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Fix issue when updating game support on multiple dependers
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@ -228,8 +228,6 @@ class GameSupport:
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while len(to_update) > 0:
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current_package = to_update.pop()
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if current_package.id_ in self.packages and current_package.type != PackageType.GAME:
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current_package.is_confirmed = False
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current_package.detected_supported_games = []
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self._get_supported_games(current_package, [])
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provides = current_package.provides
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@ -239,6 +237,10 @@ class GameSupport:
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for modname in provides:
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for depending_package in self.get_all_that_depend_on(modname):
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if depending_package not in checked:
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if depending_package.id_ in self.packages and depending_package.type != PackageType.GAME:
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depending_package.is_confirmed = False
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depending_package.detected_supported_games = []
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to_update.add(depending_package)
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checked.add(depending_package)
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@ -285,7 +285,8 @@ def test_update_new_mod():
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support.add(make_game("game1", ["default"]))
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support.add(make_game("game2", ["core", "mod_b"]))
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lib = support.add(make_mod("lib", ["lib"], []))
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modA = support.add(make_mod("mod_a", ["mod_a"], ["mod_b", "lib"]))
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modC = support.add(make_mod("mod_c", ["mod_c"], ["mod_b"]))
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modA = support.add(make_mod("mod_a", ["mod_a"], ["mod_b", "mod_c", "lib"]))
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support.on_update(modA)
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assert not support.has_errors
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@ -293,6 +294,9 @@ def test_update_new_mod():
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assert modA.is_confirmed
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assert modA.detected_supported_games == {"game2"}
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assert modC.is_confirmed
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assert modC.detected_supported_games == {"game2"}
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assert lib.is_confirmed
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assert len(lib.detected_supported_games) == 0
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@ -307,6 +311,9 @@ def test_update_new_mod():
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assert modB.is_confirmed
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assert modB.detected_supported_games == {"game1"}
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assert modC.is_confirmed
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assert modC.detected_supported_games == {"game1", "game2"}
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assert lib.is_confirmed
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assert len(lib.detected_supported_games) == 0
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