minetest.register_craftitem("canons:gunpowder", { groups = {gunpowder=1}, Description = "Gunpowder", inventory_image = "canons_gunpowder.png" }) minetest.register_craftitem("canons:sulfur", { Description = "Sulfur", inventory_image = "canons_sulfur.png" }) minetest.register_craftitem("canons:salt", { Description = "Salt", inventory_image = "canons_salt.png" }) minetest.register_craft({ type = "cooking", output = 'canons:salt', recipe = 'bucket:bucket_water', }) minetest.register_craftitem("canons:stone_bullet", { Description = "Gunpowder", inventory_image = "canons_bullet.png" }) canons.formspec = "size[8,9]".. "list[current_name;gunpowder;2,3;1,1;]".. "list[current_name;muni;2,1;1,1;]".. "list[current_player;main;0,5;8,4;]" minetest.register_node("canons:canon", { description = "Canon", tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png","cannon_back.png", "cannon_front.png"}, paramtype2 = "facedir", groups = {cracky=2,canon=1}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_punch = canons.punched, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", canons.formspec) meta:set_string("infotext", "Canon has no muni and no gunpowder") local inv = meta:get_inventory() inv:set_size("gunpowder", 1) inv:set_size("muni", 1) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("gunpowder") then return false elseif not inv:is_empty("muni") then return false else return true end end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() stack = stack:to_table() if listname == "gunpowder" and stack.name == "canons:gunpowder" then return stack.count elseif listname == "muni" and canons.is_muni(stack.name) then return stack.count else return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) stack = stack:to_table() if to_list == "gunpowder" and stack.name == "canons:gunpowder" then return count elseif to_list == "muni" and canons.is_muni(stack.name) then return count else return 0 end end, on_metadata_inventory_put = canons.inventory_modified, on_metadata_inventory_take = canons.inventory_modified, on_metadata_inventory_move = canons.inventory_modified, })