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Split API doc in separate file
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API.md
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API.md
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## API
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### Custom recipes
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#### Registering a custom crafting type (example)
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```Lua
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craftguide.register_craft_type("digging", {
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description = "Digging",
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icon = "default_tool_steelpick.png",
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})
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```
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#### Registering a custom crafting recipe (example)
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```Lua
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craftguide.register_craft({
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type = "digging",
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width = 1,
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output = "default:cobble 2",
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items = {"default:stone"},
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})
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```
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### Recipe filters
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Recipe filters can be used to filter the recipes shown to players. Progressive
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mode is implemented as a recipe filter.
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#### `craftguide.add_recipe_filter(name, function(recipes, player))`
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Adds a recipe filter with the given name. The filter function should return the
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recipes to be displayed, given the available recipes and an `ObjectRef` to the
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user. Each recipe is a table of the form returned by
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`minetest.get_craft_recipe`.
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Example function to hide recipes for items from a mod called "secretstuff":
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```lua
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craftguide.add_recipe_filter("Hide secretstuff", function(recipes)
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local filtered = {}
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for _, recipe in ipairs(recipes) do
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if recipe.output:sub(1,12) ~= "secretstuff:" then
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filtered[#filtered + 1] = recipe
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end
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end
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return filtered
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end)
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```
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#### `craftguide.remove_recipe_filter(name)`
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Removes the recipe filter with the given name.
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#### `craftguide.set_recipe_filter(name, function(recipe, player))`
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Removes all recipe filters and adds a new one.
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#### `craftguide.get_recipe_filters()`
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Returns a map of recipe filters, indexed by name.
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### Miscellaneous
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#### `craftguide.show(player_name, item, show_usages)`
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Opens the Crafting Guide with the current filter applied.
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* `player_name`: string param.
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* `item`: optional, string param. If set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is used
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* `show_usages`: optional, boolean param. If true, show item usages.
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80
README.md
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README.md
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This crafting guide is a blue book named *"Crafting Guide"* or a wooden sign.
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This crafting guide is a blue book named *"Crafting Guide"* or a wooden sign.
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This crafting guide features a **progressive mode**.
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This crafting guide features a **progressive mode**.
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The progressive mode is a Terraria-like system that only shows recipes you can craft
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The progressive mode is a Terraria-like system that shows recipes you can craft
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from items you ever had in your inventory. To enable it: `craftguide_progressive_mode = true` in `minetest.conf`.
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from items you ever had in your inventory. To enable it: `craftguide_progressive_mode = true` in `minetest.conf`.
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`craftguide` is also integrated in `sfinv` (Minetest Game inventory). To enable it:
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`craftguide` is also integrated in `sfinv` (Minetest Game inventory). To enable it:
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@ -14,80 +14,8 @@ from items you ever had in your inventory. To enable it: `craftguide_progressive
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Use the command `/craft` to show the recipe(s) of the pointed node.
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Use the command `/craft` to show the recipe(s) of the pointed node.
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For developers, `craftguide` also has a [modding API](https://github.com/minetest-mods/craftguide/blob/master/API.md).
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![Preview2](https://i.imgur.com/bToFH38.png)
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![Preview2](https://i.imgur.com/bToFH38.png)
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---
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## API
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### Custom recipes
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#### Registering a custom crafting type (example)
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```Lua
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craftguide.register_craft_type("digging", {
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description = "Digging",
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icon = "default_tool_steelpick.png",
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})
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```
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#### Registering a custom crafting recipe (example)
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```Lua
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craftguide.register_craft({
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type = "digging",
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width = 1,
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output = "default:cobble 2",
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items = {"default:stone"},
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})
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```
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### Recipe filters
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Recipe filters can be used to filter the recipes shown to players. Progressive
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mode is implemented as a recipe filter.
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#### `craftguide.add_recipe_filter(name, function(recipes, player))`
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Adds a recipe filter with the given name. The filter function should return the
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recipes to be displayed, given the available recipes and an `ObjectRef` to the
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user. Each recipe is a table of the form returned by
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`minetest.get_craft_recipe`.
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Example function to hide recipes for items from a mod called "secretstuff":
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```lua
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craftguide.add_recipe_filter("Hide secretstuff", function(recipes)
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local filtered = {}
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for _, recipe in ipairs(recipes) do
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if recipe.output:sub(1,12) ~= "secretstuff:" then
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filtered[#filtered + 1] = recipe
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end
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end
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return filtered
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end)
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```
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#### `craftguide.remove_recipe_filter(name)`
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Removes the recipe filter with the given name.
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#### `craftguide.set_recipe_filter(name, function(recipe, player))`
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Removes all recipe filters and adds a new one.
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#### `craftguide.get_recipe_filters()`
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Returns a map of recipe filters, indexed by name.
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### Miscellaneous
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#### `craftguide.show(player_name, item, show_usages)`
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Opens the Crafting Guide with the current filter applied.
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* `player_name`: string param.
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* `item`: optional, string param. If set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is used
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* `show_usages`: optional, boolean param. If true, show item usages.
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