Add end-to-end test framework

This commit is contained in:
rubenwardy 2020-01-19 15:03:38 +00:00
parent 783bc86aaf
commit 215839c423
9 changed files with 391 additions and 356 deletions

@ -15,6 +15,7 @@ def home():
pop_mod = query.filter_by(type=PackageType.MOD).order_by(db.desc(Package.score)).limit(8).all()
pop_gam = query.filter_by(type=PackageType.GAME).order_by(db.desc(Package.score)).limit(4).all()
pop_txp = query.filter_by(type=PackageType.TXP).order_by(db.desc(Package.score)).limit(4).all()
downloads = db.session.query(func.sum(PackageRelease.downloads)).first()[0]
downloads_result = db.session.query(func.sum(PackageRelease.downloads)).one_or_none()
downloads = 0 if not downloads_result or not downloads_result[0] else downloads_result[0]
return render_template("index.html", count=count, downloads=downloads, \
new=new, pop_mod=pop_mod, pop_txp=pop_txp, pop_gam=pop_gam)

330
app/default_data.py Normal file

@ -0,0 +1,330 @@
from .models import *
from .utils import make_flask_user_password
def populate(session):
ruben = User("rubenwardy")
ruben.active = True
ruben.password = make_flask_user_password("tuckfrump")
ruben.github_username = "rubenwardy"
ruben.forums_username = "rubenwardy"
ruben.rank = UserRank.ADMIN
session.add(ruben)
tags = {}
for tag in ["Inventory", "Mapgen", "Building", \
"Mobs and NPCs", "Tools", "Player effects", \
"Environment", "Transport", "Maintenance", "Plants and farming", \
"PvP", "PvE", "Survival", "Creative", "Puzzle", "Multiplayer", "Singleplayer"]:
row = Tag(tag)
tags[row.name] = row
session.add(row)
licenses = {}
for license in ["GPLv2.1", "GPLv3", "LGPLv2.1", "LGPLv3", "AGPLv2.1", "AGPLv3",
"Apache", "BSD 3-Clause", "BSD 2-Clause", "CC0", "CC-BY-SA",
"CC-BY", "MIT", "ZLib", "Other (Free)"]:
row = License(license)
licenses[row.name] = row
session.add(row)
for license in ["CC-BY-NC-SA", "Other (Non-free)"]:
row = License(license, False)
licenses[row.name] = row
session.add(row)
def populate_test_data(session, licenses, tags, admin_user):
ez = User("Shara")
ez.github_username = "Ezhh"
ez.forums_username = "Shara"
ez.rank = UserRank.EDITOR
session.add(ez)
not1 = Notification(ruben, ez, "Awards approved", "/packages/rubenwardy/awards/")
session.add(not1)
jeija = User("Jeija")
jeija.github_username = "Jeija"
jeija.forums_username = "Jeija"
session.add(jeija)
mod = Package()
mod.approved = True
mod.name = "alpha"
mod.title = "Alpha Test"
mod.license = licenses["MIT"]
mod.type = PackageType.MOD
mod.author = ruben
mod.tags.append(tags["mapgen"])
mod.tags.append(tags["environment"])
mod.repo = "https://github.com/ezhh/other_worlds"
mod.issueTracker = "https://github.com/ezhh/other_worlds/issues"
mod.forums = 16015
mod.short_desc = "The content library should not be used yet as it is still in alpha"
mod.desc = "This is the long desc"
session.add(mod)
rel = PackageRelease()
rel.package = mod
rel.title = "v1.0.0"
rel.url = "https://github.com/ezhh/handholds/archive/master.zip"
rel.approved = True
session.add(rel)
mod1 = Package()
mod1.approved = True
mod1.name = "awards"
mod1.title = "Awards"
mod1.license = licenses["LGPLv2.1"]
mod1.type = PackageType.MOD
mod1.author = ruben
mod1.tags.append(tags["player_effects"])
mod1.repo = "https://github.com/rubenwardy/awards"
mod1.issueTracker = "https://github.com/rubenwardy/awards/issues"
mod1.forums = 4870
mod1.short_desc = "Adds achievements and an API to register new ones."
mod1.desc = """
Majority of awards are back ported from Calinou's old fork in Carbone, under same license.
```
awards.register_achievement("award_mesefind",{
title = "First Mese Find",
description = "Found some Mese!",
trigger = {
type = "dig", -- award is given when
node = "default:mese", -- this type of node has been dug
target = 1, -- this number of times
},
})
```
"""
rel = PackageRelease()
rel.package = mod1
rel.title = "v1.0.0"
rel.url = "https://github.com/rubenwardy/awards/archive/master.zip"
rel.approved = True
session.add(rel)
mod2 = Package()
mod2.approved = True
mod2.name = "mesecons"
mod2.title = "Mesecons"
mod2.tags.append(tags["tools"])
mod2.type = PackageType.MOD
mod2.license = licenses["LGPLv3"]
mod2.author = jeija
mod2.repo = "https://github.com/minetest-mods/mesecons/"
mod2.issueTracker = "https://github.com/minetest-mods/mesecons/issues"
mod2.forums = 628
mod2.short_desc = "Mesecons adds everything digital, from all kinds of sensors, switches, solar panels, detectors, pistons, lamps, sound blocks to advanced digital circuitry like logic gates and programmable blocks."
mod2.desc = """
MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
