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Add API to provide descriptions as Minetest hypertext markup
This commit is contained in:
parent
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commit
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@ -36,6 +36,7 @@ from . import bp
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from .auth import is_api_authd
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from .auth import is_api_authd
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from .support import error, api_create_vcs_release, api_create_zip_release, api_create_screenshot, \
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from .support import error, api_create_vcs_release, api_create_zip_release, api_create_screenshot, \
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api_order_screenshots, api_edit_package, api_set_cover_image
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api_order_screenshots, api_edit_package, api_set_cover_image
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from ...utils.minetest_hypertext import html_to_minetest
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def cors_allowed(f):
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def cors_allowed(f):
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@ -84,6 +85,16 @@ def package(package):
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return jsonify(package.getAsDictionary(current_app.config["BASE_URL"]))
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return jsonify(package.getAsDictionary(current_app.config["BASE_URL"]))
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@bp.route("/api/packages/<author>/<name>/hypertext/")
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@is_package_page
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@cors_allowed
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def package_hypertext(package):
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formspec_version = request.args["formspec_version"]
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include_images = isYes(request.args.get("include_images", "true"))
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html = render_markdown(package.desc)
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return jsonify(html_to_minetest(html, formspec_version, include_images))
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@bp.route("/api/packages/<author>/<name>/", methods=["PUT"])
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@bp.route("/api/packages/<author>/<name>/", methods=["PUT"])
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@csrf.exempt
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@csrf.exempt
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@is_package_page
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@is_package_page
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@ -92,6 +92,18 @@ Tokens can be attained by visiting [Settings > API Tokens](/user/tokens/).
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* `video_url`: URL to a video.
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* `video_url`: URL to a video.
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* `donate_url`: URL to a donation page.
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* `donate_url`: URL to a donation page.
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* `game_support`: Array of game support information objects. Not currently documented, as subject to change.
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* `game_support`: Array of game support information objects. Not currently documented, as subject to change.
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* GET `/api/packages/<author>/<name>/hypertext/`
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* Converts the long description to [Minetest Markup Language](https://github.com/minetest/minetest/blob/master/doc/lua_api.md#markup-language)
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to be used in a `hypertext` formspec element.
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* Query arguments:
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* `formspec_version`: Required, maximum supported formspec version.
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* `include_images`: Optional, defaults to true.
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* Returns JSON dictionary with following key:
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* `head`: markup for suggested styling and custom tags, prepend to the body before displaying.
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* `body`: markup for long description.
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* `links`: dictionary of anchor name to link URL.
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* `images`: dictionary of img name to image URL
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* `image_tooltips`: dictionary of img name to tooltip text.
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* GET `/api/packages/<username>/<name>/dependencies/`
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* GET `/api/packages/<username>/<name>/dependencies/`
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* Returns dependencies, with suggested candidates
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* Returns dependencies, with suggested candidates
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* If query argument `only_hard` is present, only hard deps will be returned.
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* If query argument `only_hard` is present, only hard deps will be returned.
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95
app/tests/unit/test_minetest_hypertext.py
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95
app/tests/unit/test_minetest_hypertext.py
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@ -0,0 +1,95 @@
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from app.utils.minetest_hypertext import html_to_minetest
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conquer_html = """
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<p>
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Welcome to <b>Conquer</b>, a mod that adds RTS gameplay. It allows players to start
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Conquer sub-games, where they can place buildings, train units, and
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fight other players.
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</p>
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<h2>Starting or joining a session</h2>
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<p>
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You can list running sessions by typing:
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</p>
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<pre><code>/conquer list
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new line
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another new line</code></pre>
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<p>
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You'll switch into Conquer playing mode, where you will be given buildings that you can place.
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You'll need to place a keep, which you must protect at all costs.
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</p>
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<p>
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You may leave a game and return to normal playing mode at anytime by typing:
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</p>
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<h2>Conquer GUI</h2>
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<p>
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The Conquer GUI is the central place for monitoring your kingdom.
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Once in a session, you can view it by pressing the inventory key (I),
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or by punching/right-clicking the keep node.
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</p>
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"""
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conquer_expected = """
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Welcome to <b>Conquer</b>, a mod that adds RTS gameplay. It allows players to start Conquer sub-games, where they can place buildings, train units, and fight other players.
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<big>Starting or joining a session</big>
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You can list running sessions by typing:
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<code>/conquer list
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new line
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another new line</code>
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You'll switch into Conquer playing mode, where you will be given buildings that you can place. You'll need to place a keep, which you must protect at all costs.
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You may leave a game and return to normal playing mode at anytime by typing:
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<big>Conquer GUI</big>
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The Conquer GUI is the central place for monitoring your kingdom. Once in a session, you can view it by pressing the inventory key (I), or by punching/right-clicking the keep node.
