carpets/api.lua
2016-12-16 13:47:35 +01:00

97 lines
2.2 KiB
Lua

local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local config = Settings(modpath .. "/settings.txt")
local carpet_proto = {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}
}
}
if config:get_bool("WoolFeeling") then
carpet_proto.sounds = default.node_sound_defaults()
carpet_proto.groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3}
end
function carpets.register(recipe, def)
local node = {}
if def then
for k, v in pairs(def) do
node[k] = v
end
end
for k, v in pairs(carpet_proto) do
node[k] = v
end
local recipe_def = minetest.registered_nodes[recipe]
node.description = node.description or recipe_def.description .. " Carpet"
node.tiles = node.tiles or recipe_def.tiles
if node.tiles[6] then
-- prefer "front" site for carpet
node.tiles = {node.tiles[6]}
end
if not node.sounds then
--copy by reference because no change expected
node.sounds = recipe_def.sounds
end
if not node.groups then
node.groups = {}
-- copy by value because of some changes
if recipe_def.groups then
for k, v in pairs(recipe_def.groups) do
node.groups[k] = v
end
end
node.groups.leafdecay = nil
end
if config:get_bool("FallingCarpet") and node.groups.falling_node == nil then
node.groups.falling_node = 1
elseif node.groups.falling_node == 1 then
node.groups.falling_node = 0
end
local name = "carpet:" .. (node.name or recipe:gsub(":", "_"))
node.name = nil
if config:get_bool("NoFlyCarpet") then
local previous_on_place = node.on_place or minetest.item_place
node.on_place = function(itemstack, placer, pointed_thing, ...)
if not pointed_thing then
return
end
local above = pointed_thing.above
local under = pointed_thing.under
local under_node = minetest.get_node(under)
if above.y == (under.y + 1) and under_node.name == name then
return
end
return previous_on_place(itemstack, placer, pointed_thing, ...)
end
end
minetest.register_node(":" .. name, node)
minetest.register_craft({
output = name .. " 32",
recipe = {
{"group:wool", "group:wool", "group:wool"},
{"group:wool", recipe, "group:wool"}
}
})
end