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Ability to register recipes in MC-like way
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22
API.md
22
API.md
@ -11,17 +11,35 @@ craftguide.register_craft_type("digging", {
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})
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})
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```
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```
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#### Registering a custom crafting recipe (example)
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#### Registering a custom crafting recipe (examples)
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```Lua
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```Lua
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craftguide.register_craft({
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craftguide.register_craft({
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type = "digging",
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type = "digging",
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width = 1,
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width = 1,
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output = "default:cobble 2",
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result = "default:cobble 2",
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items = {"default:stone"},
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items = {"default:stone"},
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})
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})
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```
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```
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Recipes can also be registered in a Minecraft-like way:
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```Lua
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craftguide.register_craft({
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grid = {
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"X #",
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" ## ",
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"X#X#",
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"X X",
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},
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key = {
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['#'] = "default:wood",
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['X'] = "default:glass",
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},
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result = "default:mese 3",
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})
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```
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---
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---
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### Recipe filters
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### Recipe filters
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76
init.lua
76
init.lua
@ -149,11 +149,46 @@ function craftguide.register_craft_type(name, def)
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end
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end
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function craftguide.register_craft(def)
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function craftguide.register_craft(def)
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local func = "craftguide." .. __func() .. "(): "
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if def.result then
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assert(is_str(def.type), func .. "'type' field missing")
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def.output = def.result -- Backward compatibility
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assert(is_num(def.width), func .. "'width' field missing")
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end
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assert(is_str(def.output), func .. "'output' field missing")
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assert(is_table(def.items), func .. "'items' field missing")
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if not is_str(def.output) then
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def.output = ""
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end
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if not is_table(def.items) then
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def.items = {}
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end
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if not is_num(def.width) then
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def.width = 0
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end
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if def.grid then
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if not is_table(def.grid) then
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def.grid = {}
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end
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local cp = copy(def.grid)
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sort(cp, function(a, b)
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return #a > #b
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end)
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def.width = #cp[1]
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for i = 1, #def.grid do
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while #def.grid[i] < def.width do
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def.grid[i] = def.grid[i] .. " "
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end
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end
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local c = 1
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for symbol in gmatch(concat(def.grid), ".") do
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def.items[c] = def.key[symbol]
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c = c + 1
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end
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end
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custom_crafts[#custom_crafts + 1] = def
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custom_crafts[#custom_crafts + 1] = def
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end
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end
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@ -318,13 +353,11 @@ end
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local function cache_recipes(output)
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local function cache_recipes(output)
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local recipes = get_all_recipes(output) or {}
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local recipes = get_all_recipes(output) or {}
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local c = 0
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for i = 1, #custom_crafts do
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for i = 1, #custom_crafts do
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local custom_craft = custom_crafts[i]
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local custom_craft = custom_crafts[i]
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if match(custom_craft.output, "%S*") == output then
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if match(custom_craft.output, "%S*") == output then
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c = c + 1
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recipes[#recipes + 1] = custom_craft
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recipes[c] = custom_craft
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end
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end
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end
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end
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@ -481,7 +514,7 @@ local function get_recipe_fs(data, iY)
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if width > 3 or rows > 3 then
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if width > 3 or rows > 3 then
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btn_size = width > 3 and 3 / width or 3 / rows
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btn_size = width > 3 and 3 / width or 3 / rows
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s_btn_size = btn_size
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s_btn_size = btn_size
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X = btn_size * (i % width) + xoffset - 2.65
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X = btn_size * ((i - 1) % width) + xoffset - 2.65
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Y = btn_size * floor((i - 1) / width) + (iY + 3) - min(2, rows)
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Y = btn_size * floor((i - 1) / width) + (iY + 3) - min(2, rows)
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end
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end
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@ -525,7 +558,7 @@ local function get_recipe_fs(data, iY)
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end
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end
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fs[#fs + 1] = fmt(FMT.image,
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fs[#fs + 1] = fmt(FMT.image,
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rightest + 1.2,
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min(3.9, rightest) + 1.2,
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sfinv_only and 6.2 or iY + 1.7,
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sfinv_only and 6.2 or iY + 1.7,
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0.5,
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0.5,
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0.5,
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0.5,
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@ -1269,26 +1302,3 @@ function craftguide.show(name, item, show_usages)
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show_fs(player, name)
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show_fs(player, name)
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end
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end
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--[[ Custom recipes (>3x3) test code
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M.register_craftitem(":secretstuff:custom_recipe_test", {
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description = "Custom Recipe Test",
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})
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local cr = {}
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for x = 1, 6 do
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cr[x] = {}
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for i = 1, 10 - x do
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cr[x][i] = {}
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for j = 1, 10 - x do
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cr[x][i][j] = "group:wood"
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end
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end
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M.register_craft({
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output = "secretstuff:custom_recipe_test",
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recipe = cr[x]
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})
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end
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]]
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