added Semmett9's improofments

better cannonstand with a realy nice nodebox
3 diffrent cannonballs wood stone iron
better cannon hit sound
some new textures
This commit is contained in:
adrido 2013-11-12 22:28:21 +01:00
parent 2e8a37d9b4
commit e8e468840b
11 changed files with 603 additions and 30 deletions

@ -128,3 +128,160 @@ local tree={
if enable_fire then
canons.register_muni("default:tree",tree)
end
--++++++++++++++++++++++++++++++++++++
--+ Stone Cannon ball +
--++++++++++++++++++++++++++++++++++++
local ball_wood={
physical = false,
timer=0,
textures = {"canons_bullet.png"},
lastpos={},
damage=20,
range=1,
gravity=10,
velocity=40,
name="canons:stone_bullet",
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
on_player_hit = function(self,pos,player)
local playername = player:get_player_name()
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
minetest.chat_send_all(playername .." tried to catch a canonball")
end,
on_mob_hit = function(self,pos,mob)
mob:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
end,
on_node_hit = function(self,pos,node)
if node.name == "default:dirt_with_grass" then
minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:dirt"})
minetest.sound_play("canons_hit",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
elseif node.name == "default:water_source" then
minetest.sound_play("canons_splash",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
else
minetest.sound_play("canons_hit",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
end
end,
}
canons.register_muni("canons:canon_ball_wood",ball_wood)
--++++++++++++++++++++++++++++++++++++
--+ Stone Cannon ball +
--++++++++++++++++++++++++++++++++++++
local ball_stone={
physical = false,
timer=0,
textures = {"canons_bullet.png"},
lastpos={},
damage=20,
range=2,
gravity=10,
velocity=40,
name="canons:stone_bullet",
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
on_player_hit = function(self,pos,player)
local playername = player:get_player_name()
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
minetest.chat_send_all(playername .." tried to catch a canonball")
end,
on_mob_hit = function(self,pos,mob)
mob:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
end,
on_node_hit = function(self,pos,node)
if node.name == "default:dirt_with_grass" then
minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:dirt"})
minetest.sound_play("canons_hit",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
elseif node.name == "default:water_source" then
minetest.sound_play("canons_splash",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
else
minetest.sound_play("canons_hit",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
end
end,
}
canons.register_muni("canons:canon_ball_stone",ball_stone)
--++++++++++++++++++++++++++++++++++++
--+ Steel Cannon ball +
--++++++++++++++++++++++++++++++++++++
local ball_steel={
physical = false,
timer=0,
textures = {"canons_bullet_iron.png"},
lastpos={},
damage=30,
range=2,
gravity=5,
velocity=50,
name="canons:stone_bullet",
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
on_player_hit = function(self,pos,player)
local playername = player:get_player_name()
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
minetest.chat_send_all(playername .." tried to catch a canonball")
end,
on_mob_hit = function(self,pos,mob)
mob:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
end,
on_node_hit = function(self,pos,node)
if node.name == "default:dirt_with_grass" then
minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:dirt"})
minetest.sound_play("canons_hit",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
elseif node.name == "default:water_source" then
minetest.sound_play("canons_splash",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
else
minetest.sound_play("canons_hit",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
end
end,
}
canons.register_muni("canons:canon_ball_steel",ball_steel)

@ -14,4 +14,5 @@ dofile(MODPATH .."/items.lua")
dofile(MODPATH .."/canonballs.lua")
minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))
minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))

