Divorce inventory from craftguide (moved to my new repo "i3")

This commit is contained in:
Jean-Patrick Guerrero 2020-12-30 23:32:38 +01:00
parent fab1c54234
commit 42e255f07f
14 changed files with 21 additions and 214 deletions

@ -4,7 +4,6 @@ allow_defined_top = true
read_globals = { read_globals = {
"minetest", "minetest",
"default", "default",
"armor",
"vector", "vector",
"string", "string",
"table", "table",

218
init.lua

@ -11,8 +11,6 @@ local replacements = {fuel = {}}
local toolrepair local toolrepair
local progressive_mode = core.settings:get_bool "craftguide_progressive_mode" local progressive_mode = core.settings:get_bool "craftguide_progressive_mode"
local inventory_mode = core.settings:get_bool "craftguide_inventory_mode"
local __3d_armor
local http = core.request_http_api() local http = core.request_http_api()
local singleplayer = core.is_singleplayer() local singleplayer = core.is_singleplayer()
@ -687,7 +685,8 @@ local function cache_fuel(item)
end end
local function show_item(def) local function show_item(def)
return def and def.groups.not_in_creative_inventory ~= 1 and return def and not (def.groups.not_in_craft_guide == 1 or
def.groups.not_in_creative_inventory == 1) and
def.description and def.description ~= "" def.description and def.description ~= ""
end end
@ -1089,17 +1088,10 @@ local function select_item(player, name, data, _f)
item = reg_aliases[item] or item item = reg_aliases[item] or item
if item == data.query_item then if item == data.query_item then return end
if data.creative then
local stack = ItemStack(item)
local stackmax = stack:get_stack_max()
stack = sprintf("%s %s", item, stackmax)
get_stack(player, name, stack, clr("#ff0", sprintf("%u x %s", stackmax, item)))
end
return
end
local recipes, usages = get_recipes(item, data, player) local recipes, usages = get_recipes(item, data, player)
if not recipes and not usages then return end
data.query_item = item data.query_item = item
data.recipes = recipes data.recipes = recipes
@ -1690,84 +1682,6 @@ local function get_item_list(fs, data, full_height)
end end
end end
local function get_inventory_mode(player, fs, data, full_height)
fs(fmt("bg9", 0, 0, data.xoffset, full_height, PNG.bg_full, 10))
local player_props = player:get_properties()
local name = player:get_player_name()
fs(fmt("model", 0.2, 0.2, 4, 5.4, "player_model",
player_props.mesh, concat(player_props.textures, ","), "0,-150", "false", "0,0"))
local xoffset = __3d_armor and 0 or 4.5
if __3d_armor then
fs(sprintf("scrollbaroptions[max=35]scrollbar[-1,0;0.3,3;vertical;scrbar_inv;%u]",
data.scrbar_inv or 0))
fs("scroll_container[4.5,0;5.5,5.5;scrbar_inv;vertical]")
end
fs("style_type[label;font=bold;font_size=+6]")
fs(fmt("label", xoffset, 0.4, ESC(name)))
fs("style_type[label;font=normal;font_size=+0]")
fs(fmt("box", xoffset, 0.7, 5.5, 0.05, "#666"))
fs("listcolors[#bababa50;#bababa99]")
local hp = data.hp or player:get_hp()
local half = ceil((hp / 2) % 1)
local hearts = (hp / 2) + half
for i = 1, hearts do
fs(fmt("image", xoffset + ((i - 1) * 0.4), 0.9, 0.4, 0.4,
(half == 1 and i == floor(hearts)) and
"craftguide_heart_half.png" or "craftguide_heart.png"))
end
fs(sprintf("list[current_player;craft;%f,1.75;3,3;]", xoffset))
fs(fmt("image", xoffset + 3.64, 3.18, 0.7, 0.7, PNG.arrow))
fs(sprintf("list[current_player;craftpreview;%f,3;1,1;]", xoffset + 4.45))
fs("listring[detached:craftguide_trash;main]")
fs(sprintf("list[detached:craftguide_trash;main;%f,4.25;1,1;]", xoffset + 4.45))
fs(fmt("image", xoffset + 4.45, 4.25, 1, 1, PNG.trash))
if __3d_armor then
fs("style_type[label;font=bold;font_size=+2]")
fs(fmt("label", 0, 5.8, ES"Armor"))
fs("style_type[label;font=normal;font_size=+0]")
fs(fmt("box", 0, 6.1, 5.5, 0.05, "#666"))
fs(sprintf("list[detached:%s_armor;armor;0,6.4;3,2;]", name))
fs(fmt("label", 3.75, 7.35, sprintf("%s: %s", ES"Level", armor.def[name].level)))
fs(fmt("label", 3.75, 7.75, sprintf("%s: %s", ES"Heal", armor.def[name].heal)))
