function cannons.destroy(pos,range) for x=-range,range do for y=-range,range do for z=-range,range do if x*x+y*y+z*z <= range * range + range then local np={x=pos.x+x,y=pos.y+y,z=pos.z+z} local n = minetest.env:get_node(np) if n.name ~= "air" then minetest.env:remove_node(np) end end end end end end function cannons.inventory_modified(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack("muni", 1) local muni = stack:to_table() if muni == nil then muni = false else muni = cannons.is_muni(muni.name) end local gunpowder = inv:contains_item("gunpowder","cannons:gunpowder 1") if not muni and not gunpowder then meta:set_string("infotext","Cannon has no muni and no gunpowder") elseif not muni then meta:set_string("infotext","Cannon has no muni") elseif not gunpowder then meta:set_string("infotext","Cannon has no gunpowder") else meta:set_string("infotext","Cannon is ready") end end cannons.allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() stack = stack:to_table() if listname == "gunpowder" and stack.name == "cannons:gunpowder" then return stack.count elseif listname == "muni" and cannons.is_muni(stack.name) then return stack.count else return 0 end end cannons.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) stack = stack:to_table() if to_list == "gunpowder" and stack.name == "cannons:gunpowder" then return count elseif to_list == "muni" and cannons.is_muni(stack.name) then return count else return 0 end end cannons.formspec = "size[8,9]".. "list[current_name;muni;2,1;1,1;] label[2,0.5;Muni:]".. "list[current_name;gunpowder;2,3;1,1;] label[2,2.5;Gunpowder:]".. "list[current_player;main;0,5;8,4;]" cannons.disabled_formspec = "size[8,9]".. "label[2,0.5;Cannon is Disabled. Place it on a cannonstand to activate it]".. "list[current_player;main;0,5;8,4;]" cannons.on_construct = function(pos) local node = minetest.get_node({x = pos.x ,y = pos.y-1, z = pos.z}) --pr(minetest.registered_nodes[node.name]) if minetest.registered_nodes[node.name].groups.cannonstand then local meta = minetest.get_meta(pos) meta:set_string("formspec", cannons.formspec) meta:set_string("infotext", "Cannon has no muni and no gunpowder") local inv = meta:get_inventory() inv:set_size("gunpowder", 1) inv:set_size("muni", 1) else local meta = minetest.get_meta(pos) meta:set_string("formspec", cannons.disabled_formspec) meta:set_string("infotext", "Cannon is out of order") end end cannons.nodebox = { type = "fixed", fixed = { {-0.2, 0.2, -0.7, 0.2, -0.2, 0.9}, -- barrle -- {0.53, -0.1, 0.1, -0.53, 0.1, -0.1}, -- plinth -- -- side , top hight , depth , side , bottom, side, } } cannons.stand_nodebox = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- bottom -- {-0.5, -0.5, -0.5, -0.35, 1.0, 0.5}, -- side left -- {0.35, -0.5, -0.5, 0.5, 1.0, 0.5}, -- side right -- {0.35, -0.5, -0.2, 0.5, 1.2, 0.5}, -- side right -- {-0.5, -0.5, -0.2, -0.35, 1.2, 0.5}, -- side left -- -- side , top , side , side , bottom, side, }, } function cannons.fire(pos,node,puncher) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack("muni", 1) local muni = stack:to_table() if inv:contains_item("gunpowder","cannons:gunpowder 1") and muni ~= nil and cannons.is_muni(muni.name) and inv:contains_item("muni",muni.name.." 1") then minetest.sound_play("cannons_shot", {pos = pos, gain = 1.0, max_hear_distance = 32,}) inv:remove_item("muni", muni.name.." 1") inv:remove_item("gunpowder", "cannons:gunpowder 1") cannons.inventory_modified(pos) local settings = cannons.get_settings(muni.name) local playerpos=puncher:getpos() local obj=minetest.env:add_entity(pos, cannons.get_entity(muni.name)) local dir=puncher:get_look_dir() obj:setvelocity({x=dir.x*settings.velocity, y=-1, z=dir.z*settings.velocity}) obj:setacceleration({x=dir.x*-3, y=-settings.gravity, z=dir.z*-3}) end end function cannons.punched(pos, node, puncher) if not puncher or not node then return end local wield = puncher:get_wielded_item() if not wield then return end wield = wield:get_name() if wield and wield == 'default:torch' then cannons.fire(pos,node,puncher) end end --++++++++++++++++++++++++++++++++++++ --+ cannons.register_muni + --++++++++++++++++++++++++++++++++++++ cannons.registered_muni = {} function cannons.register_muni(node,entity) cannons.registered_muni[node] = {} cannons.registered_muni[node].entity = entity cannons.registered_muni[node].entity.on_step = function(self, dtime) self.timer=self.timer+dtime --pr(self.timer,"Timer") if self.timer >= 0.3 then --easiesst less laggiest way to find out that it left his start position local pos = self.object:getpos() local node = minetest.env:get_node(pos) if node.name == "air" then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, self.range) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= self.name and obj:get_luaentity().name ~= "__builtin:item" then --something other found local mob = obj self.on_mob_hit(self,pos,mob) end elseif obj:is_player() then --player found local player = obj self.on_player_hit(self,pos,player) end end elseif node.name ~=air then self.on_node_hit(self,pos,node) end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end end cannons.registered_muni[node].obj = entity.name minetest.register_entity(entity.name, cannons.registered_muni[node].entity) end function cannons.is_muni(node) return cannons.registered_muni[node] ~= nil end function cannons.get_entity(node) return cannons.registered_muni[node].obj end function cannons.get_settings(node) return cannons.registered_muni[node].entity end local apple={ physical = false, timer=0, textures = {"default_apple.png"}, lastpos={}, damage=-10, range=2, gravity=10, velocity=30, name="cannons:apple", collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25}, on_player_hit = function(self,pos,player) local playername = player:get_player_name() player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=self.damage}, }, nil) self.object:remove() minetest.chat_send_player(playername ," this is not an easter egg!") end, on_mob_hit = function(self,pos,mob) self.object:remove() end, on_node_hit = function(self,pos,node) pos = self.lastpos minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:apple"}) minetest.sound_play("canons_hit", {pos = pos, gain = 1.0, max_hear_distance = 32,}) self.object:remove() end, } cannons.register_muni("default:apple",apple)