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https://github.com/minetest-mods/craftguide.git
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Separate recipe filters and progressive mode
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parent
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30
README.md
30
README.md
@ -42,21 +42,22 @@ craftguide.register_craft({
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})
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```
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### Progressive mode
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### Recipe filters
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#### `craftguide.add_progressive_filter(name, function(recipes, player))`
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Recipe filters can be used to filter the recipes shown to players. Progressive
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mode is implemented as a recipe filter.
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This function adds a recipe filter when progressive mode is enabled.
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The default `craftguide` filter will still be used.
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#### `craftguide.add_recipe_filter(name, function(recipes, player))`
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The function should return the recipes to be displayed, given the available
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recipes and an `ObjectRef` to the user. Each recipe is a table of the form
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returned by `minetest.get_craft_recipe`.
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Adds a recipe filter with the given name. The filter function should return the
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recipes to be displayed, given the available recipes and an `ObjectRef` to the
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user. Each recipe is a table of the form returned by
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`minetest.get_craft_recipe`.
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Example function to hide recipes for items from a mod called "secretstuff":
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```lua
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craftguide.add_progressive_filter("Hide secretstuff", function(recipes)
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craftguide.add_recipe_filter("Hide secretstuff", function(recipes)
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local filtered = {}
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for _, recipe in ipairs(recipes) do
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if recipe.output:sub(1,12) ~= "secretstuff:" then
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@ -68,11 +69,14 @@ craftguide.add_progressive_filter("Hide secretstuff", function(recipes)
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end)
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```
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#### `craftguide.set_progressive_filter(name, function(recipes, player))`
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#### `craftguide.remove_recipe_filter(name)`
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This function sets an unique recipe filter when progressive mode is enabled.
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The default `craftguide` progressive filter will be overridden.
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Removes the recipe filter with the given name.
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#### `craftguide.get_progressive_filters()`
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#### `craftguide.set_recipe_filter(name, function(recipe, player))`
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This function returns all progressive filters that are applied to recipes in progressive mode.
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Removes all recipe filters and adds a new one.
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#### `craftguide.get_recipe_filters()`
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Returns a map of recipe filters, indexed by name.
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251
init.lua
251
init.lua
@ -66,7 +66,6 @@ local function table_clean(t)
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end
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end
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sort(ct)
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return ct
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end
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@ -107,6 +106,50 @@ craftguide.register_craft({
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items = {"default:stone"},
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})
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local recipe_filters = {}
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function craftguide.add_recipe_filter(name, func)
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recipe_filters[name] = func
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end
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function craftguide.remove_recipe_filter(name)
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recipe_filters[name] = nil
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end
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function craftguide.set_recipe_filter(name, func)
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recipe_filters = {[name] = func}
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end
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function craftguide.get_recipe_filters()
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return recipe_filters
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end
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local function apply_recipe_filters(recipes, player)
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for _, filter in pairs(recipe_filters) do
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recipes = filter(recipes, player)
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end
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return recipes
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end
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local function get_filtered_items(player)
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local items = {}
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for i = 1, #init_items do
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local item = init_items[i]
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local recipes = recipes_cache[item]
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if recipes then
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recipes = apply_recipe_filters(recipes, player)
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if #recipes > 0 then
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items[#items + 1] = item
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end
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end
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end
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return items
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end
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local function cache_recipes(output)
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local recipes = mt.get_all_craft_recipes(output) or {}
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for i = 1, #craftguide.custom_crafts do
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@ -427,24 +470,21 @@ local show_fs = function(player, name)
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if sfinv_only then
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sfinv.set_player_inventory_formspec(player)
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else
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local data = player_data[name]
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data.formspec = make_formspec(name)
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show_formspec(name, "craftguide", data.formspec)
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show_formspec(name, "craftguide", make_formspec(name))
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end
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end
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local function filter_items(data)
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local function search(data)
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local filter = data.filter
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if searches[filter] then
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data.items = searches[filter]
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return
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end
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local items_list = progressive_mode and data.p_items or init_items
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local filtered_list, c = {}, 0
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for i = 1, #items_list do
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local item = items_list[i]
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for i = 1, #data.items_raw do
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local item = data.items_raw[i]
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local item_desc = reg_items[item].description:lower()
