cannons/functions.lua
adrido efa321a795 some improvements
fixed twisted cannonball names
moved alow inventory move and inventory put to global function
2013-11-12 22:57:22 +01:00

191 lines
5.4 KiB
Lua

function canons.destroy(pos,range)
for x=-range,range do
for y=-range,range do
for z=-range,range do
if x*x+y*y+z*z <= range * range + range then
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
local n = minetest.env:get_node(np)
if n.name ~= "air" then
minetest.env:remove_node(np)
end
end
end
end
end
end
function canons.inventory_modified(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack("muni", 1)
local muni = stack:to_table()
if muni == nil then
muni = false
else
muni = canons.is_muni(muni.name)
end
local gunpowder = inv:contains_item("gunpowder","canons:gunpowder 1")
if not muni and not gunpowder then
meta:set_string("infotext","Canon has no muni and no gunpowder")
elseif not muni then
meta:set_string("infotext","Canon has no muni")
elseif not gunpowder then
meta:set_string("infotext","Canon has no gunpowder")
else
meta:set_string("infotext","Canon is ready")
end
end
canons.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
stack = stack:to_table()
if listname == "gunpowder" and stack.name == "canons:gunpowder" then
return stack.count
elseif listname == "muni" and canons.is_muni(stack.name) then
return stack.count
else return 0
end
end
canons.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
stack = stack:to_table()
if to_list == "gunpowder" and stack.name == "canons:gunpowder" then
return count
elseif to_list == "muni" and canons.is_muni(stack.name) then
return count
else
return 0
end
end
function canons.fire(pos,node,puncher)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack("muni", 1)
local muni = stack:to_table()
if inv:contains_item("gunpowder","canons:gunpowder 1")
and muni ~= nil
and canons.is_muni(muni.name)
and inv:contains_item("muni",muni.name.." 1")
then
minetest.sound_play("canons_shot",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
inv:remove_item("muni", muni.name.." 1")
inv:remove_item("gunpowder", "canons:gunpowder 1")
canons.inventory_modified(pos)
local settings = canons.get_settings(muni.name)
local playerpos=puncher:getpos()
local obj=minetest.env:add_entity(pos, canons.get_entity(muni.name))
local dir=puncher:get_look_dir()
obj:setvelocity({x=dir.x*settings.velocity, y=-1, z=dir.z*settings.velocity})
obj:setacceleration({x=dir.x*-3, y=-settings.gravity, z=dir.z*-3})
end
end
function canons.punched(pos, node, puncher)
if not puncher or not node then
return
end
local wield = puncher:get_wielded_item()
if not wield then
return
end
wield = wield:get_name()
if wield and wield == 'default:torch' then
canons.fire(pos,node,puncher)
end
end
--++++++++++++++++++++++++++++++++++++
--+ canons.register_muni +
--++++++++++++++++++++++++++++++++++++
canons.registered_muni = {}
function canons.register_muni(node,entity)
canons.registered_muni[node] = {}
canons.registered_muni[node].entity = entity
canons.registered_muni[node].entity.on_step = function(self, dtime)
self.timer=self.timer+dtime
--pr(self.timer,"Timer")
if self.timer >= 0.3 then --easiesst less laggiest way to find out that it left his start position
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
if node.name == "air" then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, self.range)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= self.name and obj:get_luaentity().name ~= "__builtin:item" then --something other found
local mob = obj
self.on_mob_hit(self,pos,mob)
end
elseif obj:is_player() then --player found
local player = obj
self.on_player_hit(self,pos,player)
end
end
elseif node.name ~=air then
self.on_node_hit(self,pos,node)
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
canons.registered_muni[node].obj = entity.name
minetest.register_entity(entity.name, canons.registered_muni[node].entity)
end
function canons.is_muni(node)
return canons.registered_muni[node] ~= nil
end
function canons.get_entity(node)
return canons.registered_muni[node].obj
end
function canons.get_settings(node)
return canons.registered_muni[node].entity
end
local apple={
physical = false,
timer=0,
textures = {"default_apple.png"},
lastpos={},
damage=-10,
range=2,
gravity=10,
velocity=30,
name="canons:apple",
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
on_player_hit = function(self,pos,player)
local playername = player:get_player_name()
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self.damage},
}, nil)
self.object:remove()
minetest.chat_send_player(playername ," this is not an easter egg!")
end,
on_mob_hit = function(self,pos,mob)
self.object:remove()
end,
on_node_hit = function(self,pos,node)
pos = self.lastpos
minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:apple"})
minetest.sound_play("canons_hit",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
end,
}
canons.register_muni("default:apple",apple)