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https://github.com/minetest-mods/craftguide.git
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Separate player data
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parent
7f6dd430ce
commit
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59
init.lua
59
init.lua
@ -4,7 +4,9 @@ craftguide = {
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}
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local mt = minetest
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local datas = {searches = {}}
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local player_data = {}
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local init_items = {}
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local searches = {}
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local progressive_mode = mt.settings:get_bool("craftguide_progressive_mode")
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local sfinv_only = mt.settings:get_bool("craftguide_sfinv_only")
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@ -119,13 +121,13 @@ local function get_fueltime(item)
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return get_result({method = "fuel", width = 1, items = {item}}).time
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end
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local function reset_datas(data)
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local function reset_data(data)
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data.show_usage = nil
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data.filter = ""
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data.input = nil
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data.pagenum = 1
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data.rnum = 1
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data.items = progressive_mode and data.init_filter_items or datas.init_items
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data.items = progressive_mode and data.init_filter_items or init_items
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end
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local function in_table(T)
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@ -379,12 +381,12 @@ local function get_recipe_fs(iX, iY, xoffset, recipe_num, recipes, show_usage)
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end
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local function get_formspec(player_name)
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local data = datas[player_name]
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local data = player_data[player_name]
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local iY = sfinv_only and 4 or data.iX - 5
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local ipp = data.iX * iY
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if not data.items then
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data.items = datas.init_items
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data.items = init_items
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end
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data.pagemax = max(1, ceil(#data.items / ipp))
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@ -511,12 +513,12 @@ end
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local function get_filter_items(data, player)
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local filter = data.filter
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if datas.searches[filter] then
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data.items = datas.searches[filter]
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if searches[filter] then
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data.items = searches[filter]
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return
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end
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local items_list = progressive_mode and data.init_filter_items or datas.init_items
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local items_list = progressive_mode and data.init_filter_items or init_items
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local inv = player:get_inventory()
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local filtered_list, counter = {}, 0
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@ -544,26 +546,25 @@ local function get_filter_items(data, player)
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end
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elseif filter ~= "" then
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-- Cache the results only if searched 2 times
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if datas.searches[filter] == nil then
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datas.searches[filter] = false
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if searches[filter] == nil then
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searches[filter] = false
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else
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datas.searches[filter] = filtered_list
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searches[filter] = filtered_list
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end
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end
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data.items = filtered_list
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end
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local function init_datas(user, name)
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datas[name] = {filter = "", pagenum = 1, iX = sfinv_only and 8 or DEFAULT_SIZE}
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local function init_data(user, name)
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player_data[name] = {filter = "", pagenum = 1, iX = sfinv_only and 8 or DEFAULT_SIZE}
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if progressive_mode then
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get_filter_items(datas[name], user)
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get_filter_items(player_data[name], user)
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end
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end
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local function get_init_items()
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local items_list, c = {}, 0
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local c = 0
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for name, def in pairs(reg_items) do
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local is_fuel = get_fueltime(name) > 0
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if not (def.groups.not_in_craft_guide == 1 or
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@ -571,12 +572,10 @@ local function get_init_items()
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(get_recipe(name).items or is_fuel) and
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def.description and def.description ~= "" then
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c = c + 1
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items_list[c] = name
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init_items[c] = name
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end
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end
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sort(items_list)
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datas.init_items = items_list
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sort(init_items)
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end
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mt.register_on_mods_loaded(get_init_items)
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@ -629,10 +628,10 @@ local function get_fields(player, ...)
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end
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local player_name = player:get_player_name()
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local data = datas[player_name]
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local data = player_data[player_name]
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if fields.clear then
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reset_datas(data)
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reset_data(data)
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show_fs(player, player_name)
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elseif fields.alternate then
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@ -744,10 +743,10 @@ if sfinv_only then
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on_enter = function(self, player, context)
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local player_name = player:get_player_name()
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local data = datas[player_name]
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local data = player_data[player_name]
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if progressive_mode or not data then
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init_datas(player, player_name)
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init_data(player, player_name)
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end
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end,
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@ -760,10 +759,10 @@ else
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local function on_use(itemstack, user)
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local player_name = user:get_player_name()
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local data = datas[player_name]
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local data = player_data[player_name]
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if progressive_mode or not data then
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init_datas(user, player_name)
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init_data(user, player_name)
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get_formspec(player_name)
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else
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show_formspec(player_name, "craftguide", data.formspec)
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@ -867,12 +866,12 @@ if not progressive_mode then
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if not node_name then
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return false, colorize("[craftguide] ", "red") ..
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S("No node pointed")
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elseif not datas[name] then
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init_datas(player, name)
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elseif not player_data[name] then
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init_data(player, name)
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end
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local data = datas[name]
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reset_datas(data)
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local data = player_data[name]
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reset_data(data)
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local is_fuel = get_fueltime(node_name) > 0
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local recipes = get_recipes(node_name)
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