fs("scroll_container_end[]")
end
for i = 0, 7 do
fs(fmt("image", i + 0.23 + (i * 0.25), 6.1, 1, 1, "craftguide_hb_bg.png"))
end
fs("listring[current_player;main]")
fs("list[current_player;main;0.23,6.1;8,1;]")
fs("list[current_player;main;0.23,7.4;8,3;8]")
local i = 0
local btn = {
trash = ES"Trash all items",
sort_az = ES"Sort items (A-Z)",
sort_za = ES"Sort items (Z-A)",
compress = ES"Compress items",
}
for btn_name, tooltip in pairs(btn) do
fs(fmt("image_button", i + 4 - (i * 0.4),
full_height - 0.6, 0.35, 0.35, "", btn_name, ""))
i = i + 1
fs(sprintf("tooltip[%s;%s]", btn_name, tooltip))
end
end
local function make_fs(player, data) local function make_fs(player, data)
local fs = setmetatable({}, { local fs = setmetatable({}, {
__call = function(t, ...) __call = function(t, ...)
@ -1777,24 +1691,11 @@ local function make_fs(player, data)
data.xoffset = ROWS + 1.2 data.xoffset = ROWS + 1.2
local full_height = LINES + 1.73 local full_height = LINES + 1.73
local half_height = full_height / 2
fs(sprintf("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]", fs(sprintf("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
MIN_FORMSPEC_VERSION, data.xoffset + (data.query_item and 8 or 0), full_height), styles) MIN_FORMSPEC_VERSION, data.xoffset + (data.query_item and 8 or 0), full_height), styles)
if not data.on_use then
fs(sprintf("style[guide_mode;fgimg=%s]", data.inv_mode and PNG.tab or PNG.tab_hover))
fs(sprintf("style[inv_mode;fgimg=%s]", data.inv_mode and PNG.tab_hover or PNG.tab))
fs(fmt("image_button", 2.05, full_height, 3, 0.5, "", "guide_mode", ES"Crafting Guide"))
fs(fmt("image_button", 5.15, full_height, 3, 0.5, "", "inv_mode", ES"Inventory"))
end
if data.inv_mode then
get_inventory_mode(player, fs, data, full_height, half_height)
else
get_item_list(fs, data, full_height) get_item_list(fs, data, full_height)
end
if data.query_item then if data.query_item then
get_panels(player, fs, data) get_panels(player, fs, data)
@ -1807,38 +1708,9 @@ local function show_fs(player, name)
local data = pdata[name] local data = pdata[name]
local fs = make_fs(player, data) local fs = make_fs(player, data)
if data.on_use then
show_formspec(name, "craftguide", fs) show_formspec(name, "craftguide", fs)
end end
if inventory_mode then
player:set_inventory_formspec(fs)
end
end
if inventory_mode then
local trash = core.create_detached_inventory("craftguide_trash", {
allow_put = function(inv, listname, index, stack, player)
return stack:get_count()
end,
on_put = function(inv, listname)
inv:set_list(listname, {})
end,
})
trash:set_size("main", 1)
core.register_on_player_inventory_action(function(player)
after(0, function()
local name = player:get_player_name()
local data = pdata[name]
local fs = make_fs(player, data)
player:set_inventory_formspec(fs)
end)
end)
end
craftguide.register_craft_type("digging", { craftguide.register_craft_type("digging", {
description = ES"Digging", description = ES"Digging",
icon = "craftguide_steelpick.png", icon = "craftguide_steelpick.png",
@ -2030,9 +1902,11 @@ local function get_init_items()
for name in pairs(_preselect) do for name in pairs(_preselect) do
cache_usages(name) cache_usages(name)
if recipes_cache[name] or usages_cache[name] then
init_items[#init_items + 1] = name init_items[#init_items + 1] = name
_select[name] = true _select[name] = true
end end
end
resolve_aliases(_select) resolve_aliases(_select)
sort(init_items) sort(init_items)
@ -2060,18 +1934,9 @@ local function init_data(player, name)
items_raw = init_items, items_raw = init_items,
favs = {}, favs = {},
export_counts = {}, export_counts = {},
inv_mode = inventory_mode,
lang_code = get_lang_code(info), lang_code = get_lang_code(info),
fs_version = get_formspec_version(info), fs_version = get_formspec_version(info),
creative = core.is_creative_enabled(name),
} }
if inventory_mode then
local data = pdata[name]
local fs = make_fs(player, data)
