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Drop recipes fixup
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parent
a7d5653d8f
commit
e2c13c4d27
54
init.lua
54
init.lua
@ -627,56 +627,42 @@ local function cache_usages(item)
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end
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local function drop_table(name, drop)
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local drop_sure, drop_maybe = {}, {}
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local drops, count_sure = {}, 0
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local drop_items = drop.items or {}
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local max_items = drop.max_items
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for i = 1, #drop_items do
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local di = drop_items[i]
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local valid_rarity = di.rarity and di.rarity > 1
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for j = 1, #di.items do
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local dstack = ItemStack(di.items[j])
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local dname = dstack:get_name()
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local dcount = dstack:get_count()
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if di.rarity or not max_items or
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(max_items and not di.rarity and count_sure < max_items) then
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for j = 1, #di.items do
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local dstack = ItemStack(di.items[j])
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local dname = dstack:get_name()
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local dcount = dstack:get_count()
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local empty = dstack:is_empty()
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if not dstack:is_empty() and (dname ~= name or
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(dname == name and dcount > 1)) then
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if not di.rarity or di.rarity <= 1 then
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if drop_sure[dname] then
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if dcount > drop_sure[dname].output then
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dcount = dcount + drop_sure[dname].output
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else
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dcount = drop_sure[dname].output
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end
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end
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drop_sure[dname] = {
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output = dcount,
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tools = di.tools,
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}
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else
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drop_maybe[#drop_maybe + 1] = {
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if not empty and (dname ~= name or
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(dname == name and dcount > 1)) then
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drops[#drops + 1] = {
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item = dname,
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output = dcount,
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rarity = di.rarity,
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tools = di.tools,
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rarity = valid_rarity and di.rarity,
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}
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end
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end
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end
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if not di.rarity then
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count_sure = count_sure + 1
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end
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end
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for item, data in pairs(drop_sure) do
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for _, data in ipairs(drops) do
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craftguide.register_craft{
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type = "digging",
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items = {name},
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output = fmt("%s %u", item, data.output),
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tools = data.tools,
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}
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end
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for _, data in ipairs(drop_maybe) do
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craftguide.register_craft{
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type = "digging_chance",
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type = data.rarity and "digging_chance" or "digging",
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items = {name},
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output = fmt("%s %u", data.item, data.output),
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rarity = data.rarity,
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