2014-12-21 10:50:12 +01:00
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minetest.register_abm({
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nodenames = {"cannons:cannon","cannons:bronze_canon","cannons:mithril_cannon"},
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--neighbors = {"cannons:stand","cannons.stand_wood"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local stand_pos = {x= pos.x,y= pos.y-1,z=pos.z}
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local stand = minetest.get_node(stand_pos)
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if stand.name == "cannons:stand" or stand.name == "cannons:stand_wood" then -- cannon stand with cannon
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if stand.name == "cannons:stand" then
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minetest.set_node(stand_pos, {name = "default:cobble"})--replace stand with cobblestone
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else
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minetest.set_node(stand_pos, {name = "default:wood"})--replace stand with cobblestone
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end
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if node.name == "cannons:cannon" then
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node.name = "cannons:wood_stand_with_cannon_steel"
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elseif node.name == "cannons:bronze_canon" then
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node.name = "cannons:wood_stand_with_cannon_bronze"
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elseif node.name == "cannons:mithril_cannon" then
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node.name = "cannons:wood_stand_with_cannon_mithril"
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--else if node.name == "cannons:bronze_canon" then
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-- node.name = "cannons:wood_stand_with_bronze_cannon"
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else --dont know what else can happen, but "Der Teufel ist ein Eichh<68>rnchen"
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node.name = "air"
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end
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minetest.swap_node(pos, node)
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else --else its a single or disabled cannon
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print("zweite if")
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if node.name == "cannons:cannon" then
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node.name = "cannons:cannon_steel"
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elseif node.name == "cannons:canon_bronze" then
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node.name = "cannons:bronze_cannon"
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elseif node.name == "cannons:cannon_mithril" then
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node.name = "cannons:cannon_mithril"
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2015-06-13 15:26:49 +02:00
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--else if node.name == "cannons:placeholder" then
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-- node.name = "cannons:wood_stand_with_placeholder_cannon"
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2014-12-21 10:50:12 +01:00
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else --dont know what else can happen, but "Der Teufel ist ein Eichh<68>rnchen"
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node.name = "air"
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end
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minetest.swap_node(pos, node)
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end
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end,
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})
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2015-06-13 15:26:49 +02:00
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--abm to convert single cannonstands
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minetest.register_abm({
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nodenames = {"cannons:stand","cannons:stand_wood"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local above_pos = {x= pos.x,y= pos.y+1,z=pos.z}
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local above = minetest.get_node(above_pos)
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--if above the stand a cannon...
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if above.name == "cannons:cannon" or above.name == "cannons:bronze_canon" or above.name == "cannons:mithril_cannon" then
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--do nothing, let the first abm do all
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elseif above.name == "air" then
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minetest.set_node(above_pos, {name = "cannons:wood_stand"})
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else
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--replace single stands with a full block, and place the stand above it
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if node.name == "cannons:stand" then
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minetest.set_node(pos, {name = "default:cobble"})--replace stand with cobblestone
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else
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minetest.set_node(pos, {name = "default:wood"})--replace stand with cobblestone
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end
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end
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end,
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})
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