473
items.lua

@ -1,3 +1,7 @@
--++++++++++++++++++++++++++++++++++++
--+ Craft Items +
--++++++++++++++++++++++++++++++++++++
minetest.register_craftitem("canons:gunpowder", {
groups = {gunpowder=1},
description = "Gunpowder",
@ -15,24 +19,6 @@ minetest.register_craftitem("canons:bucket_salt", {
stack_max = 300
})
minetest.register_craft({
type = "shapeless",
output = 'canons:salt 12',
recipe = {
"canons:bucket_salt"
},
replacements = {
{"canons:bucket_salt", "bucket:bucket_empty"}
}
})
minetest.register_craft({
type = "cooking",
output = 'canons:bucket_salt',
recipe = 'bucket:bucket_water',
cooktime = 15
})
minetest.register_craftitem("canons:iron_barrel", {
groups = {canonbarrel=1},
description = "Iron Cannonbarrel",
@ -52,6 +38,34 @@ minetest.register_craftitem("canons:mithrill_barrel", {
stack_max = 10
})
minetest.register_craftitem("canons:stone_bullet", {
Description = "Stone Bullet",
inventory_image = "canons_bullet.png"
})
--++++++++++++++++++++++++++++++++++++
--+ crafts +
--++++++++++++++++++++++++++++++++++++
minetest.register_craft({
type = "shapeless",
output = 'canons:salt 12',
recipe = {
"canons:bucket_salt"
},
replacements = {
{"canons:bucket_salt", "bucket:bucket_empty"}
}
})
minetest.register_craft({
type = "cooking",
output = 'canons:bucket_salt',
recipe = 'bucket:bucket_water',
cooktime = 15
})
minetest.register_craft({
type = "shapeless",
output = 'canons:gunpowder',
@ -60,6 +74,7 @@ minetest.register_craft({
},
})
-- not needed --
minetest.register_craft({
output = 'canons:iron_barrel',
recipe = {
@ -76,27 +91,119 @@ minetest.register_craft({
{"default:cobble", "default:cobble", "default:cobble"}
},
})
-- new crafts --
minetest.register_craftitem("canons:stone_bullet", {
Description = "Stone Bullet",
inventory_image = "canons_bullet.png"
minetest.register_craft({
output = 'canons:canon',
recipe = {
{"default:steelblock", "default:steelblock", "default:steelblock"},
{"canons:gunpowder", "default:mese_block", ""},
{"default:steelblock", "default:steelblock", "default:steelblock"}
},
})
minetest.register_craft({
output = 'canons:bronze_canon',
recipe = {
{"default:bronzeblock", "default:bronzeblock", "default:bronzeblock"},
{"canons:gunpowder", "default:mese_block", ""},
{"default:bronzeblock", "default:bronzeblock", "default:bronzeblock"}
},
})
minetest.register_craft({
output = 'canons:canon_stand',
recipe = {
{"default:wood", "", "default:wood"},
{"default:wood", "default:steelblock", "default:wood"},
{"default:wood", "default:wood", "default:wood"}
},
})
minetest.register_craft({
type = "shapeless",
output = 'canons:canon_ball_steel_stack',
recipe = {
"canons:canon_ball_steel", "canons:canon_ball_steel", "canons:canon_ball_steel", "canons:canon_ball_steel"
},
})
minetest.register_craft({
type = "shapeless",
output = 'canons:canon_ball_stone_stack',
recipe = {
"canons:canon_ball_stone", "canons:canon_ball_stone", "canons:canon_ball_stone", "canons:canon_ball_stone"
},
})
minetest.register_craft({
type = "shapeless",
output = 'canons:canon_ball_wood_stack',
recipe = {
"canons:canon_ball_wood", "canons:canon_ball_wood", "canons:canon_ball_wood", "canons:canon_ball_wood"
},
})
minetest.register_craft({
output = 'canons:canon_ball_wood 2',
recipe = {
{"default:wood","default:wood"},
},
})
minetest.register_craft({
output = 'canons:canon_ball_stone',
recipe = {
{"default:stone"},
},
})
minetest.register_craft({
output = 'canons:canon_ball_steel',
recipe = {
{"default:steelblock"}
},
})
-- silly crafts --
--++++++++++++++++++++++++++++++++++++
--+ cannon stuff +
--++++++++++++++++++++++++++++++++++++
canons.formspec =
"size[8,9]"..
"list[current_name;gunpowder;2,3;1,1;]"..
"list[current_name;muni;2,1;1,1;]"..
"list[current_player;main;0,5;8,4;]"
-- classic cannon --
minetest.register_node("canons:canon", {
description = "Canon",
tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
"default_furnace_side.png","cannon_back.png", "cannon_front.png"},
description = "Cannon",
stack_max = 1,
tiles = {"cannon_cannon_top.png","cannon_cannon_top.png","cannon_cannon_side.png","cannon_cannon_side.png","cannon_cannon_top.png^canons_canons_rim.png","cannon_cannon_side.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=2,canon=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.2, 0.2, -0.7, 0.2, -0.2, 0.9}, -- barrle --
{0.53, -0.1, 0.1, -0.53, 0.1, -0.1}, -- plinth --
-- side , top hight , depth , side , bottom, side,
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.2, 0.2, -0.7, 0.2, -0.2, 0.9},
{0.53, -0.1, 0.1, -0.53, 0.1, -0.1},
},
},
on_punch = canons.punched,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@ -153,4 +260,312 @@ minetest.register_node("canons:canon", {
})
-- bronze cannon --
minetest.register_node("canons:bronze_canon", {
description = "Cannon",
stack_max = 1,
tiles = {"cannon_bronze_cannon_top.png","cannon_bronze_cannon_top.png","cannon_bronze_cannon_side.png","cannon_bronze_cannon_side.png","cannon_bronze_cannon_top.png^canons_canons_rim.png","cannon_bronze_cannon_side.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.2, 0.2, -0.7, 0.2, -0.2, 0.9}, -- barrle --
