carpets/api.lua

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local config = Settings(modpath .. "/settings.txt")
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local carpet_proto = {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}
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}
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}
if config:get_bool("WoolFeeling") then
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carpet_proto.sounds = default.node_sound_defaults()
carpet_proto.groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3}
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end
function carpets.register(recipe, def)
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local node = table.copy(def or {})
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for k, v in pairs(carpet_proto) do
node[k] = v
end
local recipe_def = minetest.registered_nodes[recipe]
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node.description = node.description or recipe_def.description.." Carpet"
node.tiles = table.copy(node.tiles or recipe_def.tiles or {})
node.sounds = table.copy(node.sounds or recipe_def.sounds or {})
node.groups = table.copy(node.groups or recipe_def.groups or {})
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if node.tiles[6] then
node.tiles = {node.tiles[6]}
end
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node.groups.leafdecay = nil
node.material = recipe
node.formation = "carpet"
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if config:get_bool("FallingCarpet") and node.groups.falling_node == nil then
node.groups.falling_node = 1
elseif node.groups.falling_node == 1 then
node.groups.falling_node = 0
end
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local name = "carpet:" .. (node.name or recipe:gsub(":", "_"))
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node.name = nil
if config:get_bool("NoFlyCarpet") then
local previous_on_place = node.on_place or minetest.item_place
node.on_place = function(itemstack, placer, pointed_thing, ...)
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if not pointed_thing then
return
end
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local above = pointed_thing.above
local under = pointed_thing.under
local under_node = minetest.get_node(under)
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if above.y == (under.y + 1) and under_node.name == name then
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return
end
return previous_on_place(itemstack, placer, pointed_thing, ...)
end
end
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minetest.register_node(":" .. name, node)
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minetest.register_craft({
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output = name .. " 32",
recipe = {
{"group:wool", "group:wool", "group:wool"},
{"group:wool", recipe, "group:wool"}
}
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})
end