--++++++++++++++++++++++++++++++++++++ --+ Craft Items + --++++++++++++++++++++++++++++++++++++ minetest.register_craftitem("cannons:gunpowder", { groups = {gunpowder=1}, description = "Gunpowder", inventory_image = "cannons_gunpowder.png" }) minetest.register_craftitem("cannons:salt", { description = "Salt", inventory_image = "cannons_salt.png" }) minetest.register_craftitem("cannons:bucket_salt", { description = "Bucket with salt", inventory_image = "cannons_bucket_salt.png", stack_max = 300 }) --++++++++++++++++++++++++++++++++++++ --+ crafts + --++++++++++++++++++++++++++++++++++++ minetest.register_craft({ type = "shapeless", output = 'cannons:salt 12', recipe = { "cannons:bucket_salt" }, replacements = { {"cannons:bucket_salt", "bucket:bucket_empty"} } }) minetest.register_craft({ type = "cooking", output = 'cannons:bucket_salt', recipe = 'bucket:bucket_water', cooktime = 15 }) minetest.register_craft({ type = "shapeless", output = 'cannons:gunpowder', recipe = { "default:coal_lump", "default:mese_crystal", "cannons:salt" }, }) -- new crafts -- minetest.register_craft({ output = 'cannons:cannon', recipe = { {"default:steelblock", "default:steelblock", "default:steelblock"}, {"cannons:gunpowder", "default:mese_block", ""}, {"default:steelblock", "default:steelblock", "default:steelblock"} }, }) minetest.register_craft({ output = 'cannons:bronze_canon', recipe = { {"default:bronzeblock", "default:bronzeblock", "default:bronzeblock"}, {"cannons:gunpowder", "default:mese_block", ""}, {"default:bronzeblock", "default:bronzeblock", "default:bronzeblock"} }, }) minetest.register_craft({ output = 'cannons:stand', recipe = { {"default:wood", "", "default:wood"}, {"default:wood", "default:steelblock", "default:cobble"}, {"default:wood", "default:wood", "default:cobble"} }, }) minetest.register_craft({ output = 'cannons:stand_wood', recipe = { {"default:wood", "", "default:wood"}, {"default:wood", "default:steelblock", "default:wood"}, {"default:wood", "default:wood", "default:wood"} }, }) minetest.register_craft({ type = "shapeless", output = 'cannons:ball_steel_stack', recipe = { "cannons:ball_steel", "cannons:ball_steel", "cannons:ball_steel", "cannons:ball_steel" }, }) minetest.register_craft({ type = "shapeless", output = 'cannons:ball_stone_stack', recipe = { "cannons:ball_stone", "cannons:ball_stone", "cannons:ball_stone", "cannons:ball_stone" }, }) minetest.register_craft({ type = "shapeless", output = 'cannons:ball_wood_stack', recipe = { "cannons:ball_wood", "cannons:ball_wood", "cannons:ball_wood", "cannons:ball_wood" }, }) minetest.register_craft({ output = 'cannons:ball_wood 5', recipe = { {"","default:wood",""}, {"default:wood","default:wood","default:wood"}, {"","default:wood",""}, }, }) minetest.register_craft({ output = 'cannons:ball_stone', recipe = { {"default:stone"}, }, }) minetest.register_craft({ output = 'cannons:ball_steel', recipe = { {"default:steelblock"} }, }) if cannons.enable_explosion then minetest.register_craft({ output = 'cannons:ball_exploding 2', recipe = { {"","default:mese",""}, {"default:mese","cannons:gunpowder","default:mese"}, {"","default:mese",""}, }, }) end if cannons.enable_fire then minetest.register_craft({ output = 'cannons:ball_fire 2', recipe = { {"","default:wood",""}, {"default:wood","default:torch","default:wood"}, {"","default:wood",""}, }, }) end --++++++++++++++++++++++++++++++++++++ --+ cannon stuff + --++++++++++++++++++++++++++++++++++++ -- classic cannon -- minetest.register_node("cannons:cannon", { description = "Cannon", stack_max = 1, tiles = {"cannon_cannon_top.png","cannon_cannon_top.png","cannon_cannon_side.png","cannon_cannon_side.png","cannon_cannon_top.png^cannons_rim.png","cannon_cannon_side.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=1}, sounds = default.node_sound_wood_defaults(), node_box = cannons.nodebox, on_place = cannons.on_place, selection_box = cannons.nodebox, on_punch = cannons.punched, mesecons = {effector = { rules = cannons.rules, action_on = cannons.meseconsfire, } }, on_construct = cannons.on_construct, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("gunpowder") then return false elseif not inv:is_empty("muni") then return false else return true end end, allow_metadata_inventory_put = cannons.allow_metadata_inventory_put, allow_metadata_inventory_move = cannons.allow_metadata_inventory_move, on_metadata_inventory_put = cannons.inventory_modified, on_metadata_inventory_take = cannons.inventory_modified, on_metadata_inventory_move = cannons.inventory_modified, }) -- bronze cannon -- minetest.register_node("cannons:bronze_canon", { description = "Cannon (bronze)", stack_max = 1, tiles = {"cannon_bronze_cannon_top.png","cannon_bronze_cannon_top.png","cannon_bronze_cannon_side.png","cannon_bronze_cannon_side.png","cannon_bronze_cannon_top.png^cannons_rim.png","cannon_bronze_cannon_side.