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20
debug.lua
20
debug.lua
@ -1,21 +1,21 @@
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controls.register_on_press(function(player, key)
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local name = player:get_player_name()
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minetest.chat_send_player(name, name .. " pressed " .. key)
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local name = player:get_player_name()
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minetest.chat_send_player(name, name .. " pressed " .. key)
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end)
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controls.register_on_hold(function(player, key, length)
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local name = player:get_player_name()
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minetest.chat_send_player(name, name .. " held " .. key .. " for " .. length .. " seconds")
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local name = player:get_player_name()
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minetest.chat_send_player(name, name .. " held " .. key .. " for " .. length .. " seconds")
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end)
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controls.register_on_release(function(player, key, length)
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local name = player:get_player_name()
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minetest.chat_send_player(name, name .. " released " .. key .. " after " .. length .. " seconds")
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local name = player:get_player_name()
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minetest.chat_send_player(name, name .. " released " .. key .. " after " .. length .. " seconds")
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end)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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minetest.chat_send_player(name, #controls.registered_on_press .. " registered_on_press callbacks")
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minetest.chat_send_player(name, #controls.registered_on_hold .. " registered_on_hold callbacks")
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minetest.chat_send_player(name, #controls.registered_on_release .. " registered_on_release callbacks")
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local name = player:get_player_name()
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minetest.chat_send_player(name, #controls.registered_on_press .. " registered_on_press callbacks")
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minetest.chat_send_player(name, #controls.registered_on_hold .. " registered_on_hold callbacks")
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minetest.chat_send_player(name, #controls.registered_on_release .. " registered_on_release callbacks")
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end)
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38
init.lua
38
init.lua
@ -1,33 +1,33 @@
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controls = {
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registered_on_press = {},
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registered_on_hold = {},
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registered_on_release = {},
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players = {},
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registered_on_press = {},
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registered_on_hold = {},
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registered_on_release = {},
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players = {},
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}
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function controls.register_on_press(callback)
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table.insert(controls.registered_on_press, callback)
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table.insert(controls.registered_on_press, callback)
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end
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function controls.register_on_hold(callback)
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table.insert(controls.registered_on_hold, callback)
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table.insert(controls.registered_on_hold, callback)
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end
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function controls.register_on_release(callback)
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table.insert(controls.registered_on_release, callback)
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table.insert(controls.registered_on_release, callback)
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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controls.players[name] = {}
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for key in pairs(player:get_player_control()) do
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controls.players[name][key] = {false}
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end
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local name = player:get_player_name()
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controls.players[name] = {}
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for key in pairs(player:get_player_control()) do
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controls.players[name][key] = {false}
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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controls.players[name] = nil
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local name = player:get_player_name()
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controls.players[name] = nil
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end)
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local function update_player_controls(player, player_controls)
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@ -52,14 +52,14 @@ local function update_player_controls(player, player_controls)
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end
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minetest.register_globalstep(function()
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if controls.players[name] then
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if controls.players[name] then
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update_player_controls(player, controls.players[name])
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end
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end
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end
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end)
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if minetest.settings:get_bool("controls_enable_debug", false) then
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dofile(minetest.get_modpath("controls") .. "/debug.lua")
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dofile(minetest.get_modpath("controls") .. "/debug.lua")
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end
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