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Minor cleanup
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parent
eb7292da7a
commit
b6181ebd7a
52
init.lua
52
init.lua
@ -758,31 +758,6 @@ local function search(data)
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data.items = filtered_list
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end
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local function get_inv_items(player)
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local inv = player:get_inventory()
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local stacks = {}
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for i = 1, #item_lists do
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local list = inv:get_list(item_lists[i])
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table_merge(stacks, list)
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end
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local inv_items, c = {}, 0
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for i = 1, #stacks do
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local stack = stacks[i]
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if not stack:is_empty() then
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local name = stack:get_name()
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if reg_items[name] then
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c = c + 1
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inv_items[c] = name
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end
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end
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end
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return inv_items
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end
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local function init_data(name)
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player_data[name] = {
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filter = "",
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@ -1102,6 +1077,31 @@ if progressive_mode then
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return filtered
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end
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local function get_inv_items(player)
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local inv = player:get_inventory()
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local stacks = {}
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for i = 1, #item_lists do
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local list = inv:get_list(item_lists[i])
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table_merge(stacks, list)
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end
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local inv_items, c = {}, 0
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for i = 1, #stacks do
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local stack = stacks[i]
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if not stack:is_empty() then
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local name = stack:get_name()
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if reg_items[name] then
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c = c + 1
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inv_items[c] = name
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end
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end
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end
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return inv_items
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end
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-- Workaround. Need an engine call to detect when the contents
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-- of the player inventory changed, instead.
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local function poll_new_items()
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@ -1212,7 +1212,7 @@ M.register_chatcommand("craft", {
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function craftguide.show(name, item, show_usages)
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local func = "craftguide." .. __func() .. "(): "
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assert(name, func .. "player name missing")
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assert(is_str(name), func .. "player name missing")
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local data = player_data[name]
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local player = get_player_by_name(name)
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