contentdb/app/logic/game_support.py

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# ContentDB
# Copyright (C) rubenwardy
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
from typing import List, Dict, Optional
import sqlalchemy
from app.models import PackageType, Package, PackageState, PackageGameSupport
from app.utils import post_bot_message
minetest_game_mods = {
"beds", "boats", "bucket", "carts", "default", "dungeon_loot", "env_sounds", "fire", "flowers",
"give_initial_stuff", "map", "player_api", "sethome", "spawn", "tnt", "walls", "wool",
"binoculars", "bones", "butterflies", "creative", "doors", "dye", "farming", "fireflies", "game_commands",
"keys", "mtg_craftguide", "screwdriver", "sfinv", "stairs", "vessels", "weather", "xpanes",
}
mtg_mod_blacklist = {
2022-06-25 05:39:07 +02:00
"pacman", "tutorial", "runorfall", "realtest_mt5", "mevo", "xaenvironment",
"survivethedays", "holidayhorrors",
}
class GSPackage:
author: str
name: str
type: PackageType
provides: set[str]
depends: set[str]
user_supported_games: set[str]
user_unsupported_games: set[str]
detected_supported_games: set[str]
supports_all_games: bool
detection_disabled: bool
is_confirmed: bool
errors: set[str]
def __init__(self, author: str, name: str, type: PackageType, provides: set[str]):
self.author = author
self.name = name
self.type = type
self.provides = provides
self.depends = set()
self.user_supported_games = set()
self.user_unsupported_games = set()
self.detected_supported_games = set()
self.supports_all_games = False
self.detection_disabled = False
self.is_confirmed = type == PackageType.GAME
self.errors = set()
# For dodgy games, discard MTG mods
if self.type == PackageType.GAME and self.name in mtg_mod_blacklist:
self.provides.difference_update(minetest_game_mods)
@property
def id_(self) -> str:
return f"{self.author}/{self.name}"
@property
def supported_games(self) -> set[str]:
ret = set()
ret.update(self.user_supported_games)
if not self.detection_disabled:
ret.update(self.detected_supported_games)
ret.difference_update(self.user_unsupported_games)
return ret
@property
def unsupported_games(self) -> set[str]:
return self.user_unsupported_games
class GameSupport:
packages: Dict[str, GSPackage]
modified_packages: set[GSPackage]
def __init__(self):
self.packages = {}
self.modified_packages = set()
@property
def all_confirmed(self):
return all([x.is_confirmed for x in self.packages.values()])
@property
def has_errors(self):
return any([len(x.errors) > 0 for x in self.packages.values()])
@property
def error_count(self):
return sum([len(x.errors) for x in self.packages.values()])
@property
def all_errors(self) -> set[str]:
errors = set()
for package in self.packages.values():
for err in package.errors:
errors.add(package.id_ + ": " + err)
return errors
def add(self, package: GSPackage) -> GSPackage:
self.packages[package.id_] = package
return package
def get(self, id_: str) -> Optional[GSPackage]:
return self.packages.get(id_)
def get_all_that_provide(self, modname: str) -> List[GSPackage]:
return [package for package in self.packages.values() if modname in package.provides]
def get_all_that_depend_on(self, modname: str) -> List[GSPackage]:
return [package for package in self.packages.values() if modname in package.depends]
def _get_supported_games_for_modname(self, depend: str, visited: list[str]):
dep_supports_all = False
for_dep = set()
for provider in self.get_all_that_provide(depend):
found_in = self._get_supported_games(provider, visited)
if found_in is None:
# Unsupported, keep going
pass
elif len(found_in) == 0:
dep_supports_all = True
break
else:
for_dep.update(found_in)
return dep_supports_all, for_dep
def _get_supported_games_for_deps(self, package: GSPackage, visited: list[str]) -> Optional[set[str]]:
ret = set()
for depend in package.depends:
dep_supports_all, for_dep = self._get_supported_games_for_modname(depend, visited)
if dep_supports_all:
# Dep is game independent
pass
elif len(for_dep) == 0:
package.errors.add(f"Unable to fulfill dependency {depend}")
return None
elif len(ret) == 0:
ret = for_dep
else:
ret.intersection_update(for_dep)
if len(ret) == 0:
package.errors.add("Game support conflict, unable to install package on any games")
return None
return ret
def _get_supported_games(self, package: GSPackage, visited: list[str]) -> Optional[set[str]]:
if package.id_ in visited:
first_idx = visited.index(package.id_)
visited = visited[first_idx:]
err = f"Dependency cycle detected: {' -> '.join(visited)} -> {package.id_}"
for id_ in visited:
package2 = self.get(id_)
package2.errors.add(err)
return None
visited = visited.copy()
visited.append(package.id_)
if package.type == PackageType.GAME:
return {package.name}
elif package.is_confirmed:
return package.supported_games
else:
ret = self._get_supported_games_for_deps(package, visited)
if ret is None:
assert len(package.errors) > 0
return None
ret = ret.copy()
ret.difference_update(package.user_unsupported_games)
package.detected_supported_games = ret
self.modified_packages.add(package)
if len(ret) > 0:
for supported in package.user_supported_games:
if supported not in ret:
package.errors.add(f"`{supported}` is specified in supported_games but it is impossible to run {package.name} in that game. " +
f"Its dependencies can only be fulfilled in {', '.join([f'`{x}`' for x in ret])}. " +
"Check your hard dependencies.")
