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Notify outdated client on joinplayer
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parent
cd17b8d38e
commit
f075e67be9
92
init.lua
92
init.lua
@ -111,6 +111,20 @@ local function get_fs_version(name)
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return info and info.formspec_version or 1
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end
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local function outdated(name)
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local fs = fmt([[
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size[6.6,1.3]
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image[0,0;1,1;%s]
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label[1,0;%s]
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button_exit[2.8,0.8;1,1;;OK]
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]],
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PNG.book,
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"Your Minetest client is outdated.\n" ..
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"Get the latest version on minetest.net to use the Crafting Guide.")
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return show_formspec(name, "craftguide", fs)
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end
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local function mul_elem(elem, n)
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local fstr, elems = "", {}
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@ -1549,10 +1563,13 @@ on_mods_loaded(get_init_items)
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on_joinplayer(function(player)
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local name = player:get_player_name()
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init_data(name)
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if pdata[name].fs_version < FORMSPEC_MINIMAL_VERSION then
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outdated(name)
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end
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end)
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local function fields(player, _f)
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if not player then return end
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local name = player:get_player_name()
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local data = pdata[name]
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@ -1654,9 +1671,8 @@ if sfinv_only then
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get = function(self, player, context)
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local name = player:get_player_name()
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local data = pdata[name]
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local formspec = make_fs(data)
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return sfinv.make_formspec(player, context, formspec)
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return sfinv.make_formspec(player, context, make_fs(data))
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end,
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on_enter = function(self, player, context)
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@ -1685,17 +1701,7 @@ else
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local data = pdata[name]
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if data.fs_version < FORMSPEC_MINIMAL_VERSION then
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local fs = fmt([[
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size[6.6,1.3]
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image[0,0;1,1;%s]
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label[1,0;%s]
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button_exit[2.8,0.8;1,1;;OK]
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]],
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PNG.nothing,
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"Your Minetest client is outdated.\n" ..
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"Get the latest version on minetest.net to use the Crafting Guide.")
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return show_formspec(name, "craftguide", fs)
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return outdated(name)
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end
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if next(recipe_filters) then
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@ -1872,6 +1878,34 @@ if progressive_mode then
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return inv_items
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end
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local function init_hud(player, data)
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data.hud = {
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bg = player:hud_add{
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hud_elem_type = "image",
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position = {x = 0.78, y = 1},
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alignment = {x = 1, y = 1},
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scale = {x = 370, y = 112},
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text = PNG.bg,
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},
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book = player:hud_add{
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hud_elem_type = "image",
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position = {x = 0.79, y = 1.02},
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alignment = {x = 1, y = 1},
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scale = {x = 4, y = 4},
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text = PNG.book,
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},
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text = player:hud_add{
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hud_elem_type = "text",
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position = {x = 0.84, y = 1.04},
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alignment = {x = 1, y = 1},
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number = 0xffffff,
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text = "",
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},
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}
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end
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local function show_hud_success(player, data)
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-- It'd better to have an engine function `hud_move` to only need
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-- 2 calls for the notification's back and forth.
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@ -1976,33 +2010,9 @@ if progressive_mode then
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data.inv_items = dslz(meta:get_string "inv_items") or {}
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data.known_recipes = dslz(meta:get_string "known_recipes") or 0
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if not singleplayer then return end
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data.hud = {
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bg = player:hud_add{
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hud_elem_type = "image",
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position = {x = 0.78, y = 1},
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alignment = {x = 1, y = 1},
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scale = {x = 370, y = 112},
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text = PNG.bg,
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},
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book = player:hud_add{
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hud_elem_type = "image",
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position = {x = 0.79, y = 1.02},
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alignment = {x = 1, y = 1},
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scale = {x = 4, y = 4},
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text = PNG.book,
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},
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text = player:hud_add{
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hud_elem_type = "text",
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position = {x = 0.84, y = 1.04},
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alignment = {x = 1, y = 1},
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number = 0xffffff,
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text = "",
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},
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}
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if singleplayer then
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init_hud(player, data)
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end
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end)
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local to_save = {"inv_items", "known_recipes"}
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