pushed to bitbucket

This commit is contained in:
adrido 2013-10-12 12:24:24 +02:00
commit 5c7c677073
17 changed files with 442 additions and 0 deletions

130
canonballs.lua Normal file

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--++++++++++++++++++++++++++++++++++++
--+ Stoneball +
--++++++++++++++++++++++++++++++++++++
local stone={
physical = false,
timer=0,
textures = {"canons_bullet.png"},
lastpos={},
damage=20,
range=2,
gravity=10,
velocity=40,
name="canons:stone_bullet",
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
on_player_hit = function(self,pos,player)
local playername = player:get_player_name()
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
minetest.chat_send_all(playername .." tried to catch a canonball")
end,
on_mob_hit = function(self,pos,mob)
mob:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
end,
on_node_hit = function(self,pos,node)
if node.name == "default:dirt_with_grass" then
minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:dirt"})
minetest.sound_play("canons_hit",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
elseif node.name == "default:water_source" then
minetest.sound_play("canons_splash",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
else
minetest.sound_play("canons_hit",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
end
end,
}
canons.register_muni("default:stone",stone)
--++++++++++++++++++++++++++++++++++++
--+ Meseball +
--++++++++++++++++++++++++++++++++++++
local mese={
physical = false,
timer=0,
textures = {"default_mese_block.png","default_mese_block.png","default_mese_block.png","default_mese_block.png","default_mese_block.png","default_mese_block.png"},
lastpos={},
damage=15,
visual = "cube",
visual_size = {x=0.5, y=0.5},
range=1,
gravity=10,
velocity=30,
name="canons:mese",
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
on_player_hit = function(self,pos,player)
local playername = player:get_player_name()
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
end,
on_mob_hit = function(self,pos,mob)
mob:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
end,
on_node_hit = function(self,pos,node)
canons.destroy({x=pos.x, y=pos.y, z=pos.z},self.range)
minetest.sound_play("canons_shot",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
end,
}
if enable_explosion then
canons.register_muni("default:mese",mese)
end
local tree={
physical = false,
timer=0,
textures = {"default_tree.png","default_tree.png","default_tree.png","default_tree.png","default_tree.png","default_tree.png"},
lastpos={},
damage=10,
visual = "cube",
visual_size = {x=0.5, y=0.5},
range=2,
gravity=8,
velocity=35,
name="canons:tree",
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
on_player_hit = function(self,pos,player)
local playername = player:get_player_name()
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
end,
on_mob_hit = function(self,pos,mob)
self.object:remove()
end,
on_node_hit = function(self,pos,node)
pos = self.lastpos
minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="fire:basic_flame"})
minetest.sound_play("default_break_glass",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
end,
}
if enable_fire then
canons.register_muni("default:tree",tree)
end

2
depends.txt Normal file

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default
bucket

166
functions.lua Normal file

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function canons.destroy(pos,range)
for x=-range,range do
for y=-range,range do
for z=-range,range do
if x*x+y*y+z*z <= range * range + range then
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
local n = minetest.env:get_node(np)
if n.name ~= "air" then
minetest.env:remove_node(np)
end
end
end
end
end
end
function canons.inventory_modified(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack("muni", 1)
local muni = stack:to_table()
if muni == nil then
muni = false
else
muni = canons.is_muni(muni.name)
end
local gunpowder = inv:contains_item("gunpowder","canons:gunpowder 1")
if not muni and not gunpowder then
meta:set_string("infotext","Canon has no muni and no gunpowder")
elseif not muni then
meta:set_string("infotext","Canon has no muni")
elseif not gunpowder then
meta:set_string("infotext","Canon has no gunpowder")
else
meta:set_string("infotext","Canon is ready")
end
end
function canons.fire(pos,node,puncher)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack("muni", 1)
local muni = stack:to_table()
if inv:contains_item("gunpowder","canons:gunpowder 1")
and muni ~= nil
and canons.is_muni(muni.name)
and inv:contains_item("muni",muni.name.." 1")
then
minetest.sound_play("canons_shot",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
inv:remove_item("muni", muni.name.." 1")
inv:remove_item("gunpowder", "canons:gunpowder 1")
canons.inventory_modified(pos)
local settings = canons.get_settings(muni.name)
local playerpos=puncher:getpos()
local obj=minetest.env:add_entity(pos, canons.get_entity(muni.name))
local dir=puncher:get_look_dir()
obj:setvelocity({x=dir.x*settings.velocity, y=-1, z=dir.z*settings.velocity})
obj:setacceleration({x=dir.x*-3, y=-settings.gravity, z=dir.z*-3})
end
end
function canons.punched(pos, node, puncher)
if not puncher or not node then
return
end
local wield = puncher:get_wielded_item()
if not wield then
return
end
wield = wield:get_name()
if wield and wield == 'default:torch' then
canons.fire(pos,node,puncher)
end
end
--++++++++++++++++++++++++++++++++++++
--+ canons.register_muni +
--++++++++++++++++++++++++++++++++++++
canons.registered_muni = {}
function canons.register_muni(node,entity)
canons.registered_muni[node] = {}
canons.registered_muni[node].entity = entity
canons.registered_muni[node].entity.on_step = function(self, dtime)
self.timer=self.timer+dtime
--pr(self.timer,"Timer")
if self.timer >= 0.3 then --easiesst less laggiest way to find out that it left his start position
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
if node.name == "air" then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, self.range)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= self.name and obj:get_luaentity().name ~= "__builtin:item" then --something other found
local mob = obj
self.on_mob_hit(self,pos,mob)
end
elseif obj:is_player() then --player found
local player = obj
self.on_player_hit(self,pos,player)
end
end
elseif node.name ~=air then
self.on_node_hit(self,pos,node)
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
canons.registered_muni[node].obj = entity.name
minetest.register_entity(entity.name, canons.registered_muni[node].entity)
end
function canons.is_muni(node)
return canons.registered_muni[node] ~= nil
end
function canons.get_entity(node)
return canons.registered_muni[node].obj
end
function canons.get_settings(node)
return canons.registered_muni[node].entity
end
local apple={
physical = false,
timer=0,
textures = {"default_apple.png"},
lastpos={},
damage=-10,
range=2,
gravity=10,
velocity=30,
name="canons:apple",
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
on_player_hit = function(self,pos,player)
local playername = player:get_player_name()
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
minetest.chat_send_player(playername ," this is not an easter egg!")
end,
on_mob_hit = function(self,pos,mob)
self.object:remove()
end,
on_node_hit = function(self,pos,node)
pos = self.lastpos
minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:apple"})
minetest.sound_play("canons_hit",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
end,
}
canons.register_muni("default:apple",apple)