OK, I want in.
--------------
Go get it!
[DOWNLOAD IT NOW](https://github.com/minetest-mods/mesecons/archive/master.zip)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
There are no dependencies - it will work right after installing!
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | -------------------------------- |
| Hawk777 | Code for VoxelManip caching |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |
| khonkhortistan | Code, recipes, textures. |
| Kotolegokot | Nodeboxes for items. |
| minerd247 | Textures. |
| Nore/Novatux | Code. |
| RealBadAngel | Fixes, improvements. |
| sfan5 | Code, recipes, textures. |
| suzenako | Piston sounds. |
| Uberi/Temperest | Code, textures, documentation. |
| VanessaE | Code, recipes, textures, design. |
| Whiskers75 | Logic gates implementation. |
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project.
"""
session.add(mod1)
session.add(mod2)
mod = Package()
mod.approved = True
mod.name = "handholds"
mod.title = "Handholds"
mod.license = licenses["MIT"]
mod.type = PackageType.MOD
mod.author = ez
mod.tags.append(tags["player_effects"])
mod.repo = "https://github.com/ezhh/handholds"
mod.issueTracker = "https://github.com/ezhh/handholds/issues"
mod.forums = 17069
mod.short_desc = "Adds hand holds and climbing thingies"
mod.desc = "This is the long desc"
session.add(mod)
rel = PackageRelease()
rel.package = mod
rel.title = "v1.0.0"
rel.url = "https://github.com/ezhh/handholds/archive/master.zip"
rel.approved = True
session.add(rel)
mod = Package()
mod.approved = True
mod.name = "other_worlds"
mod.title = "Other Worlds"
mod.license = licenses["MIT"]
mod.type = PackageType.MOD
mod.author = ez
mod.tags.append(tags["mapgen"])
mod.tags.append(tags["environment"])
mod.repo = "https://github.com/ezhh/other_worlds"
mod.issueTracker = "https://github.com/ezhh/other_worlds/issues"
mod.forums = 16015
mod.short_desc = "Adds space with asteroids and comets"
mod.desc = "This is the long desc"
session.add(mod)
mod = Package()
mod.approved = True
mod.name = "food"
mod.title = "Food"
mod.license = licenses["LGPLv2.1"]
mod.type = PackageType.MOD
mod.author = ruben
mod.tags.append(tags["player_effects"])
mod.repo = "https://github.com/rubenwardy/food/"
mod.issueTracker = "https://github.com/rubenwardy/food/issues/"
mod.forums = 2960
mod.short_desc = "Adds lots of food and an API to manage ingredients"
mod.desc = "This is the long desc"
food = mod
session.add(mod)
mod = Package()
mod.approved = True
mod.name = "food_sweet"
mod.title = "Sweet Foods"
mod.license = licenses["CC0"]
mod.type = PackageType.MOD
mod.author = ruben
mod.tags.append(tags["player_effects"])
mod.repo = "https://github.com/rubenwardy/food_sweet/"
mod.issueTracker = "https://github.com/rubenwardy/food_sweet/issues/"
mod.forums = 9039
mod.short_desc = "Adds sweet food"
mod.desc = "This is the long desc"
food_sweet = mod
session.add(mod)
game1 = Package()
game1.approved = True
game1.name = "capturetheflag"
game1.title = "Capture The Flag"
game1.type = PackageType.GAME
game1.license = licenses["LGPLv2.1"]
game1.author = ruben
game1.tags.append(tags["pvp"])
game1.tags.append(tags["survival"])
game1.tags.append(tags["multiplayer"])
game1.repo = "https://github.com/rubenwardy/capturetheflag"
game1.issueTracker = "https://github.com/rubenwardy/capturetheflag/issues"
game1.forums = 12835
game1.short_desc = "Two teams battle to snatch and return the enemy's flag, before the enemy takes their own!"
game1.desc = """
As seen on the Capture the Flag server (minetest.rubenwardy.com:30000)
Uses the CTF PvP Engine.
"""
session.add(game1)
rel = PackageRelease()
rel.package = game1
rel.title = "v1.0.0"
rel.url = "https://github.com/rubenwardy/capturetheflag/archive/master.zip"
rel.approved = True
session.add(rel)
mod = Package()
mod.approved = True
mod.name = "pixelbox"
mod.title = "PixelBOX Reloaded"
mod.license = licenses["CC0"]
mod.type = PackageType.TXP
mod.author = ruben
mod.forums = 14132
mod.short_desc = "This is an update of the original PixelBOX texture pack by the brillant artist Gambit"
mod.desc = "This is the long desc"
session.add(mod)
rel = PackageRelease()
rel.package = mod
rel.title = "v1.0.0"
rel.url = "http://mamadou3.free.fr/Minetest/PixelBOX.zip"
rel.approved = True
session.add(rel)
metas = {}
for package in Package.query.filter_by(type=PackageType.MOD).all():
meta = None
try:
meta = metas[package.name]
except KeyError:
meta = MetaPackage(package.name)
session.add(meta)
metas[package.name] = meta
package.provides.append(meta)
dep = Dependency(food_sweet, meta=metas["food"])
session.add(dep)