if package.supports_all_games:
package.errors.add(
"This package cannot support all games as some dependencies require specific game(s): " +
", ".join([f'`{x}`' for x in ret]))
package.is_confirmed = True
return package.supported_games
def on_update(self, package: GSPackage, old_provides: Optional[set[str]] = None):
to_update = {package}
checked = set()
while len(to_update) > 0:
current_package = to_update.pop()
if current_package.id_ in self.packages and current_package.type != PackageType.GAME:
current_package.is_confirmed = False
current_package.detected_supported_games = []
self._get_supported_games(current_package, [])
provides = current_package.provides
if current_package == package and old_provides is not None:
provides = provides.union(old_provides)
for modname in provides:
for depending_package in self.get_all_that_depend_on(modname):
if depending_package not in checked:
to_update.add(depending_package)
checked.add(depending_package)
def on_remove(self, package: GSPackage):
del self.packages[package.id_]
self.on_update(package)
def on_first_run(self):
for package in self.packages.values():
if not package.is_confirmed:
self.on_update(package)
def _convert_package(support: GameSupport, package: Package) -> GSPackage:
# Unapproved packages shouldn't be considered to fulfill anything
provides = set()
if package.state == PackageState.APPROVED:
provides = set([x.name for x in package.provides])
gs_package = GSPackage(package.author.username, package.name, package.type, provides)
gs_package.depends = set([x.meta_package.name for x in package.dependencies if not x.optional])
gs_package.detection_disabled = not package.enable_game_support_detection
gs_package.supports_all_games = package.supports_all_games
existing_game_support = (package.supported_games
.filter(PackageGameSupport.game.has(state=PackageState.APPROVED),
PackageGameSupport.confidence > 5)
.all())
if not package.supports_all_games:
gs_package.user_supported_games = [x.game.name for x in existing_game_support if x.supports]
gs_package.user_unsupported_games = [x.game.name for x in existing_game_support if not x.supports]
return support.add(gs_package)
def _create_instance(session: sqlalchemy.orm.Session) -> GameSupport:
support = GameSupport()
packages: List[Package] = (session.query(Package)
.filter(Package.state == PackageState.APPROVED, Package.type.in_([PackageType.GAME, PackageType.MOD]))
.all())
for package in packages:
_convert_package(support, package)
return support
def _persist(session: sqlalchemy.orm.Session, support: GameSupport):
for gs_package in support.packages.values():
if len(gs_package.errors) != 0:
msg = "\n".join([f"- {x}" for x in gs_package.errors])
package = session.query(Package).filter(
Package.author.has(username=gs_package.author),
Package.name == gs_package.name).one()
post_bot_message(package, "Error when checking game support", msg, session)
for gs_package in support.modified_packages:
if not gs_package.detection_disabled:
package = session.query(Package).filter(
Package.author.has(username=gs_package.author),
Package.name == gs_package.name).one()
# Clear existing
session.query(PackageGameSupport) \
.filter_by(package=package, confidence=1) \
.delete()
# Add new
supported_games = gs_package.supported_games \
.difference(gs_package.user_supported_games)
for game_name in supported_games:
game_id = session.query(Package.id) \
.filter(Package.type == PackageType.GAME, Package.name == game_name, Package.state == PackageState.APPROVED) \
.one()[0]
new_support = PackageGameSupport()
new_support.package = package
new_support.game_id = game_id
new_support.confidence = 1
new_support.supports = True
session.add(new_support)
def game_support_update(session: sqlalchemy.orm.Session, package: Package, old_provides: Optional[set[str]]) -> set[str]:
support = _create_instance(session)
gs_package = support.get(package.get_id())
if gs_package is None:
gs_package = _convert_package(support, package)
support.on_update(gs_package, old_provides)
_persist(session, support)
return gs_package.errors
def game_support_update_all(session: sqlalchemy.orm.Session):
support = _create_instance(session)
support.on_first_run()
_persist(session, support)
def game_support_remove(session: sqlalchemy.orm.Session, package: Package):
support = _create_instance(session)
gs_package = support.get(package.get_id())
if gs_package is None:
gs_package = _convert_package(support, package)
support.on_remove(gs_package)
_persist(session, support)
def game_support_set(session, package: Package, game_is_supported: Dict[int, bool], confidence: int):
previous_supported: Dict[int, PackageGameSupport] = {}
for support in package.supported_games.all():
previous_supported[support.game.id] = support
for game_id, supports in game_is_supported.items():
game = session.query(Package).get(game_id)
lookup = previous_supported.pop(game_id, None)
if lookup is None:
support = PackageGameSupport()
support.package = package
support.game = game
support.confidence = confidence
support.supports = supports
session.add(support)
elif lookup.confidence <= confidence:
lookup.supports = supports
lookup.confidence = confidence
for game, support in previous_supported.items():
if support.confidence == confidence:
session.delete(support)