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init.lua Normal file

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enable_fire = true
enable_explosion = true
canons = {}
local MODPATH = minetest.get_modpath(minetest.get_current_modname())
dofile(MODPATH .."/print_r.lua")
dofile(MODPATH .."/functions.lua")
dofile(MODPATH .."/items.lua")
dofile(MODPATH .."/canonballs.lua")
minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))

93
items.lua Normal file

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minetest.register_craftitem("canons:gunpowder", {
groups = {gunpowder=1},
Description = "Gunpowder",
inventory_image = "canons_gunpowder.png"
})
minetest.register_craftitem("canons:sulfur", {
Description = "Sulfur",
inventory_image = "canons_sulfur.png"
})
minetest.register_craftitem("canons:salt", {
Description = "Salt",
inventory_image = "canons_salt.png"
})
minetest.register_craft({
type = "cooking",
output = 'canons:salt',
recipe = 'bucket:bucket_water',
})
minetest.register_craftitem("canons:stone_bullet", {
Description = "Gunpowder",
inventory_image = "canons_bullet.png"
})
canons.formspec =
"size[8,9]"..
"list[current_name;gunpowder;2,3;1,1;]"..
"list[current_name;muni;2,1;1,1;]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("canons:canon", {
description = "Canon",
tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
"default_furnace_side.png","cannon_back.png", "cannon_front.png"},
paramtype2 = "facedir",
groups = {cracky=2,canon=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_punch = canons.punched,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", canons.formspec)
meta:set_string("infotext", "Canon has no muni and no gunpowder")
local inv = meta:get_inventory()
inv:set_size("gunpowder", 1)
inv:set_size("muni", 1)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("gunpowder") then
return false
elseif not inv:is_empty("muni") then
return false
else
return true
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
stack = stack:to_table()
if listname == "gunpowder" and stack.name == "canons:gunpowder" then
return stack.count
elseif listname == "muni" and canons.is_muni(stack.name) then
return stack.count
else return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
stack = stack:to_table()
if to_list == "gunpowder" and stack.name == "canons:gunpowder" then
return count
elseif to_list == "muni" and canons.is_muni(stack.name) then
return count
else
return 0
end
end,
on_metadata_inventory_put = canons.inventory_modified,
on_metadata_inventory_take = canons.inventory_modified,
on_metadata_inventory_move = canons.inventory_modified,
})

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license.txt Normal file

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canons_splash.1.ogg
canons_splash.2.ogg
canons_splash.3.ogg
canons_splash.4.ogg
License: Public Domain
source: http://www.mediacollege.com/downloads/sound-effects/water/

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print_r.lua Normal file

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function print_r (t, name, indent)
local tableList = {}
function table_r (t, name, indent, full)
local id = not full and name
or type(name)~="number" and tostring(name) or '['..name..']'
local tag = indent .. id .. ' = '
local out = {} -- result
if type(t) == "table" then
if tableList[t] ~= nil then table.insert(out, tag .. '{} -- ' .. tableList[t] .. ' (self reference)')
else
tableList[t]= full and (full .. '.' .. id) or id
if next(t) then -- Table not empty
table.insert(out, tag .. '{')
for key,value in pairs(t) do
table.insert(out,table_r(value,key,indent .. '| ',tableList[t]))
end
table.insert(out,indent .. '}')
else table.insert(out,tag .. '{}') end
end
else
local val = type(t)~="number" and type(t)~="boolean" and '"'..tostring(t)..'"' or tostring(t)
table.insert(out, tag .. val)
end
return table.concat(out, '\n')
end
return table_r(t,name or 'Value',indent or '')
end
function pr (t, name)
print(print_r(t,name))
end

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