Progressive mode: Add a Steam-like HUD success + remove useless API functions

This commit is contained in:
Jean-Patrick Guerrero 2019-08-30 17:05:03 +02:00
parent dfa45789e2
commit d324c5f1e5
2 changed files with 118 additions and 100 deletions

43
API.md

@ -137,49 +137,6 @@ Returns a map of search filters, indexed by name.
--- ---
### Custom formspec elements
#### `craftguide.add_formspec_element(name, def)`
Adds a formspec element to the current formspec.
Supported types: `box`, `label`, `image`, `button`, `tooltip`, `item_image`, `image_button`, `item_image_button`
Example:
```lua
craftguide.add_formspec_element("export", {
type = "button",
element = function(data)
-- Should return a table of parameters according to the formspec element type.
-- Note: for all buttons, the 'name' parameter *must not* be specified!
if data.recipes then
return {
data.iX - 3.7, -- X
sfinv_only and 7.9 or 8, -- Y
1.6, -- W
1, -- H
ESC(S("Export")) -- label
}
end
end,
-- Optional.
action = function(player, data)
-- When the button is pressed.
print("Exported!")
end
})
```
#### `craftguide.remove_formspec_element(name)`
Removes the formspec element with the given name.
#### `craftguide.get_formspec_elements()`
Returns a map of formspec elements, indexed by name.
---
### Miscellaneous ### Miscellaneous
#### `craftguide.show(player_name, item, show_usages)` #### `craftguide.show(player_name, item, show_usages)`

