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Progressive mode: Add functions in API to add/set/get filters
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24
README.md
24
README.md
@ -44,25 +44,31 @@ craftguide.register_craft({
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### Progressive mode
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#### `craftguide.progressive_filter_recipes(recipes, player)`
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#### `craftguide.add_progressive_filter(function(recipes, player))`
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This function is used to filter recipes when progressive mode is enabled. It can
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be overridden to change the recipes that are normally displayed.
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The function should return the recipes to be displayed, given the available
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recipes and an `ObjectRef` to the craft guide user. Each recipe is a table of
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the form returned by `minetest.get_craft_recipe`.
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This function adds a recipe filter when progressive mode is enabled.
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The default `craftguide` filter will still be used.
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Example function to hide recipes for items from a mod called "secretstuff":
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```lua
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function craftguide.progressive_filter_recipes(recipes, player)
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craftguide.add_progressive_filter(function(recipes)
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local filtered = {}
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for _, recipe in ipairs(recipes) do
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if recipe.output:sub(1,12) ~= "secretstuff:" then
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filtered[#filtered + 1] = recipe
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end
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end
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return filtered
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end
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end)
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```
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#### `craftguide.set_progressive_filter(function(recipes, player))`
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This function sets an unique recipes filter when progressive mode is enabled.
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The default `craftguide` progressive filter will be overridden.
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#### `craftguide.get_progressive_filters()`
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This function returns all progressive filters that are applied to recipes in progressive mode.
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40
init.lua
40
init.lua
@ -553,7 +553,7 @@ local function progressive_show_recipe(recipe, inv_items)
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return true
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end
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function craftguide.progressive_filter_recipes(recipes, player)
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local function progressive_default_filter(recipes, player)
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local inv_items = get_inv_items(player)
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if #inv_items == 0 then
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return {}
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@ -570,12 +570,35 @@ function craftguide.progressive_filter_recipes(recipes, player)
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return filtered
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end
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local progressive_filters = {progressive_default_filter}
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function craftguide.add_progressive_filter(func)
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progressive_filters[#progressive_filters + 1] = func
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end
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function craftguide.set_progressive_filter(func)
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progressive_filters = {func}
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end
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function craftguide.get_progressive_filters()
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return progressive_filters
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end
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local function apply_progressive_filters(recipes, player)
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for i = 1, #progressive_filters do
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local func = progressive_filters[i]
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recipes = func(recipes, player)
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end
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return recipes
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end
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local function get_progressive_items(player)
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local items = {}
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for i = 1, #init_items do
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local item = init_items[i]
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local recipes = get_recipes(item)
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recipes = craftguide.progressive_filter_recipes(recipes, player)
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recipes = apply_progressive_filters(recipes, player)
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if #recipes > 0 then
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items[#items + 1] = item
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@ -695,7 +718,7 @@ local function get_fields(player, ...)
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local recipes = get_recipes(item)
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if progressive_mode then
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recipes = craftguide.progressive_filter_recipes(recipes, player)
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recipes = apply_progressive_filters(recipes, player)
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end
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local no_recipes = not next(recipes)
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@ -725,8 +748,9 @@ local function get_fields(player, ...)
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}
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end
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if progressive_mode then
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data.usages = craftguide.progressive_filter_recipes(data.usages, player)
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if progressive_mode and next(data.usages) then
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data.usages =
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apply_progressive_filters(data.usages, player)
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end
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if not next(data.usages) then
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@ -933,7 +957,7 @@ end
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--[[ Custom recipes (>3x3) test code
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mt.register_craftitem("craftguide:custom_recipe_test", {
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mt.register_craftitem(":secretstuff:custom_recipe_test", {
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description = "Custom Recipe Test",
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})
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@ -943,12 +967,12 @@ for x = 1, 6 do
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for i = 1, 10 - x do
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cr[x][i] = {}
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for j = 1, 10 - x do
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cr[x][i][j] = "group:wood"
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cr[x][i][j] = "group:sand"
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end
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end
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mt.register_craft({
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output = "craftguide:custom_recipe_test",
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output = "secretstuff:custom_recipe_test",
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recipe = cr[x]
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})
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end
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