function cannons.destroy(pos,range) for x=-range,range do for y=-range,range do for z=-range,range do if x*x+y*y+z*z <= range * range + range then local np={x=pos.x+x,y=pos.y+y,z=pos.z+z} local n = minetest.env:get_node(np) if n.name ~= "air" then minetest.env:remove_node(np) end end end end end end function cannons.sound_defaults(table) table = table or {} table.footstep = table.footstep or {name="cannons_walk", gain=1.0} table.dig = table.dig or {name="cannons_dig", gain=0.5} table.dug = table.dug or {name="default_dug_node", gain=0.5} table.place = table.place or {name="default_place_node_hard", gain=1.0} return table end function cannons.inventory_modified(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local muni = inv:get_stack("muni", 1):to_table() local gunpowder = inv:get_stack("gunpowder", 1):to_table(); local addition = "" if meta:get_string("owner") ~="" then addition = " (owned by "..meta:get_string("owner")..")" end if muni == nil then muni = false else muni = cannons.is_muni(muni.name) end if gunpowder == nil then gunpowder = false; else gunpowder = cannons.is_gunpowder(gunpowder.name) end if not muni and not gunpowder then meta:set_string("infotext","Cannon has no muni and no gunpowder"..addition) elseif not muni then meta:set_string("infotext","Cannon has no muni"..addition) elseif not gunpowder then meta:set_string("infotext","Cannon has no gunpowder"..addition) else meta:set_string("infotext","Cannon is ready"..addition) end end cannons.allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if(meta:get_string("owner") ~="" and not( locks:lock_allow_use( pos, player ))) then return 0; end local inv = meta:get_inventory() stack = stack:to_table() if listname == "gunpowder" and cannons.is_gunpowder(stack.name) then return stack.count elseif listname == "muni" and cannons.is_muni(stack.name) then return stack.count else return 0 end end cannons.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if(meta:get_string("owner") ~="" and not( locks:lock_allow_use( pos, player ))) then return 0; end local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) stack = stack:to_table() if to_list == "gunpowder" and cannons.is_gunpowder(stack.name) then return count elseif to_list == "muni" and cannons.is_muni(stack.name) then return count else return 0 end end cannons.can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("gunpowder") then return false elseif not inv:is_empty("muni") then return false else return true end end cannons.formspec = "size[8,9]".. "list[current_name;muni;0,1;1,1;] label[0,0.5;Muni:]".. "list[current_name;gunpowder;0,3;1,1;] label[0,2.5;Gunpowder:]".. "list[current_player;main;0,5;8,4;]" if default and default.gui_bg then cannons.formspec = cannons.formspec..default.gui_bg; end if default and default.gui_bg_img then cannons.formspec = cannons.formspec..default.gui_bg_img; end if default and default.gui_slots then cannons.formspec = cannons.formspec..default.gui_slots; end cannons.disabled_formspec = "size[8,9]".. "label[1,0.5;Cannon is Disabled. Place it on a cannonstand to activate it]".. "list[current_player;main;0,5;8,4;]" if default and default.gui_bg then cannons.disabled_formspec = cannons.disabled_formspec..default.gui_bg; end if default and default.gui_bg_img then cannons.disabled_formspec = cannons.disabled_formspec..default.gui_bg_img; end if default and default.gui_slots then cannons.disabled_formspec = cannons.disabled_formspec..default.gui_slots; end cannons.on_construct = function(pos) local node = minetest.get_node({x = pos.x ,y = pos.y-1, z = pos.z}) if minetest.registered_nodes[node.name].groups.cannonstand then local meta = minetest.get_meta(pos) meta:set_string("formspec", cannons.formspec) meta:set_string("infotext", "Cannon has no muni and no gunpowder") local inv = meta:get_inventory() inv:set_size("gunpowder", 1) inv:set_size("muni", 1) else local meta = minetest.get_meta(pos) meta:set_string("formspec", cannons.disabled_formspec) meta:set_string("infotext", "Cannon is out of order") end end cannons.stand_on_rightclick = function(pos, node, player, itemstack, pointed_thing) if minetest.registered_nodes[itemstack:get_name()].groups.cannon then --if rightclicked with a cannon local item = string.split(itemstack:get_name(),":")[2]; node.name=node.name.."_with_"..item ---print(node.name); minetest.swap_node(pos, node) local meta = minetest.get_meta(pos) meta:set_string("formspec", cannons.formspec) meta:set_string("infotext", "Cannon has no muni and no gunpowder") local inv = meta:get_inventory() inv:set_size("gunpowder", 1) inv:set_size("muni", 1) itemstack:take_item(1) return itemstack end end cannons.dug = function(pos, node, digger) local cannons = minetest.registered_nodes[node.name].cannons if cannons and cannons.stand and cannons.cannon then --node dug node.name = cannons.stand minetest.swap_node(pos, node)--replace node with the stand local meta = minetest.get_meta(pos) meta:set_string("formspec","") meta:set_string("infotext", "place a cannon on this stand") local inv = digger:get_inventory() local stack = inv:add_item("main", ItemStack(cannons.cannon))--add the cannon to the ineentory minetest.item_drop(stack, digger, pos) end end cannons.on_construct_locks = function(pos) local node = minetest.get_node({x = pos.x ,y = pos.y-1, z = pos.z}) if minetest.registered_nodes[node.name].groups.cannonstand then local meta = minetest.get_meta(pos) meta:set_string("formspec", cannons.formspec.. "field[2,1.3;6,0.7;locks_sent_lock_command;Locked Cannon. Type /help for help:;]".. "button[6,2;1.7,0.7;locks_sent_input;Proceed]") meta:set_string("infotext", "Cannon has no muni and no gunpowder") local inv = meta:get_inventory() inv:set_size("gunpowder", 1) inv:set_size("muni", 1) else local meta = minetest.get_meta(pos) meta:set_string("formspec", cannons.disabled_formspec) meta:set_string("infotext", "Cannon is out of order") end end function cannons.nodehitparticles(pos,node) if type(minetest.registered_nodes[node.name]) == "table" and type(minetest.registered_nodes[node.name].tiles) == "table" and type(minetest.registered_nodes[node.name].tiles[1])== "string" then local texture = minetest.registered_nodes[node.name].tiles[1] minetest.add_particlespawner( 30, --amount 0.5, --time {x=pos.x-0.3, y=pos.y+0.3, z=pos.z-0.3}, --minpos {x=pos.x+0.3, y=pos.y+0.5, z=pos.z+0.3}, --maxpos {x=0, y=2, z=0}, --minvel {x=0, y=3, z=0}, --maxvel {x=-4,y=-4,z=-4}, --minacc {x=4,y=-4,z=4}, --maxacc 0.1, --minexptime 1, --maxexptime 1, --minsize 3, --maxsize false, --collisiondetection texture --texture ) end end function cannons.fire(pos,node,puncher) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local muni = inv:get_stack("muni", 1):to_table(); local gunpowder = inv:get_stack("gunpowder", 1):to_table(); local dir = {} --print(muni ~= nil,cannons.is_muni(muni.name),inv:contains_item("muni",muni.name.." 1"),gunpowder ~= nil ,cannons.is_gunpowder(gunpowder.name),inv:contains_item("gunpowder",gunpowder.name.." 1")) if muni ~= nil and cannons.is_muni(muni.name) and inv:contains_item("muni",muni.name.." 1") and gunpowder ~= nil and cannons.is_gunpowder(gunpowder.name) and inv:contains_item("gunpowder",gunpowder.name.." 1") then if puncher ~= nil then dir=puncher:get_look_dir() meta:set_string("dir", minetest.serialize(dir)) else dir = minetest.deserialize(meta:get_string("dir")); if dir == nil then return end end minetest.sound_play("cannons_shot", {pos = pos, gain = 1.0, max_hear_distance = 32,}) inv:remove_item("muni", muni.name.." 1") inv:remove_item("gunpowder", gunpowder.name.." 1") cannons.inventory_modified(pos) local settings = cannons.get_settings(muni.name) local obj=minetest.env:add_entity(pos, cannons.get_entity(muni.name)) obj:setvelocity({x=dir.x*settings.velocity, y=-1, z=dir.z*settings.velocity}) obj:setacceleration({x=dir.x*-3, y=-settings.gravity, z=dir.z*-3}) minetest.add_particlespawner(50,0.5, pos, pos, {x=dir.x*settings.velocity, y=-1, z=dir.z*settings.velocity}, {x=dir.x*settings.velocity/2, y=-1, z=dir.z*settings.velocity/2}, {x=dir.x*-3/4, y=-settings.gravity*2, z=dir.z*-3/4}, {x=dir.x*-3/2, y=-settings.gravity, z=dir.z*-3/2}, 0.1, 0.5,--time 0.5, 1, false, "cannons_gunpowder.png") end end function cannons.punched(pos, node, puncher) if not puncher or not node then return end local wield = puncher:get_wielded_item() if not wield then return end wield = wield:get_name() if wield and wield == 'default:torch' then cannons.fire(pos,node,puncher) end end --++++++++++++++++++++++++++++++++++++ --+ cannons.register_muni + --++++++++++++++++++++++++++++++++++++ cannons.registered_muni = {} function cannons.register_muni(node,entity) cannons.registered_muni[node] = {} cannons.registered_muni[node].entity = entity local name = node:split(":") cannons.registered_muni[node].entity.name ="cannons:entity_"..name[1].."_"..name[2] cannons.registered_muni[node].entity.on_step = function(self, dtime) self.timer=self.timer+dtime if self.timer >= 0.3 then --easiesst less laggiest way to find out that it left his start position local pos = self.object:getpos() local node = minetest.env:get_node(pos) if node.name == "air" then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, self.range) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= self.name and obj:get_luaentity().name ~= "__builtin:item" then --something other found local mob = obj self.on_mob_hit(self,pos,mob) end elseif obj:is_player() then --player found local player = obj self.on_player_hit(self,pos,player) end end elseif node.name ~= "air" then self.on_node_hit(self,pos,node) end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end end cannons.registered_muni[node].obj = entity.name minetest.register_entity(entity.name, cannons.registered_muni[node].entity) end function cannons.is_muni(node) return cannons.registered_muni[node] ~= nil end function cannons.get_entity(node) return cannons.registered_muni[node].obj end function cannons.get_settings(node) return cannons.registered_muni[node].entity end --++++++++++++++++++++++++++++++++++++ --+ cannons.register_gunpowder + --++++++++++++++++++++++++++++++++++++ cannons.registered_gunpowder = {} function cannons.register_gunpowder(node) cannons.registered_gunpowder[node] = true; end function cannons.is_gunpowder(node) return cannons.registered_gunpowder[node] ~= nil end --++++++++++++++++++++++++++++++++++++ --+ cannons ball stack + --++++++++++++++++++++++++++++++++++++ function cannons.on_ball_punch(pos, node, puncher, pointed_thing) if not puncher or not puncher:is_player() then return end local nodearr = string.split(node.name,"_stack_"); local item = nodearr[1]; local level = tonumber(nodearr[2]); puncher:get_inventory():add_item('main', item) if level > 1 then node.name = item.."