching up/downhill
2018-07-04 21:23:06 +02:00
SmallJoker
c6b9e4b672
Various improvements and bugfixes
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Clear driver on leave using the detach callback (0.5.x and later)
Fix upright_sprite attachment position
Fallback to the regular node sound when metal does not exist
Set animation to "stand" on attach
2018-05-12 11:36:00 +02:00
SmallJoker
3781f6d4c0
Make moreores' copper rail connect again, add metal sounds
2018-05-04 14:38:52 +02:00
SmallJoker
f4c1a2ec3b
Fix edge case crash due nil old_pos, remove player_api warning
2018-01-15 18:41:40 +01:00
SmallJoker
57d09fac79
Revert velocity calculation change from e3688b5
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Accelerates carts too much when going up/downhill
Caused by wrong vector length calculation. This will need to be altered again if there will be 45° rails
2017-11-28 18:33:37 +01:00
SmallJoker
49028ca123
More weight, Handbrake + Railparams, animation fix
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Slightly higher (2 -> 2.1) weight impact on slopes
Sum up rail param speed and handbrake
Fix animation when driving slowly towards a slope, turning and stopping on that slope
2017-11-24 17:07:36 +01:00
SmallJoker
ca55c6f3c0
Change Y rotation from 45° to 30°. Only send velocity when required.
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Smoother position correction when the X,Y,Z directions weren't changed
2017-11-18 12:38:25 +01:00
SmallJoker
4498605509
Hacky bugfix: Force updating player attachment rotation after detach
2017-11-06 17:38:20 +01:00
SmallJoker
e19d8701ce
Reduce eye position, rotation update frequency
2017-10-28 17:22:47 +02:00
SmallJoker
9a2a2b9d69
Correct feet position for rotated model
2017-10-27 12:51:26 +02:00
SmallJoker
6ac106c1a7
Pitch-Rotate player model and unblock downwards-going view
2017-10-27 12:40:27 +02:00
SmallJoker
be0c56edef
Pathfinder: Fix bounce back effect at rail end
2017-10-14 11:28:05 +02:00
SmallJoker
5502952bbd
Fix rail counting in on_rail_step, localize API functions for faster access
2017-10-13 15:27:06 +02:00
SmallJoker
ad93d338b3
Better wiggle prevention when stopping the cart
2017-10-09 12:55:50 +02:00
SmallJoker
e3688b5380
Pathfinder: Auto-correct position on failure (smoother)
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Dynamic pathfinder distance, depending on speed and dtime
Replace various deprecated function names
2017-10-09 11:09:17 +02:00
SmallJoker
2229ededa5
Remove settings legacy, require 0.4.15-dev or newer
2017-10-03 08:35:20 +02:00
SmallJoker
e8119a63cd
README: Add the settings for server owners, minor edits.
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Drop 0.4.12 compatibility
2017-08-13 10:58:04 +02:00
SmallJoker
11a1ebad74
Correct the player attachment position for the new player model
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Requires the player_api mod to 'detect' the new model
2017-08-13 10:15:03 +02:00
SmallJoker
3c646ee4df
Pathfinder: Also use the last computed position prediction
2017-07-29 09:51:09 +02:00
SmallJoker
af25c5411b
Use minetest.raillike_group, do not connect rails with other raillike
2017-07-01 10:48:14 +02:00
SmallJoker
b80d3aed4c
Make the maximal speed configurable using minetest.conf
2017-06-09 22:25:58 +02:00
SmallJoker
08918701b0
Add mod.conf
2017-05-28 19:42:50 +02:00
SmallJoker
66e4613432
Overwrite carts:rail instead of default:rail if existing ( #17 )
2017-05-26 20:43:29 +02:00
SmallJoker
61b19d77d9
Start-stop rail: Do not stop when punching
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Reported/requested in: https://forum.minetest.net/viewtopic.php?p=270534#p270534
2017-05-21 20:43:42 +02:00
SmallJoker
acf697cd43
Fix crash caused by stop rail and 8b4487c ( #15 )
2017-03-28 18:01:42 +02:00
SmallJoker
8b4487c2b8
Revert cart gravity from 2.5 to 2
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Allows 50% powerrail-rail mix to transport the cart in an 45° angle
2017-03-23 21:02:52 +01:00
SmallJoker
cba969903a
register_rail: Fix the table overwrite behaviour
2017-02-12 11:35:54 +01:00
SmallJoker
71af46f027
Use MTG cart model and textures in compability mode
2016-12-02 20:55:13 +01:00
SmallJoker
99d0480169
Rails: Make names consistent and redo all rail textures
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Add rail templates
2016-11-27 13:00:39 +01:00
SmallJoker
de5fb1825a
Fix jerky movement on punch
2016-11-26 21:13:33 +01:00
SmallJoker
cf9b82de37
Huge rewrite
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Add sounds
Change Y acceleration to -2.5
Add partwise compatibility for MTG-registered rails
2016-11-22 20:36:00 +01:00
SmallJoker
74d8b8f931
Remove unused vector.floor, check if cart is centered on rail
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Fix cart wiggle/swing partwise
Simplify the curve velocity calculations
2016-11-19 19:37:13 +01:00
SmallJoker
75132269d7
Fix forgotten variable to rename
2016-10-26 19:48:05 +02:00
SmallJoker
b741282843
Do not take cart from inventory in creative mode
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Correct comments and move some variables
2016-10-12 17:22:49 +02:00
SmallJoker
7d6132e748
Fix mesecon variable bug caused by f3bc9d7
2016-08-12 20:44:49 +02:00
SmallJoker
4391d2356f
Update the readme
2016-08-11 18:59:51 +02:00
SmallJoker
5526754e37
Add description and screenshot, run OptiPNG
2016-08-11 10:56:51 +02:00
Stefan Sauer
f3bc9d795d
Fix undeclared global variable "mesecon"
2016-08-09 09:30:16 +02:00
SmallJoker
eb6a833b66
Break too long lines and simplify the code
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- Add boost_cart:get_rail_groups to get the default rail groups
- Remove duplicated code
- Do not boost the cart backwards when the brake rail gets activated
- Attempt to fix the cart swing problem
- Trim tailings and tidy up code
- TODO: Document all the stuff
2016-07-22 11:07:00 +02:00
Christopher Head
d166b7ea68
Add start-stop rail.
2016-07-21 22:46:20 -07:00
SmallJoker
947d8633ff
Make a stopped cart resume in its last direction
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Largely based on PR #10 . Thanks to @Hawk777 for this tweak
- Fix player rotation when cart stopped (or punched the first time)
2016-07-21 13:21:54 +02:00
Christopher Head
9d059b8e31
Rename a parameter to match its purpose.
2016-07-20 00:14:54 -07:00
SmallJoker
cbe0ab9770
Check for regular behavior too
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- HAAAAAAAANDS
2016-07-04 20:56:49 +02:00