player:set_inventory_formspec(fs)
end
end end
local function reset_data(data) local function reset_data(data)
@ -2089,30 +1954,7 @@ local function reset_data(data)
data.items = data.items_raw data.items = data.items_raw
end end
on_mods_loaded(function() on_mods_loaded(get_init_items)
get_init_items()
if inventory_mode then
local creative = rawget(_G, "creative")
if creative then
function creative.set_creative_formspec() return end
end
local sfinv = rawget(_G, "sfinv")
if sfinv then
sfinv.enabled = false
end
local unified_inventory = rawget(_G, "unified_inventory")
if unified_inventory then
function unified_inventory.set_inventory_formspec() return end
end
if rawget(_G, "armor") then
__3d_armor = true
end
end
end)
on_joinplayer(function(player) on_joinplayer(function(player)
after(0, function() after(0, function()
@ -2127,27 +1969,23 @@ on_joinplayer(function(player)
end) end)
on_receive_fields(function(player, formname, _f) on_receive_fields(function(player, formname, _f)
local name = player:get_player_name() if formname ~= "craftguide" then
local data = pdata[name]
if not ((inventory_mode and formname == "") or (data.on_use and formname == "craftguide")) then
return false return false
end end
local name = player:get_player_name()
local data = pdata[name]
local sb_rcp, sb_usg = _f.scrbar_rcp, _f.scrbar_usg local sb_rcp, sb_usg = _f.scrbar_rcp, _f.scrbar_usg
if _f.quit then if _f.quit then
if data.on_use then
data.on_use = nil
data.inv_mode = true
player:hud_change(data.vignette, "text", "") player:hud_change(data.vignette, "text", "")
data.vignette = nil data.vignette = nil
data.hud_flags.crosshair = true data.hud_flags.crosshair = true
player:hud_set_flags(data.hud_flags) player:hud_set_flags(data.hud_flags)
data.hud_flags = nil data.hud_flags = nil
end
return false
elseif _f.cancel then elseif _f.cancel then
reset_data(data) reset_data(data)
@ -2213,13 +2051,6 @@ on_receive_fields(function(player, formname, _f)
end end
end end
elseif _f.guide_mode or _f.inv_mode then
if _f.guide_mode then
data.inv_mode = nil
else
data.inv_mode = true
end
elseif _f.trash then elseif _f.trash then
local inv = player:get_inventory() local inv = player:get_inventory()
if not inv:is_empty("main") then if not inv:is_empty("main") then
@ -2263,9 +2094,6 @@ local function on_use(user)
search(data) search(data)
end end
data.on_use = true
data.inv_mode = nil
show_fs(user, name) show_fs(user, name)
data.vignette = user:hud_add({ data.vignette = user:hud_add({
@ -2281,19 +2109,6 @@ local function on_use(user)
user:hud_set_flags(data.hud_flags) user:hud_set_flags(data.hud_flags)
end end
if inventory_mode then
core.register_on_player_hpchange(function(player, hpchange)
local name = player:get_player_name()
local data = pdata[name]
local hp_max = player:get_properties().hp_max
data.hp = min(hp_max, player:get_hp() + hpchange)
local fs = make_fs(player, data)
player:set_inventory_formspec(fs)
end)
end
core.register_craftitem("craftguide:book", { core.register_craftitem("craftguide:book", {
description = S"Crafting Guide", description = S"Crafting Guide",
inventory_image = PNG.book, inventory_image = PNG.book,
@ -2534,19 +2349,12 @@ if progressive_mode then
if #diff > 0 then if #diff > 0 then
data.inv_items = table_merge(diff, data.inv_items) data.inv_items = table_merge(diff, data.inv_items)
local oldknown = data.known_recipes or 0 local oldknown = data.known_recipes or 0
local items = get_filtered_items(player, data) get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown data.discovered = data.known_recipes - oldknown
if data.show_hud == nil and data.discovered > 0 then if data.show_hud == nil and data.discovered > 0 then
data.show_hud = true data.show_hud = true
end end
if inventory_mode then
data.items_raw = items
search(data)
local fs = make_fs(player, data)
player:set_inventory_formspec(fs)
end
end end
end end

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