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set up player key store on join
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parent
af05a85d89
commit
360c8ce98b
15
init.lua
15
init.lua
@ -7,6 +7,9 @@ controls = {
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registered_on_press = {},
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registered_on_press = {},
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registered_on_hold = {},
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registered_on_hold = {},
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registered_on_release = {},
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registered_on_release = {},
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--store player control data
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players = {},
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}
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}
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--api functions
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--api functions
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@ -22,6 +25,18 @@ function controls.register_on_release(callback)
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table.insert(controls.registered_on_release, callback)
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table.insert(controls.registered_on_release, callback)
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end
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end
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minetest.register_on_joinplayer(function(player, _)
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local pname = player:get_player_name()
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local controls_names = player:get_player_control()
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--note: could hardcode this, but this is more future proof in case minetest adds more controls
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controls.players[pname] = {}
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for key, _ in pairs(controls_names) do
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controls.players[pname][key] = {false} --in theory its false when they join, but hard coding just in case
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end
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end)
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--tests
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if(controls.testsmode) then
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if(controls.testsmode) then
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dofile(controls.modpath .. "/test.lua")
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dofile(controls.modpath .. "/test.lua")
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end
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end
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