@ -114,7 +114,7 @@ class User(db.Model, UserMixin):
# User authentication information
username = db.Column(db.String(50, collation="NOCASE"), nullable=False, unique=True, index=True)
password = db.Column(db.String(255), nullable=True)
password = db.Column(db.String(255), nullable=False, server_default="")
reset_password_token = db.Column(db.String(100), nullable=False, server_default="")
rank = db.Column(db.Enum(UserRank))
@ -799,11 +799,11 @@ class PackageRelease(db.Model):
raise Exception("Permission {} is not related to releases".format(perm.name))
class PackageReview(db.Model):
id = db.Column(db.Integer, primary_key=True)
package_id = db.Column(db.Integer, db.ForeignKey("package.id"))
thread_id = db.Column(db.Integer, db.ForeignKey("thread.id"), nullable=False)
recommend = db.Column(db.Boolean, nullable=False, default=True)
# class PackageReview(db.Model):
# id = db.Column(db.Integer, primary_key=True)
# package_id = db.Column(db.Integer, db.ForeignKey("package.id"))
# thread_id = db.Column(db.Integer, db.ForeignKey("thread.id"), nullable=False)
# recommend = db.Column(db.Boolean, nullable=False, default=True)
class PackageScreenshot(db.Model):

@ -15,7 +15,7 @@ Sign in
{{ form.hidden_tag() }}
{# Username or Email field #}
{% set field = form.username if user_manager.enable_username else form.email %}
{% set field = form.username if user_manager.USER_ENABLE_REGISTER else form.email %}
<div class="form-group {% if field.errors %}has-error{% endif %}">
{# Label on left, "New here? Register." on right #}
<label for="{{ field.id }}" class="control-label">{{ field.label.text }}</label>
@ -31,7 +31,7 @@ Sign in
{% set field = form.password %}
<div class="form-group {% if field.errors %}has-error{% endif %}">
<label for="{{ field.id }}" class="control-label">{{ field.label.text }}
{% if user_manager.enable_forgot_password %}
{% if user_manager.USER_ENABLE_FORGOT_PASSWORD %}
<a href="{{ url_for('user.forgot_password') }}" tabindex='195'>
[{%trans%}Forgot My Password{%endtrans%}]</a>
{% endif %}
@ -45,7 +45,7 @@ Sign in
</div>
{# Remember me #}
{% if user_manager.enable_remember_me %}
{% if user_manager.USER_ENABLE_REMEMBER_ME %}
{{ render_checkbox_field(login_form.remember_me, tabindex=130) }}
{% endif %}