{0.53, -0.1, 0.1, -0.53, 0.1, -0.1}, -- plinth --
-- side , top hight , depth , side , bottom, side,
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.2, 0.2, -0.7, 0.2, -0.2, 0.9},
{0.53, -0.1, 0.1, -0.53, 0.1, -0.1},
},
},
on_punch = canons.punched,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", canons.formspec)
meta:set_string("infotext", "Canon has no muni and no gunpowder")
local inv = meta:get_inventory()
inv:set_size("gunpowder", 1)
inv:set_size("muni", 1)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("gunpowder") then
return false
elseif not inv:is_empty("muni") then
return false
else
return true
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
stack = stack:to_table()
if listname == "gunpowder" and stack.name == "canons:gunpowder" then
return stack.count
elseif listname == "muni" and canons.is_muni(stack.name) then
return stack.count
else return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
stack = stack:to_table()
if to_list == "gunpowder" and stack.name == "canons:gunpowder" then
return count
elseif to_list == "muni" and canons.is_muni(stack.name) then
return count
else
return 0
end
end,
on_metadata_inventory_put = canons.inventory_modified,
on_metadata_inventory_take = canons.inventory_modified,
on_metadata_inventory_move = canons.inventory_modified,
})
minetest.register_node("canons:canon_stand", {
description = "Cannon Stand",
stack_max = 99,
tiles = {"default_junglewood.png","default_junglewood.png^canons_canons_rim.png","default_junglewood.png^canons_canons_rim.png","default_junglewood.png^canons_canons_rim.png","default_cobble.png","default_junglewood.png^canons_canons_rim.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- bottom --
{-0.5, -0.5, -0.5, -0.35, 1.0, 0.5}, -- side left --
{0.35, -0.5, -0.5, 0.5, 1.0, 0.5}, -- side right --
{0.35, -0.5, -0.2, 0.5, 1.2, 0.5}, -- side right --
{-0.5, -0.5, -0.2, -0.35, 1.2, 0.5}, -- side left --
-- side , top , side , side , bottom, side,
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
minetest.register_node("canons:canon_ball_wood", {
description = "Cannon Ball Stone",
stack_max = 99,
tiles = {"default_wood.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
},
},
})
minetest.register_node("canons:canon_ball_stone", {
description = "Cannon Ball Stone",
stack_max = 99,
tiles = {"default_stone.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
},
},
})
minetest.register_node("canons:canon_ball_steel", {
description = "Cannon Ball Wood",
stack_max = 99,
tiles = {"cannon_cannon_top.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.2, -0.5, -0.2, 0.2, -0.1, 0.2},
},
},
})
minetest.register_node("canons:canon_ball_wood_stack", {
description = "Cannon Ball Wood Stack",
stack_max = 99,
tiles = {"default_wood.png"},
drawtype = "nodebox",
drop = 'canons:canon_ball_wood 4',
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.2, -0.1, -0.2, 0.2, 0.3, 0.2}, -- ball top
{0.1, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left
{0.5, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left
{-0.2, -0.5, 0.5, 0.0, -0.1, 0.2},-- ball back
{0.0, -0.5, 0.1, -0.4, -0.1, 0.2},--ball back
{-0.2, -0.5, 0.5, -0.4, -0.1, 0.2},-- ball back
{-0.2, -0.5, 0.1, -0.4, -0.1, 0.2},-- ball back
{-0.2, -0.5, -0.1, -0.4, -0.1, -0.5},
{0.0, -0.5, -0.1, -0.4, -0.1, -0.5},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.4, -0.5, -0.5, 0.5, 0.3, 0.5},
},
},
})
minetest.register_node("canons:canon_ball_stone_stack", {
description = "Cannon Ball Stone Stack",
stack_max = 99,
tiles = {"default_stone.png"},
drawtype = "nodebox",
drop = 'canons:canon_ball_stone 4',
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.2, -0.1, -0.2, 0.2, 0.3, 0.2}, -- ball top
{0.1, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left
{0.5, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left
{-0.2, -0.5, 0.5, 0.0, -0.1, 0.2},-- ball back
{0.0, -0.5, 0.1, -0.4, -0.1, 0.2},--ball back
{-0.2, -0.5, 0.5, -0.4, -0.1, 0.2},-- ball back
{-0.2, -0.5, 0.1, -0.4, -0.1, 0.2},-- ball back
{-0.2, -0.5, -0.1, -0.4, -0.1, -0.5},
{0.0, -0.5, -0.1, -0.4, -0.1, -0.5},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.4, -0.5, -0.5, 0.5, 0.3, 0.5},
},
},
})
minetest.register_node("canons:canon_ball_steel_stack", {
description = "Cannon Ball Steel Stack",
stack_max = 99,
tiles = {"cannon_cannon_top.png"},
drawtype = "nodebox",
drop = 'canons:canon_ball_steel 4',
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.2, -0.1, -0.2, 0.2, 0.3, 0.2}, -- ball top
{0.1, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left
{0.5, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left
{-0.2, -0.5, 0.5, 0.0, -0.1, 0.2},-- ball back
{0.0, -0.5, 0.1, -0.4, -0.1, 0.2},--ball back
{-0.2, -0.5, 0.5, -0.4, -0.1, 0.2},-- ball back
{-0.2, -0.5, 0.1, -0.4, -0.1, 0.2},-- ball back
{-0.2, -0.5, -0.1, -0.4, -0.1, -0.5},
{0.0, -0.5, -0.1, -0.4, -0.1, -0.5},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.4, -0.5, -0.5, 0.5, 0.3, 0.5},
},
},
})

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