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"""
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def test_conquer():
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assert html_to_minetest(conquer_html)["body"].strip() == conquer_expected.strip()
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def test_images():
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html = """
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<img src="/path/to/img.png">
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"""
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expected = "<img name=image_0 width=128 height=128>"
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result = html_to_minetest(html)
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assert result["body"].strip() == expected.strip()
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assert len(result["images"]) == 1
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assert result["images"]["image_0"] == "/path/to/img.png"
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def test_bullets():
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html = """
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<ul>
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<li>One</li>
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<li>two three</li>
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<li>four</li>
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</ul>
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"""
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expected = "• One\n• two three\n• four\n"
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result = html_to_minetest(html)
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assert result["body"].strip() == expected.strip()
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def test_inline():
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html = """
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<b>One <i>two</i> three</b>
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"""
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expected = "<b>One <i>two</i> three</b>"
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result = html_to_minetest(html)
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assert result["body"].strip() == expected.strip()
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177
app/utils/minetest_hypertext.py
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177
app/utils/minetest_hypertext.py
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@ -0,0 +1,177 @@
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from html.parser import HTMLParser
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import re
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import sys
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def normalize_whitespace(x):
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return re.sub(r"\s+", " ", x)
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assert normalize_whitespace(" one three\nfour\n\n") == " one three four "
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# Styles and custom tags
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HEAD = normalize_whitespace("""
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<tag name=code color=#7bf font=mono>
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<tag name=action color=#77f hovercolor=#aaf>
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""").strip()
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def get_attributes(attrs):
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retval = {}
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for attr in attrs:
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retval[attr[0]] = attr[1]
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return retval
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class MinetestHTMLParser(HTMLParser):
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def __init__(self, include_images):
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super().__init__()
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self.include_images = include_images
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self.text_buffer = ""
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self.has_line_started = False
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self.links = {}
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self.images = {}
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self.image_tooltips = {}
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self.is_preserving = False
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self.remove_until = None
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def handle_starttag(self, tag, attrs):
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if self.is_preserving or self.remove_until:
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return
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print("OPEN", tag, file=sys.stderr)
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self.has_line_started = True
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if tag == "p":
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self.has_line_started = False
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elif tag == "pre":
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self.text_buffer += "<code>"
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self.is_preserving = True
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self.has_line_started = False
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elif tag == "table":
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# Tables are currently unsupported and removed
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self.remove_until = "table"
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self.text_buffer += "<i>(table removed)</i>\n"
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elif tag == "br":
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self.text_buffer += "\n"
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self.has_line_started = False
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elif tag == "h1" or tag == "h2":
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self.text_buffer += "\n<big>"
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elif tag == "h3" or tag == "h4" or tag == "h5":
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self.text_buffer += "\n<b>"
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elif tag == "a":
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for attr in attrs:
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if attr[0] == "href":
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name = f"link_{len(self.links)}"
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self.links[name] = attr[1]
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self.text_buffer += f"<action name={name}><u>"
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break
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else:
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self.text_buffer += "<action><u>"
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elif tag == "img":
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attr_by_value = get_attributes(attrs)
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if "src" in attr_by_value and self.include_images:
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name = f"image_{len(self.images)}"
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self.images[name] = attr_by_value["src"]
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width = attr_by_value.get("width", 128)
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height = attr_by_value.get("height", 128)
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self.text_buffer += f"<img name={name} width={width} height={height}>"
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if "alt" in attr_by_value:
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self.image_tooltips[name] = attr_by_value["alt"]
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elif tag == "b" or tag == "strong":
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self.text_buffer += "<b>"
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elif tag == "i" or tag == "em":
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self.text_buffer += "<i>"
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elif tag == "u":
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self.text_buffer += "<u>"
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elif tag == "li":
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self.has_line_started = False
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self.text_buffer += "• "
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elif tag == "code":
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self.text_buffer += "<code>"
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elif tag == "span" or tag == "ul":
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pass
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else:
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print("UNKNOWN TAG ", tag, attrs, file=sys.stderr)
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def handle_endtag(self, tag):
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if self.remove_until:
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if self.remove_until == tag:
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self.remove_until = None
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return
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print("CLOSE", tag, file=sys.stderr)
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if tag == "pre":
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self.text_buffer = self.text_buffer.rstrip()
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self.text_buffer += "</code>\n"
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self.is_preserving = False
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self.has_line_started = False
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elif self.is_preserving:
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return
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elif tag == "p":
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self.text_buffer = self.text_buffer.rstrip()
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self.text_buffer += "\n"
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self.has_line_started = False
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elif tag == "h1" or tag == "h2":
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self.text_buffer += "</big>\n"
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self.has_line_started = False
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elif tag == "h3" or tag == "h4" or tag == "h5":
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self.text_buffer += "</b>\n"
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self.has_line_started = False
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elif tag == "a":
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self.text_buffer += "</u></action>"
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elif tag == "code":
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self.text_buffer += "</code>"
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elif tag == "b" or tag == "strong":
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self.text_buffer += "</b>"
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elif tag == "i" or tag == "em":
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self.text_buffer += "</i>"
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elif tag == "u":
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self.text_buffer += "</u>"
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elif tag == "li":
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self.text_buffer += "\n"
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# else:
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# print("END", tag, file=sys.stderr)
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def handle_data(self, data):
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print(f"DATA \"{data}\"", file=sys.stderr)
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if self.remove_until:
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return
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if not self.is_preserving:
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data = normalize_whitespace(data)
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if not self.has_line_started:
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data = data.lstrip()
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self.text_buffer += data
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self.has_line_started = True
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def handle_entityref(self, name):
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to_value = {
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"lt": "\\<",
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"gr": "\\>",
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"amp": "&",
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"quot": "\"",
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"apos": "'",
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}
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if name in to_value:
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self.text_buffer += to_value[name]
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else:
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self.text_buffer += f"&{name};"
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def html_to_minetest(html, formspec_version=6, include_images=True):
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parser = MinetestHTMLParser(include_images)
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parser.feed(html)
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return {
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"head": HEAD,
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"body": parser.text_buffer.strip() + "\n\n",
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"links": parser.links,
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"images": parser.images,
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"image_tooltips": parser.image_tooltips,
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}
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