161
init.lua

@ -16,8 +16,8 @@ local after = core.after
local colorize = core.colorize local colorize = core.colorize
local reg_items = core.registered_items local reg_items = core.registered_items
local get_result = core.get_craft_result local get_result = core.get_craft_result
local show_formspec = core.show_formspec
local get_players = core.get_connected_players local get_players = core.get_connected_players
local show_formspec = core.show_formspec
local get_all_recipes = core.get_all_craft_recipes local get_all_recipes = core.get_all_craft_recipes
local get_player_by_name = core.get_player_by_name local get_player_by_name = core.get_player_by_name
local serialize, deserialize = core.serialize, core.deserialize local serialize, deserialize = core.serialize, core.deserialize
@ -25,16 +25,15 @@ local serialize, deserialize = core.serialize, core.deserialize
local ESC = core.formspec_escape local ESC = core.formspec_escape
local S = core.get_translator("craftguide") local S = core.get_translator("craftguide")
local maxn, sort, concat, insert, copy = local maxn, sort, concat, copy =
table.maxn, table.sort, table.concat, table.insert, table.maxn, table.sort, table.concat, table.copy
table.copy
local fmt, find, gmatch, match, sub, split, upper, lower = local fmt, find, gmatch, match, sub, split, upper, lower =
string.format, string.find, string.gmatch, string.match, string.format, string.find, string.gmatch, string.match,
string.sub, string.split, string.upper, string.lower string.sub, string.split, string.upper, string.lower
local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
local pairs, next, unpack = pairs, next, unpack local pairs, next = pairs, next
local vec_add, vec_mul = vector.add, vector.multiply local vec_add, vec_mul = vector.add, vector.multiply
local DEFAULT_SIZE = 10 local DEFAULT_SIZE = 10
@ -244,30 +243,6 @@ function craftguide.get_search_filters()
return search_filters return search_filters
end end
local formspec_elements = {}
function craftguide.add_formspec_element(name, def)
local func = "craftguide." .. __func() .. "(): "
assert(is_str(name), func .. "formspec element name missing")
assert(is_str(def.element), func .. "'element' field not defined")
assert(is_str(def.type), func .. "'type' field not defined")
assert(FMT[def.type], func .. "'" .. def.type .. "' type not supported by the API")
formspec_elements[name] = {
type = def.type,
element = def.element,
action = def.action,
}
end
function craftguide.remove_formspec_element(name)
formspec_elements[name] = nil
end
function craftguide.get_formspec_elements()
return formspec_elements
end
local function item_has_groups(item_groups, groups) local function item_has_groups(item_groups, groups)
for i = 1, #groups do for i = 1, #groups do
local group = groups[i] local group = groups[i]
@ -332,22 +307,33 @@ local function get_usages(item)
return usages return usages
end end
local function get_filtered_items(player) local function get_filtered_items(player, data)
local items, c = {}, 0 local items, c = {}, 0
local known = 0
for i = 1, #init_items do for i = 1, #init_items do
local item = init_items[i] local item = init_items[i]
local recipes = recipes_cache[item] local recipes = recipes_cache[item]
local usages = usages_cache[item] local usages = usages_cache[item]
if recipes and #apply_recipe_filters(recipes, player) > 0 or recipes = #apply_recipe_filters(recipes or {}, player)
usages and #apply_recipe_filters(usages, player) > 0 then usages = #apply_recipe_filters(usages or {}, player)
if recipes > 0 or usages > 0 then
if not data then
c = c + 1 c = c + 1
items[c] = item items[c] = item
else
known = known + recipes + usages
end
end end
end end
if data then
data.known_recipes = known
else
return items return items
end
end end
local function cache_recipes(output) local function cache_recipes(output)
@ -707,17 +693,6 @@ local function make_formspec(name)
fs[#fs + 1] = get_recipe_fs(data, iY) fs[#fs + 1] = get_recipe_fs(data, iY)
end end
for elem_name, def in pairs(formspec_elements) do
local element = def.element(data)
if element then
if find(def.type, "button") then
insert(element, #element, elem_name)
end
fs[#fs + 1] = fmt(FMT[def.type], unpack(element))
end
end
return concat(fs) return concat(fs)
end end
@ -860,12 +835,6 @@ local function on_receive_fields(player, fields)
local name = player:get_player_name() local name = player:get_player_name()
local data = pdata[name] local data = pdata[name]
for elem_name, def in pairs(formspec_elements) do
if fields[elem_name] and def.action then
return def.action(player, data)
end
end
if fields.clear then if fields.clear then
reset_data(data) reset_data(data)
show_fs(player, name) show_fs(player, name)
@ -1110,6 +1079,10 @@ if progressive_mode then
end end
local function progressive_filter(recipes, player) local function progressive_filter(recipes, player)
if not recipes then
return {}
end
local name = player:get_player_name() local name = player:get_player_name()
local data = pdata[name] local data = pdata[name]
@ -1154,8 +1127,48 @@ if progressive_mode then
return inv_items return inv_items
end end
local function show_hud_success(player, data, dtime)
local hud_info_bg = player:hud_get(data.hud.bg)
if hud_info_bg.position.y <= 0.9 then
data.show_hud = false
data.hud_timer = (data.hud_timer or 0) + dtime
end
if data.show_hud then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y - (dtime / 5)
})
end
player:hud_change(data.hud.text, "text",
S("@1 new recipe(s) discovered!", data.discovered))
elseif data.show_hud == false then
if data.hud_timer > 3 then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y + (dtime / 5)
})
end
if hud_info_bg.position.y >= 1 then
data.show_hud = nil
data.hud_timer = nil
end
end
end
end
-- Workaround. Need an engine call to detect when the contents -- Workaround. Need an engine call to detect when the contents
-- of the player inventory changed, instead. -- of the player inventory changed, instead
local function poll_new_items() local function poll_new_items()
for i = 1, #PLAYERS do for i = 1, #PLAYERS do
local player = PLAYERS[i] local player = PLAYERS[i]
@ -1167,6 +1180,14 @@ if progressive_mode then
if #diff > 0 then if #diff > 0 then
data.inv_items = table_merge(diff, data.inv_items) data.inv_items = table_merge(diff, data.inv_items)
local oldknown = data.known_recipes or 0
get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown
if data.show_hud == nil and data.discovered > 0 then
data.show_hud = true
end
end end
end end
@ -1175,6 +1196,18 @@ if progressive_mode then
poll_new_items() poll_new_items()
minetest.register_globalstep(function(dtime)
for i = 1, #PLAYERS do
local player = PLAYERS[i]
local name = player:get_player_name()
local data = pdata[name]
if data.show_hud ~= nil then
show_hud_success(player, data, dtime)
end
end
end)
craftguide.add_recipe_filter("Default progressive filter", progressive_filter) craftguide.add_recipe_filter("Default progressive filter", progressive_filter)
core.register_on_joinplayer(function(player) core.register_on_joinplayer(function(player)
@ -1185,6 +1218,33 @@ if progressive_mode then
local data = pdata[name] local data = pdata[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {} data.inv_items = deserialize(meta:get_string("inv_items")) or {}
data.known_recipes = deserialize(meta:get_string("known_recipes")) or 0
data.hud = {
bg = player:hud_add({
hud_elem_type = "image",
position = {x = 0.8, y = 1},
alignment = {x = 1, y = 1},
scale = {x = 320, y = 112},
text = "craftguide_bg.png",
}),
book = player:hud_add({
hud_elem_type = "image",
position = {x = 0.81, y = 1.02},
alignment = {x = 1, y = 1},
scale = {x = 4, y = 4},
text = "craftguide_book.png",
}),
text = player:hud_add({
hud_elem_type = "text",
position = {x = 0.85, y = 1.04},
alignment = {x = 1, y = 1},
number = 0xFFFFFF,
text = "",
}),
}
end) end)
local function save_meta(player) local function save_meta(player)
@ -1193,6 +1253,7 @@ if progressive_mode then
local data = pdata[name] local data = pdata[name]
meta:set_string("inv_items", serialize(data.inv_items)) meta:set_string("inv_items", serialize(data.inv_items))
meta:set_string("known_recipes", serialize(data.known_recipes))
end end
core.register_on_leaveplayer(function(player) core.register_on_leaveplayer(function(player)