added support for moonrealm and moontest; changed receipes to groups instead of default:something

This commit is contained in:
Sokomine 2014-11-18 05:45:16 +01:00
parent 475067f5ff
commit 8ccd169fa5

@ -20,8 +20,10 @@ Mod for Minetest that adds bridges (only one node wide!), slim handrails and a s
-- to make life a bit easier -- to make life a bit easier
bild_pfad = "default_wood.png"; --"forniture_wood.png"; bild_pfad = "default_wood.png"; --"forniture_wood.png";
bild_pfad_s1 = "default_wood.png"; --"forniture_wood_s1.png"; bild_pfad_s1 = bild_pfad; --"forniture_wood_s1.png";
bild_pfad_s2 = "default_wood.png"; --"forniture_wood_s2.png"; bild_pfad_s2 = bild_pfad; --"forniture_wood_s2.png";
--bild_pfad_s1 = "default_wood.png"; --"forniture_wood_s1.png";
--bild_pfad_s2 = "default_wood.png"; --"forniture_wood_s2.png";
leg_front_left = {-0.5,-0.5,-0.5, -0.4,0.5,-0.4}; leg_front_left = {-0.5,-0.5,-0.5, -0.4,0.5,-0.4};
leg_front_right = { 0.4,-0.5,-0.5, 0.5,0.5,-0.4}; leg_front_right = { 0.4,-0.5,-0.5, 0.5,0.5,-0.4};
@ -40,14 +42,26 @@ groundplate_small = {-0.4,-0.45,-0.5, 0.4,-0.4,0.5};
groundplate_corner = {-0.5,-0.45,-0.5, 0.5,-0.4,0.5}; -- slightly larger groundplate_corner = {-0.5,-0.45,-0.5, 0.5,-0.4,0.5}; -- slightly larger
local STICK = "default:stick"; local STICK = "group:stick";
local WOOD = "stairs:slab_wood"; local WOOD = "stairs:slab_wood";
local BASIS = "bridges:bridge_basis"; local BASIS = "bridges:bridge_basis";
local RAIL = "bridges:handrail_middle"; local RAIL = "bridges:handrail_middle";
-- people who do not have vines have to replace "vines:vines" with something they do have and which they think might fit -- people who do not have vines have to replace "vines:vines" with something they do have and which they think might fit
local VINES = "vines:vines"; -- useful for ropes local VINES = "vines:vines"; -- useful for ropes
local ALT = "default:leaves"; -- alternative for vines local ALT = "group:leaves"; -- alternative for vines
if( minetest.get_modpath( 'moon' ) or minetest.get_modpath( 'moonrealm')) then
STICK = "group:stick";
WOOD = "default:steel_ingot";
VINES = "group:stone";
ALT = "group:leaves"; -- alternative for vines
bild_pfad = "default_steel_block.png"; --"forniture_wood.png";
bild_pfad_s1 = bild_pfad; --"forniture_wood_s1.png";
bild_pfad_s2 = bild_pfad; --"forniture_wood_s2.png";
end
local MAX_BRIDGE_LENGTH = 27; -- this is how far the automatic bridge can extend local MAX_BRIDGE_LENGTH = 27; -- this is how far the automatic bridge can extend
@ -331,7 +345,7 @@ minetest.register_node("bridges:bridge_auto", {
-- is there space for a bridge? -- is there space for a bridge?
p = {x=pos.x+(x_dir*i), y=pos.y, z=pos.z+(z_dir*i)}; p = {x=pos.x+(x_dir*i), y=pos.y, z=pos.z+(z_dir*i)};
n = minetest.env:get_node(p); n = minetest.env:get_node(p);
if( n == nil or n.name ~= "air" ) then if( n == nil or (n.name ~= "air" and n.name ~= 'moonrealm:vacuum' and n.name ~= 'moonrealm:air' and n.name ~= 'moontest:vacuum' and n.name ~= 'moontest:air')) then
i = MAX_BRIDGE_LENGTH+1; -- end i = MAX_BRIDGE_LENGTH+1; -- end
-- print("At length "..tostring(i)..": node at target position not air; no place for bridge: "..tostring(n.name)); -- print("At length "..tostring(i)..": node at target position not air; no place for bridge: "..tostring(n.name));
else else