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Fix crash in sfinv mode
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parent
d87c64618c
commit
aa9f7d6da3
11
init.lua
11
init.lua
@ -752,9 +752,11 @@ local function get_output_fs(data, fs, L)
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1.1, 1.1, PNG.selected)
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end
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fs[#fs + 1] = fmt("item_image_button[%f,%f;%f,%f;%s;_%s;%s]",
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local _name = sfinv_only and name or fmt("_%s", name)
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fs[#fs + 1] = fmt("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
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output_X, YOFFSET + (sfinv_only and 0.7 or 0) + L.spacing,
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1.1, 1.1, item, name, "")
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1.1, 1.1, item, _name, "")
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local infos = {
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unknown = not reg_items[name] or nil,
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@ -764,7 +766,7 @@ local function get_output_fs(data, fs, L)
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}
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if next(infos) then
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fs[#fs + 1] = get_tooltip(fmt("_%s", name), infos)
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fs[#fs + 1] = get_tooltip(_name, infos)
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end
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if infos.burntime then
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@ -946,7 +948,7 @@ local function get_panels(data, fs)
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xu = max(-0.3, -((#xu - 3) * 0.05))
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xr = max(-0.3, -((#xr - 3) * 0.05))
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local is_recipe = k == 2
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local is_recipe = sfinv_only and not data.show_usages or k == 2
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local lbl
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if not sfinv_only and rn == 0 then
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@ -1544,6 +1546,7 @@ end)
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local function fields(player, _f)
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local name = player:get_player_name()
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local data = pdata[name]
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--print(dump(_f))
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if _f.clear then
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reset_data(data)
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