@ -0,0 +1,11 @@
import pytest
from app import app
from utils import client, recreate_db
def test_homepage_ok(client):
"""Start with a blank database."""
assert app.config["TESTING"]
rv = client.get("/")
assert b"No packages available" in rv.data

29
app/tests/utils.py Normal file

@ -0,0 +1,29 @@
import pytest
from app import app
from app.models import db, User
from app.default_data import populate
def clear_data(session):
meta = db.metadata
for table in reversed(meta.sorted_tables):
session.execute(f'ALTER TABLE "{table.name}" DISABLE TRIGGER ALL;')
session.execute(table.delete())
session.execute(f'ALTER TABLE "{table.name}" ENABLE TRIGGER ALL;')
#session.execute(table.delete())
def recreate_db():
clear_data(db.session)
populate(db.session)
db.session.commit()
@pytest.fixture
def client():
app.config["TESTING"] = True
recreate_db()
assert User.query.count() == 1
with app.test_client() as client:
yield client
app.config["TESTING"] = False

@ -21,3 +21,5 @@ pillow~=7.0
pyScss~=1.3
redis~=3.3
psycopg2~=2.7
pytest ~= 5.3

@ -27,360 +27,19 @@ test_data = len(sys.argv) >= 2 and sys.argv[1].strip() == "-t" or not create_db
# Allow finding the `app` module
currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
parentdir = os.path.dirname(currentdir)
sys.path.insert(0,parentdir)
from app.models import *
from app.utils import make_flask_user_password
def defineDummyData(licenses, tags, ruben):
ez = User("Shara")
ez.github_username = "Ezhh"
ez.forums_username = "Shara"
ez.rank = UserRank.EDITOR
db.session.add(ez)
not1 = Notification(ruben, ez, "Awards approved", "/packages/rubenwardy/awards/")
db.session.add(not1)
jeija = User("Jeija")
jeija.github_username = "Jeija"
jeija.forums_username = "Jeija"
db.session.add(jeija)
mod = Package()
mod.approved = True
mod.name = "alpha"
mod.title = "Alpha Test"
mod.license = licenses["MIT"]
mod.type = PackageType.MOD
mod.author = ruben
mod.tags.append(tags["mapgen"])
mod.tags.append(tags["environment"])
mod.repo = "https://github.com/ezhh/other_worlds"
mod.issueTracker = "https://github.com/ezhh/other_worlds/issues"
mod.forums = 16015
mod.short_desc = "The content library should not be used yet as it is still in alpha"
mod.desc = "This is the long desc"
db.session.add(mod)
rel = PackageRelease()
rel.package = mod
rel.title = "v1.0.0"
rel.url = "https://github.com/ezhh/handholds/archive/master.zip"
rel.approved = True
db.session.add(rel)
mod1 = Package()
mod1.approved = True
mod1.name = "awards"
mod1.title = "Awards"
mod1.license = licenses["LGPLv2.1"]
mod1.type = PackageType.MOD
mod1.author = ruben
mod1.tags.append(tags["player_effects"])
mod1.repo = "https://github.com/rubenwardy/awards"
mod1.issueTracker = "https://github.com/rubenwardy/awards/issues"
mod1.forums = 4870
mod1.short_desc = "Adds achievements and an API to register new ones."
mod1.desc = """
Majority of awards are back ported from Calinou's old fork in Carbone, under same license.
```
awards.register_achievement("award_mesefind",{
title = "First Mese Find",
description = "Found some Mese!",
trigger = {
type = "dig", -- award is given when
node = "default:mese", -- this type of node has been dug
target = 1, -- this number of times
},
})
```
"""
rel = PackageRelease()
rel.package = mod1
rel.title = "v1.0.0"
rel.url = "https://github.com/rubenwardy/awards/archive/master.zip"
rel.approved = True
db.session.add(rel)
mod2 = Package()
mod2.approved = True
mod2.name = "mesecons"
mod2.title = "Mesecons"
mod2.tags.append(tags["tools"])
mod2.type = PackageType.MOD
mod2.license = licenses["LGPLv3"]
mod2.author = jeija
