send test data per player as to not be spam nightmare when testing with multiple players

This commit is contained in:
wsor4035 2023-12-03 15:15:07 -05:00
parent 86eb7ca604
commit 2cdcadf6d1

@ -1,13 +1,16 @@
controls.register_on_press(function(player, key) controls.register_on_press(function(player, key)
minetest.chat_send_all(player:get_player_name() .. " pressed " .. key) local pname = player:get_player_name()
minetest.chat_send_player(pname, pname .. " pressed " .. key)
end) end)
controls.register_on_hold(function(player, key, length) controls.register_on_hold(function(player, key, length)
minetest.chat_send_all(player:get_player_name() .. " held " .. key .. " for " .. length .. " seconds") local pname = player:get_player_name()
minetest.chat_send_player(pname, pname .. " held " .. key .. " for " .. length .. " seconds")
end) end)
controls.register_on_release(function(player, key, length) controls.register_on_release(function(player, key, length)
minetest.chat_send_all(player:get_player_name() .. " released " .. key .. " after " .. length .. " seconds") local pname = player:get_player_name()
minetest.chat_send_player(pname, pname .. " released " .. key .. " after " .. length .. " seconds")
end) end)
minetest.register_on_joinplayer(function(player, _) minetest.register_on_joinplayer(function(player, _)