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=1}, sounds = default.node_sound_wood_defaults(), node_box = cannons.nodebox, selection_box = cannons.nodebox, on_punch = cannons.punched, mesecons = {effector = { rules = cannons.rules, action_on = cannons.meseconsfire, } }, on_construct = cannons.on_construct, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("gunpowder") then return false elseif not inv:is_empty("muni") then return false else return true end end, allow_metadata_inventory_put = cannons.allow_metadata_inventory_put, allow_metadata_inventory_move = cannons.allow_metadata_inventory_move, on_metadata_inventory_put = cannons.inventory_modified, on_metadata_inventory_take = cannons.inventory_modified, on_metadata_inventory_move = cannons.inventory_modified, }) minetest.register_node("cannons:stand", { description = "stone cannon stand", stack_max = 99, tiles = {"default_junglewood.png","default_cobble.png","default_junglewood.png^cannons_rim.png","default_junglewood.png^cannons_rim.png","default_cobble.png","default_junglewood.png^cannons_rim.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=2,cannonstand=1}, sounds = default.node_sound_wood_defaults(), node_box = cannons.stand_nodebox, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, } }) minetest.register_node("cannons:stand_wood", { description = "wooden cannon stand", stack_max = 99, tiles = {"default_junglewood.png","default_wood.png","default_junglewood.png^cannons_rim.png","default_junglewood.png^cannons_rim.png","default_wood.png","default_junglewood.png^cannons_rim.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=2,cannonstand=1}, sounds = default.node_sound_wood_defaults(), node_box = cannons.stand_nodebox, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, } }) --++++++++++++++++++++++++++++++++++++ --+ cannon balls + --++++++++++++++++++++++++++++++++++++ minetest.register_node("cannons:ball_wood", { description = "Cannon Ball Wood", stack_max = 99, tiles = {"default_wood.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, }, }, }) minetest.register_node("cannons:ball_stone", { description = "Cannon Ball Stone", stack_max = 99, tiles = {"default_stone.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, }, }, }) minetest.register_node("cannons:ball_steel", { description = "Cannon Ball Steel", stack_max = 99, tiles = {"cannon_cannon_top.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, }, }, }) if cannons.enable_explosion then minetest.register_node("cannons:ball_exploding", { description = "Exploding Cannon Ball", stack_max = 99, tiles = {"default_mese.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, }, }, }) end if cannons.enable_fire then minetest.register_node("cannons:ball_fire", { description = "Burning Cannon Ball", stack_max = 99, tiles = {"default_tree.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, }, }, }) end minetest.register_node("cannons:ball_wood_stack", { description = "Cannon Ball Wood Stack", stack_max = 99, tiles = {"default_wood.png"}, drawtype = "nodebox", drop = 'cannons:ball_wood 4', paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.2, -0.1, -0.2, 0.2, 0.3, 0.2}, -- ball top {0.1, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left {0.5, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left {-0.2, -0.5, 0.5, 0.0, -0.1, 0.2},-- ball back {0.0, -0.5, 0.1, -0.4, -0.1, 0.2},--ball back {-0.2, -0.5, 0.5, -0.4, -0.1, 0.2},-- ball back {-0.2, -0.5, 0.1, -0.4, -0.1, 0.2},-- ball back {-0.2, -0.5, -0.1, -0.4, -0.1, -0.5}, {0.0, -0.5, -0.1, -0.4, -0.1, -0.5}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { {-0.4, -0.5, -0.5, 0.5, 0.3, 0.5}, }, }, }) minetest.register_node("cannons:ball_stone_stack", { description = "Cannon Ball Stone Stack", stack_max = 99, tiles = {"default_stone.png"}, drawtype = "nodebox", drop = 'cannons:ball_stone 4', paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.2, -0.1, -0.2, 0.2, 0.3, 0.2}, -- ball top {0.1, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left {0.5, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left {-0.2, -0.5, 0.5, 0.0, -0.1, 0.2},-- ball back {0.0, -0.5, 0.1, -0.4, -0.1, 0.2},--ball back {-0.2, -0.5, 0.5, -0.4, -0.1, 0.2},-- ball back {-0.2, -0.5, 0.1, -0.4, -0.1, 0.2},-- ball back {-0.2, -0.5, -0.1, -0.4, -0.1, -0.5}, {0.0, -0.5, -0.1, -0.4, -0.1, -0.5}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { {-0.4, -0.5, -0.5, 0.5, 0.3, 0.5}, }, }, }) minetest.register_node("cannons:canon_ball_steel_stack", { description = "Cannon Ball Steel Stack", stack_max = 99, tiles = {"cannon_cannon_top.png"}, drawtype = "nodebox", drop = 'cannons:ball_steel 4', paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.2, -0.1, -0.2, 0.2, 0.3, 0.2}, -- ball top {0.1, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left {0.5, -0.5, -0.2, 0.2, -0.1, 0.2}, -- ball left {-0.2, -0.5, 0.5, 0.0, -0.1, 0.2},-- ball back {0.0, -0.5, 0.1, -0.4, -0.1, 0.2},--ball back {-0.2, -0.5, 0.5, -0.4, -0.1, 0.2},-- ball back {-0.2, -0.5, 0.1, -0.4, -0.1, 0.2},-- ball back {-0.2, -0.5, -0.1, -0.4, -0.1, -0.5}, {0.0, -0.5, -0.1, -0.4, -0.1, -0.5}, -- side , top , side , side , bottom, side, }, }, selection_box = { type = "fixed", fixed = { {-0.4, -0.5, -0.5, 0.5, 0.3, 0.5}, }, }, })