mod2.repo = "https://github.com/minetest-mods/mesecons/"
mod2.issueTracker = "https://github.com/minetest-mods/mesecons/issues"
mod2.forums = 628
mod2.short_desc = "Mesecons adds everything digital, from all kinds of sensors, switches, solar panels, detectors, pistons, lamps, sound blocks to advanced digital circuitry like logic gates and programmable blocks."
mod2.desc = """
########################################################################
## __ __ _____ _____ _____ _____ _____ _ _ _____ ##
## | \ / | | ___| | ___| | ___| | ___| | _ | | \ | | | ___| ##
## | \/ | | |___ | |___ | |___ | | | | | | | \| | | |___ ##
## | |\__/| | | ___| |___ | | ___| | | | | | | | | |___ | ##
## | | | | | |___ ___| | | |___ | |___ | |_| | | |\ | ___| | ##
## |_| |_| |_____| |_____| |_____| |_____| |_____| |_| \_| |_____| ##
## ##
########################################################################
MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
OK, I want in.
--------------
Go get it!
[DOWNLOAD IT NOW](https://github.com/minetest-mods/mesecons/archive/master.zip)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
There are no dependencies - it will work right after installing!
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | -------------------------------- |
| Hawk777 | Code for VoxelManip caching |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |
| khonkhortistan | Code, recipes, textures. |
| Kotolegokot | Nodeboxes for items. |
| minerd247 | Textures. |
| Nore/Novatux | Code. |
| RealBadAngel | Fixes, improvements. |
| sfan5 | Code, recipes, textures. |
| suzenako | Piston sounds. |
| Uberi/Temperest | Code, textures, documentation. |
| VanessaE | Code, recipes, textures, design. |
| Whiskers75 | Logic gates implementation. |
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project.
"""
db.session.add(mod1)
db.session.add(mod2)
mod = Package()
mod.approved = True
mod.name = "handholds"
mod.title = "Handholds"
mod.license = licenses["MIT"]
mod.type = PackageType.MOD
mod.author = ez
mod.tags.append(tags["player_effects"])
mod.repo = "https://github.com/ezhh/handholds"
mod.issueTracker = "https://github.com/ezhh/handholds/issues"
mod.forums = 17069
mod.short_desc = "Adds hand holds and climbing thingies"
mod.desc = "This is the long desc"
db.session.add(mod)
rel = PackageRelease()
rel.package = mod
rel.title = "v1.0.0"
rel.url = "https://github.com/ezhh/handholds/archive/master.zip"
rel.approved = True
db.session.add(rel)
mod = Package()
mod.approved = True
mod.name = "other_worlds"
mod.title = "Other Worlds"
mod.license = licenses["MIT"]
mod.type = PackageType.MOD
mod.author = ez
mod.tags.append(tags["mapgen"])
mod.tags.append(tags["environment"])
mod.repo = "https://github.com/ezhh/other_worlds"
mod.issueTracker = "https://github.com/ezhh/other_worlds/issues"
mod.forums = 16015
mod.short_desc = "Adds space with asteroids and comets"
mod.desc = "This is the long desc"
db.session.add(mod)
mod = Package()
mod.approved = True
mod.name = "food"
mod.title = "Food"
mod.license = licenses["LGPLv2.1"]
mod.type = PackageType.MOD
mod.author = ruben
mod.tags.append(tags["player_effects"])
mod.repo = "https://github.com/rubenwardy/food/"
mod.issueTracker = "https://github.com/rubenwardy/food/issues/"
mod.forums = 2960
mod.short_desc = "Adds lots of food and an API to manage ingredients"
mod.desc = "This is the long desc"
food = mod
db.session.add(mod)
mod = Package()
mod.approved = True
mod.name = "food_sweet"
mod.title = "Sweet Foods"
mod.license = licenses["CC0"]
mod.type = PackageType.MOD
mod.author = ruben
mod.tags.append(tags["player_effects"])
