Handle entity models

This commit is contained in:
Jean-Patrick Guerrero 2020-11-24 17:12:25 +01:00
parent fdfc6fe934
commit a964fd768c

@ -18,12 +18,12 @@ local singleplayer = core.is_singleplayer()
local reg_items = core.registered_items
local reg_tools = core.registered_tools
local reg_entities = core.registered_entities
local reg_aliases = core.registered_aliases
local log = core.log
local after = core.after
local clr = core.colorize
local sound_play = core.sound_play
local parse_json = core.parse_json
local write_json = core.write_json
local chat_send = core.chat_send_player
@ -217,6 +217,11 @@ local group_names = {
["color_dark_green,dye"] = S"Any dark green dye",
}
craftguide.model_alias = {
["boats:boat"] = {name = "boats:boat", drawtype = "entity"},
--["carts:cart"] = {name = "carts:cart", drawtype = "entity"}, -- the cart animation is broken
}
local function err(str)
return log("error", str)
end
@ -1173,8 +1178,20 @@ local function get_title_fs(query_item, favs, lang_code, fs, spacing)
"style_type[label;font=normal]")
local def = reg_items[query_item]
local model_alias = craftguide.model_alias[query_item]
if def.drawtype == "mesh" or model_alias then
if model_alias then
if model_alias.drawtype == "entity" then
def = reg_entities[model_alias.name]
local init_props = def.initial_properties
def.textures = init_props and init_props.textures or def.textures
def.mesh = init_props and init_props.mesh or def.mesh
else
def = reg_items[model_alias.name]
end
end
if def.drawtype == "mesh" then
local tiles = def.tiles or def.textures
local t = {}