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if item:find(filter, 1, true) or item_desc:find(filter, 1, true) then
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@ -453,7 +493,7 @@ local function filter_items(data)
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end
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end
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if not progressive_mode then
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if not next(recipe_filters) then
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-- Cache the results only if searched 2 times
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if searches[filter] == nil then
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searches[filter] = false
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@ -499,9 +539,8 @@ end
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local function get_inv_items(player)
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local inv = player:get_inventory()
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local stacks = inv:get_list("main")
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local craftlist = inv:get_list("craft")
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stacks = table_merge(stacks, craftlist)
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local main, craft = inv:get_list("main"), inv:get_list("craft")
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local stacks = table_merge(main, craft)
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local inv_items = {}
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for i = 1, #stacks do
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@ -536,104 +575,14 @@ local function item_in_inv(item, inv_items)
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end
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end
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local function progressive_default_filter(recipes, player)
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local name = player:get_player_name()
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local data = player_data[name]
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local inv_items = get_inv_items(player)
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if data.inv_items then
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inv_items = table_merge(data.inv_items, inv_items)
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end
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if #inv_items == 0 then
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return {}
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end
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data.inv_items = inv_items
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local filtered = {}
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for i = 1, #recipes do
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local recipe = recipes[i]
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local recipe_in_inv = true
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for _, item in pairs(recipe.items) do
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if not item_in_inv(item, inv_items) then
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recipe_in_inv = false
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end
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end
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if recipe_in_inv then
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filtered[#filtered + 1] = recipe
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end
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end
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return filtered
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end
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local progressive_filters = {{
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name = "Default filter",
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func = progressive_default_filter,
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}}
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function craftguide.add_progressive_filter(name, func)
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progressive_filters[#progressive_filters + 1] = {
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name = name,
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func = func,
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}
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end
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function craftguide.set_progressive_filter(name, func)
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progressive_filters = {{
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name = name,
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func = func,
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}}
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end
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function craftguide.get_progressive_filters()
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return progressive_filters
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end
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local function apply_progressive_filters(recipes, player)
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for i = 1, #progressive_filters do
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local func = progressive_filters[i].func
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recipes = func(recipes, player)
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end
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return recipes
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end
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local function get_progressive_items(player, name)
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local data = player_data[name]
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local items = data and data.p_items or {}
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for i = 1, #init_items do
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local item = init_items[i]
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local recipes = recipes_cache[item]
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if recipes then
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recipes = apply_progressive_filters(recipes, player)
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if #recipes > 0 then
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items[#items + 1] = item
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end
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end
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end
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items = table_clean(items)
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return items
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end
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local function init_data(player, name)
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player_data[name] = {
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filter = "",
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pagenum = 1,
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iX = sfinv_only and 8 or DEFAULT_SIZE,
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items = init_items,
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items_raw = init_items,
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}
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if progressive_mode then
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local meta = player:get_meta()
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player_data[name].inv_items = deserialize(meta:get_string("inv_items"))
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end
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end
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local function reset_data(data)
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@ -642,7 +591,7 @@ local function reset_data(data)
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data.query_item = nil
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data.show_usages = nil
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data.recipes = nil
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data.items = progressive_mode and data.p_items or init_items
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data.items = data.items_raw
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end
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local function get_init_items()
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@ -681,13 +630,13 @@ local function on_receive_fields(player, fields)
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elseif (fields.key_enter_field == "filter" or fields.search) and
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fields.filter ~= "" then
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local fltr = fields.filter:lower()
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if not progressive_mode and data.filter == fltr then
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if data.filter == fltr then
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return
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end
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data.filter = fltr
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data.pagenum = 1
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filter_items(data)
