contentdb/app/tests/unit/utils/test_minetest_hypertext.py

117 lines
3.4 KiB
Python

# ContentDB
# Copyright (C) rubenwardy
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
from app.utils.minetest_hypertext import html_to_minetest
conquer_html = """
<p>
Welcome to <b>Conquer</b>, a mod that adds RTS gameplay. It allows players to start
Conquer sub-games, where they can place buildings, train units, and
fight other players.
</p>
<h2>Starting or joining a session</h2>
<p>
You can list running sessions by typing:
</p>
<pre><code>/conquer list
new line
another new line</code></pre>
<p>
You'll switch into Conquer playing mode, where you will be given buildings that you can place.
You'll need to place a keep, which you must protect at all costs.
</p>
<p>
You may leave a game and return to normal playing mode at anytime by typing:
</p>
<h2>Conquer GUI</h2>
<p>
The Conquer GUI is the central place for monitoring your kingdom.
Once in a session, you can view it by pressing the inventory key (I),
or by punching/right-clicking the keep node.
</p>
"""
conquer_expected = """
Welcome to <b>Conquer</b>, a mod that adds RTS gameplay. It allows players to start Conquer sub-games, where they can place buildings, train units, and fight other players.
<big>Starting or joining a session</big>
You can list running sessions by typing:
<code>/conquer list
new line
another new line</code>
You'll switch into Conquer playing mode, where you will be given buildings that you can place. You'll need to place a keep, which you must protect at all costs.
You may leave a game and return to normal playing mode at anytime by typing:
<big>Conquer GUI</big>
The Conquer GUI is the central place for monitoring your kingdom. Once in a session, you can view it by pressing the inventory key (I), or by punching/right-clicking the keep node.
"""
def test_conquer():
assert html_to_minetest(conquer_html)["body"].strip() == conquer_expected.strip()
def test_images():
html = """
<img src="/path/to/img.png">
"""
expected = "<img name=image_0 width=128 height=128>"
result = html_to_minetest(html)
assert result["body"].strip() == expected.strip()
assert len(result["images"]) == 1
assert result["images"]["image_0"] == "/path/to/img.png"
def test_bullets():
html = """
<ul>
<li>One</li>
<li>two three<ul><li>sub one</li><li>sub two</li></ul></li>
<li>four</li>
</ul>
"""
expected = "<img name=blank.png width=16 height=1>• One\n" \
"<img name=blank.png width=16 height=1>• two three\n" \
"<img name=blank.png width=32 height=1>• sub one\n" \
"<img name=blank.png width=32 height=1>• sub two\n\n" \
"<img name=blank.png width=16 height=1>• four\n"
result = html_to_minetest(html)
assert result["body"].strip() == expected.strip()
def test_inline():
html = """
<b>One <i>two</i> three</b>
"""
expected = "<b>One <i>two</i> three</b>"
result = html_to_minetest(html)
assert result["body"].strip() == expected.strip()