_stack_"..level-1 minetest.swap_node(pos,node); else minetest.remove_node(pos); end end function cannons.on_ball_rightclick(pos, node, player, itemstack, pointed_thing) if not player or not player:is_player() then return end local basename = string.split(itemstack:get_name(),"_stack_")[1]; local nodearr = string.split(node.name,"_stack_"); local item = nodearr[1]; local level = tonumber(nodearr[2]); if basename == item then if level < 5 then itemstack:take_item(1) node.name = item.."_stack_"..level+1 minetest.swap_node(pos,node); return itemstack; else return itemstack end end end function cannons.generate_and_register_ball_node(name,nodedef) minetest.register_alias(name, name.."_stack_1"); nodedef.drawtype = "nodebox"; nodedef.selection_box = nil; nodedef.on_punch = cannons.on_ball_punch; nodedef.on_rightclick = cannons.on_ball_rightclick; local nodebox = { type = "fixed", fixed = {}, }; --initialize empty nodebox for number = 1, 5, 1 do nodebox.fixed[number] = cannons.nodeboxes.ball_stack.fixed[number];--copy a part to nodebox nodedef.node_box = nodebox;--add nodebox to nodedef nodedef.selection_box = table.copy(nodebox); nodedef["drop"] = name.."_stack_1 "..number;--set drop nodedef.name = name.."_stack_"..number;--set name minetest.register_node(nodedef.name, table.copy(nodedef))--register node end --register craft, to allow craft 5-stacks minetest.register_craft({ type = "shapeless", output = name.."_stack_5", recipe = { name,name,name,name,name}, }) end --++++++++++++++++++++++++++++++++++++ --+ mesecons stuff + --++++++++++++++++++++++++++++++++++++ cannons.rules ={ {x = 1, y = 0, z = 0}, {x =-1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1} } function cannons.meseconsfire(pos,node) cannons.fire(pos,node) end cannons.supportMesecons = { effector = { rules = cannons.rules, action_on = cannons.meseconsfire, } } --++++++++++++++++++++++++++++++++++++ --+ cannons.nodeboxes + --++++++++++++++++++++++++++++++++++++ cannons.nodeboxes = {} cannons.nodeboxes.ball = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}, -- side , top , side , side , bottom, side, }, } cannons.nodeboxes.ball_stack = { type = "fixed", fixed = { {-0.4375, -0.5, 0.0625, -0.0625, -0.125, 0.4375}, -- unten_hinten_links {0.125, -0.5, 0.125, 0.5, -0.125, 0.5}, -- unten_hinten_rechts {-0.4375, -0.5, -0.375, -0.0625, -0.125, 0}, -- unten_vorne_links {0.0625, -0.5, -0.4375, 0.4375, -0.125, -0.0625}, -- unten_vorne_rechts {-0.1875, -0.125, -0.125, 0.1875, 0.25, 0.25}, -- oben_mitte }, } cannons.nodeboxes.cannon = { type = "fixed", fixed = { {-0.2, 0.2, -0.7, 0.2, -0.2, 0.9}, -- barrle -- {0.53, -0.1, 0.1, -0.53, 0.1, -0.1}, -- plinth -- -- side , top hight , depth , side , bottom, side, } } cannons.nodeboxes.stand = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, -- bottom -- {-0.5, -0.5, -0.5, -0.35, 0.0, 0.5}, -- side left -- {0.35, -0.5, -0.5, 0.5, 0.0, 0.5}, -- side right -- {0.35, -0.5, -0.2, 0.5, 0.2, 0.5}, -- side right -- {-0.5, -0.5, -0.2, -0.35, 0.2, 0.5}, -- side left -- -- side , top , side , side , bottom, side, }, } local apple={ physical = false, timer=0, textures = {"default_apple.png"}, lastpos={}, damage=-10, range=2, gravity=10, velocity=30, collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25}, on_player_hit = function(self,pos,player) local playername = player:get_player_name() player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=self.damage}, }, nil) self.object:remove() minetest.chat_send_player(playername ," this is not an easter egg!") end, on_mob_hit = function(self,pos,mob) self.object:remove() end, on_node_hit = function(self,pos,node) pos = self.lastpos minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:apple"}) minetest.sound_play("canons_hit", {pos = pos, gain = 1.0, max_hear_distance = 32,}) self.object:remove() end, } cannons.register_muni("default:apple",apple)