mod.repo = "https://github.com/rubenwardy/food_sweet/"
mod.issueTracker = "https://github.com/rubenwardy/food_sweet/issues/"
mod.forums = 9039
mod.short_desc = "Adds sweet food"
mod.desc = "This is the long desc"
food_sweet = mod
db.session.add(mod)
game1 = Package()
game1.approved = True
game1.name = "capturetheflag"
game1.title = "Capture The Flag"
game1.type = PackageType.GAME
game1.license = licenses["LGPLv2.1"]
game1.author = ruben
game1.tags.append(tags["pvp"])
game1.tags.append(tags["survival"])
game1.tags.append(tags["multiplayer"])
game1.repo = "https://github.com/rubenwardy/capturetheflag"
game1.issueTracker = "https://github.com/rubenwardy/capturetheflag/issues"
game1.forums = 12835
game1.short_desc = "Two teams battle to snatch and return the enemy's flag, before the enemy takes their own!"
game1.desc = """
As seen on the Capture the Flag server (minetest.rubenwardy.com:30000)
Uses the CTF PvP Engine.
"""
db.session.add(game1)
rel = PackageRelease()
rel.package = game1
rel.title = "v1.0.0"
rel.url = "https://github.com/rubenwardy/capturetheflag/archive/master.zip"
rel.approved = True
db.session.add(rel)
mod = Package()
mod.approved = True
mod.name = "pixelbox"
mod.title = "PixelBOX Reloaded"
mod.license = licenses["CC0"]
mod.type = PackageType.TXP
mod.author = ruben
mod.forums = 14132
mod.short_desc = "This is an update of the original PixelBOX texture pack by the brillant artist Gambit"
mod.desc = "This is the long desc"
db.session.add(mod)
rel = PackageRelease()
rel.package = mod
rel.title = "v1.0.0"
rel.url = "http://mamadou3.free.fr/Minetest/PixelBOX.zip"
rel.approved = True
db.session.add(rel)
db.session.commit()
metas = {}
for package in Package.query.filter_by(type=PackageType.MOD).all():
meta = None
try:
meta = metas[package.name]
except KeyError:
meta = MetaPackage(package.name)
db.session.add(meta)
metas[package.name] = meta
package.provides.append(meta)
dep = Dependency(food_sweet, meta=metas["food"])
db.session.add(dep)
sys.path.insert(0,parentdir)
from app.models import db, User, UserRank
from app.default_data import populate, populate_test_data
if delete_db and os.path.isfile("db.sqlite"):
os.remove("db.sqlite")
if create_db:
print("Creating database tables...")
db.create_all()
print("Filling database...")
ruben = User("rubenwardy")
ruben.active = True
ruben.password = make_flask_user_password("tuckfrump")
ruben.github_username = "rubenwardy"
ruben.forums_username = "rubenwardy"
ruben.rank = UserRank.ADMIN
db.session.add(ruben)
tags = {}
for tag in ["Inventory", "Mapgen", "Building", \
"Mobs and NPCs", "Tools", "Player effects", \
"Environment", "Transport", "Maintenance", "Plants and farming", \
"PvP", "PvE", "Survival", "Creative", "Puzzle", "Multiplayer", "Singleplayer"]:
row = Tag(tag)
tags[row.name] = row
db.session.add(row)
licenses = {}
for license in ["GPLv2.1", "GPLv3", "LGPLv2.1", "LGPLv3", "AGPLv2.1", "AGPLv3",
"Apache", "BSD 3-Clause", "BSD 2-Clause", "CC0", "CC-BY-SA",
"CC-BY", "MIT", "ZLib", "Other (Free)"]:
row = License(license)
licenses[row.name] = row
db.session.add(row)
for license in ["CC-BY-NC-SA", "Other (Non-free)"]:
row = License(license, False)
licenses[row.name] = row
db.session.add(row)
populate(db.session)
if test_data:
defineDummyData(licenses, tags, ruben)
db.session.commit()
populate_test_data(licenses, tags, User.filter_by(rank=UserRank.ADMIN).first())

3
utils/tests.sh Executable file

@ -0,0 +1,3 @@
#!/bin/bash
docker exec -it contentdb_app_1 sh -c "FLASK_CONFIG=../config.cfg FLASK_APP=app/__init__.py python -m pytest app/tests/ --disable-warnings"