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controls = {
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--util values
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modpath = minetest.get_modpath("controls"),
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testsmode = minetest.settings:get_bool("controls_enable_tests", false),
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--location to store callbacks
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registered_on_press = {},
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registered_on_hold = {},
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registered_on_release = {},
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--store player control data
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players = {},
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}
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--api functions
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function controls.register_on_press(callback)
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table.insert(controls.registered_on_press, callback)
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end
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function controls.register_on_hold(callback)
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table.insert(controls.registered_on_hold, callback)
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end
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function controls.register_on_release(callback)
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table.insert(controls.registered_on_release, callback)
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end
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2023-12-03 15:13:16 -05:00
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--set up key store on join
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2023-12-03 15:03:02 -05:00
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minetest.register_on_joinplayer(function(player, _)
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local pname = player:get_player_name()
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local controls_names = player:get_player_control()
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--note: could hardcode this, but this is more future proof in case minetest adds more controls
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controls.players[pname] = {}
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for key, _ in pairs(controls_names) do
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controls.players[pname][key] = {false} --in theory its false when they join, but hard coding just in case
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end
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end)
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2023-12-03 15:13:16 -05:00
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--discard when leaving
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minetest.register_on_leaveplayer(function(player, _)
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local pname = player:get_player_name()
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controls.players[pname] = nil
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end)
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--event loop
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local pname = player:get_player_name()
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local pcontrols = player:get_player_control()
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if not controls.players[pname] then break end --safety check
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for key, key_status in pairs(pcontrols) do
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if(key_status) then --yes, this is a hold or press event, intial testing
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for _, callback in pairs(controls.registered_on_press) do
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callback(player, key)
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end
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end
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end
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end
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end)
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2023-12-03 15:03:02 -05:00
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--tests
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2023-12-03 14:44:29 -05:00
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if(controls.testsmode) then
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dofile(controls.modpath .. "/test.lua")
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end
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