initial event loop and callback testing

This commit is contained in:
wsor4035 2023-12-03 15:13:16 -05:00
parent 1839dc8954
commit efb61512fb

@ -25,6 +25,7 @@ function controls.register_on_release(callback)
table.insert(controls.registered_on_release, callback) table.insert(controls.registered_on_release, callback)
end end
--set up key store on join
minetest.register_on_joinplayer(function(player, _) minetest.register_on_joinplayer(function(player, _)
local pname = player:get_player_name() local pname = player:get_player_name()
local controls_names = player:get_player_control() local controls_names = player:get_player_control()
@ -36,6 +37,30 @@ minetest.register_on_joinplayer(function(player, _)
end end
end) end)
--discard when leaving
minetest.register_on_leaveplayer(function(player, _)
local pname = player:get_player_name()
controls.players[pname] = nil
end)
--event loop
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local pname = player:get_player_name()
local pcontrols = player:get_player_control()
if not controls.players[pname] then break end --safety check
for key, key_status in pairs(pcontrols) do
if(key_status) then --yes, this is a hold or press event, intial testing
for _, callback in pairs(controls.registered_on_press) do
callback(player, key)
end
end
end
end
end)
--tests --tests
if(controls.testsmode) then if(controls.testsmode) then
dofile(controls.modpath .. "/test.lua") dofile(controls.modpath .. "/test.lua")