Ability to register recipes in MC-like way

This commit is contained in:
Jean-Patrick Guerrero 2019-08-29 13:48:06 +02:00
parent 22c5c9444e
commit 80a0d67f15
2 changed files with 64 additions and 36 deletions

22
API.md

@ -11,17 +11,35 @@ craftguide.register_craft_type("digging", {
})
```
#### Registering a custom crafting recipe (example)
#### Registering a custom crafting recipe (examples)
```Lua
craftguide.register_craft({
type = "digging",
width = 1,
output = "default:cobble 2",
result = "default:cobble 2",
items = {"default:stone"},
})
```
Recipes can also be registered in a Minecraft-like way:
```Lua
craftguide.register_craft({
grid = {
"X #",
" ## ",
"X#X#",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
})
```
---
### Recipe filters

@ -149,11 +149,46 @@ function craftguide.register_craft_type(name, def)
end
function craftguide.register_craft(def)
local func = "craftguide." .. __func() .. "(): "
assert(is_str(def.type), func .. "'type' field missing")
assert(is_num(def.width), func .. "'width' field missing")
assert(is_str(def.output), func .. "'output' field missing")
assert(is_table(def.items), func .. "'items' field missing")
if def.result then
def.output = def.result -- Backward compatibility
end
if not is_str(def.output) then
def.output = ""
end
if not is_table(def.items) then
def.items = {}
end
if not is_num(def.width) then
def.width = 0
end
if def.grid then
if not is_table(def.grid) then
def.grid = {}
end
local cp = copy(def.grid)
sort(cp, function(a, b)
return #a > #b
end)
def.width = #cp[1]
for i = 1, #def.grid do
while #def.grid[i] < def.width do
def.grid[i] = def.grid[i] .. " "
end
end
local c = 1
for symbol in gmatch(concat(def.grid), ".") do
def.items[c] = def.key[symbol]
c = c + 1
end
end
custom_crafts[#custom_crafts + 1] = def
end
@ -318,13 +353,11 @@ end
local function cache_recipes(output)
local recipes = get_all_recipes(output) or {}
local c = 0
for i = 1, #custom_crafts do
local custom_craft = custom_crafts[i]
if match(custom_craft.output, "%S*") == output then
c = c + 1
recipes[c] = custom_craft
recipes[#recipes + 1] = custom_craft
end
end
@ -481,7 +514,7 @@ local function get_recipe_fs(data, iY)
if width > 3 or rows > 3 then
btn_size = width > 3 and 3 / width or 3 / rows
s_btn_size = btn_size
X = btn_size * (i % width) + xoffset - 2.65
X = btn_size * ((i - 1) % width) + xoffset - 2.65
Y = btn_size * floor((i - 1) / width) + (iY + 3) - min(2, rows)
end
@ -525,7 +558,7 @@ local function get_recipe_fs(data, iY)
end
fs[#fs + 1] = fmt(FMT.image,
rightest + 1.2,
min(3.9, rightest) + 1.2,
sfinv_only and 6.2 or iY + 1.7,
0.5,
0.5,
@ -1269,26 +1302,3 @@ function craftguide.show(name, item, show_usages)
show_fs(player, name)
end
--[[ Custom recipes (>3x3) test code
M.register_craftitem(":secretstuff:custom_recipe_test", {
description = "Custom Recipe Test",
})
local cr = {}
for x = 1, 6 do
cr[x] = {}
for i = 1, 10 - x do
cr[x][i] = {}
for j = 1, 10 - x do
cr[x][i][j] = "group:wood"
end
end
M.register_craft({
output = "secretstuff:custom_recipe_test",
recipe = cr[x]
})
end
]]