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search(data)
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show_fs(player, name)
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elseif fields.prev or fields.next then
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@ -728,8 +677,8 @@ local function on_receive_fields(player, fields)
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local is_fuel = fuel_cache[item]
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local recipes = recipes_cache[item]
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if progressive_mode and recipes then
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recipes = apply_progressive_filters(recipes, player)
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if recipes then
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recipes = apply_recipe_filters(recipes, player)
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end
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local no_recipes = not recipes or #recipes == 0
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@ -748,11 +697,7 @@ local function on_receive_fields(player, fields)
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end
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if data.show_usages then
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recipes = get_item_usages(item)
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if progressive_mode then
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recipes = apply_progressive_filters(recipes, player)
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end
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recipes = apply_recipe_filters(get_item_usages(item), player)
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if #recipes == 0 then
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return
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@ -782,9 +727,9 @@ if sfinv_only then
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local name = player:get_player_name()
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local data = player_data[name]
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if progressive_mode then
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data.p_items = get_progressive_items(player, name)
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filter_items(data)
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if next(recipe_filters) then
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data.items_raw = get_filtered_items(player)
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search(data)
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end
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end,
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@ -803,13 +748,12 @@ else
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local name = user:get_player_name()
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local data = player_data[name]
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if progressive_mode then
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data.p_items = get_progressive_items(user, name)
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filter_items(data)
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if next(recipe_filters) then
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data.items_raw = get_filtered_items(user)
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search(data)
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end
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data.formspec = make_formspec(name)
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show_formspec(name, "craftguide", data.formspec)
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show_formspec(name, "craftguide", make_formspec(name))
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end
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mt.register_craftitem("craftguide:book", {
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@ -886,7 +830,7 @@ else
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end
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end
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if not progressive_mode then
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if not next(recipe_filters) then
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mt.register_chatcommand("craft", {
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description = S("Show recipe(s) of the pointed node"),
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func = function(name)
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@ -947,29 +891,64 @@ mt.register_on_joinplayer(function(player)
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init_data(player, name)
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end)
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local function save_meta(player, data)
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local meta = player:get_meta()
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meta:set_string("inv_items", serialize(data.inv_items))
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end
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mt.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if progressive_mode then
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save_meta(player, player_data[name])
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end
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player_data[name] = nil
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end)
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if progressive_mode then
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local function recipe_in_inv(recipe, inv_items)
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for _, item in pairs(recipe.items) do
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if not item_in_inv(item, inv_items) then
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return
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end
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end
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return true
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end
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local function progressive_filter(recipes, player)
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local name = player:get_player_name()
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local discovered = player_data[name].inv_items
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local inv_items = get_inv_items(player)
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discovered = table_clean(table_merge(discovered, inv_items))
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if #discovered == 0 then
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return {}
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end
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local filtered = {}
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for i = 1, #recipes do
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local recipe = recipes[i]
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if recipe_in_inv(recipe, discovered) then
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filtered[#filtered + 1] = recipe
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end
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end
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return filtered
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end
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craftguide.add_recipe_filter("Default progressive filter", progressive_filter)
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mt.register_on_joinplayer(function(player)
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local meta = player:get_meta()
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local inv_items = deserialize(meta:get_string("inv_items")) or {}
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local name = player:get_player_name()
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player_data[name].inv_items = inv_items
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end)
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local function save_meta(player)
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local meta = player:get_meta()
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local name = player:get_player_name()
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meta:set_string("inv_items", serialize(player_data[name].inv_items))
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end
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mt.register_on_leaveplayer(save_meta)
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mt.register_on_shutdown(function()
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local players = mt.get_connected_players()
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for i = 1, #players do
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local player = players[i]
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if player then
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local name = player:get_player_name()
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save_meta(player, player_data[name])
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end
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save_meta(players[i])
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end
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end)
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end
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