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Notification success: do not depend on dtime
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@ -6,7 +6,7 @@
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This crafting guide is a blue book named *"Crafting Guide"* or a wooden sign.
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This crafting guide features a **progressive mode**.
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The progressive mode is a Terraria-like system that shows recipes you can craft
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This mode is a Terraria-like system that shows recipes you can craft
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from items you ever had in your inventory. To enable it: `craftguide_progressive_mode = true` in `minetest.conf`.
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`craftguide` is also integrated in `sfinv` (Minetest Game inventory). To enable it:
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@ -16,5 +16,7 @@ Use the command `/craft` to show the recipe(s) of the pointed node.
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For developers, `craftguide` also has a [modding API](https://github.com/minetest-mods/craftguide/blob/master/API.md).
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Love this mod? Donations are appreciated: https://www.paypal.me/jpg84240
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![Preview2](https://i.imgur.com/oGSvbTW.png)
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![Preview2](https://i.imgur.com/IbexMwQ.png)
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20
init.lua
20
init.lua
@ -1131,6 +1131,7 @@ end
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if progressive_mode then
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local PLAYERS = {}
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local POLL_FREQ = 0.25
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local HUD_TIMER_MAX = 1.5
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local function table_diff(t1, t2)
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local hash = {}
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@ -1245,15 +1246,16 @@ if progressive_mode then
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return inv_items
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end
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local function show_hud_success(player, data, dtime)
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-- It'd better to have an engine function `hud_move` to do not
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-- depend on the server dtime, and use the client dtime internally instead.
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local function show_hud_success(player, data)
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-- It'd better to have an engine function `hud_move` to only need
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-- 2 calls for the notification's back and forth.
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local hud_info_bg = player:hud_get(data.hud.bg)
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local dt = 0.016
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if hud_info_bg.position.y <= 0.9 then
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data.show_hud = false
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data.hud_timer = (data.hud_timer or 0) + dtime
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data.hud_timer = (data.hud_timer or 0) + dt
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end
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if data.show_hud then
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@ -1262,7 +1264,7 @@ if progressive_mode then
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player:hud_change(def, "position", {
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x = hud_info.position.x,
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y = hud_info.position.y - (dtime / 5)
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y = hud_info.position.y - (dt / 5)
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})
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end
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@ -1270,13 +1272,13 @@ if progressive_mode then
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S("@1 new recipe(s) discovered!", data.discovered))
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elseif data.show_hud == false then
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if data.hud_timer > 3 then
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if data.hud_timer >= HUD_TIMER_MAX then
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for _, def in pairs(data.hud) do
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local hud_info = player:hud_get(def)
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player:hud_change(def, "position", {
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x = hud_info.position.x,
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y = hud_info.position.y + (dtime / 5)
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y = hud_info.position.y + (dt / 5)
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})
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end
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@ -1324,14 +1326,14 @@ if progressive_mode then
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poll_new_items()
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globalstep(function(dtime)
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globalstep(function()
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for i = 1, #PLAYERS do
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local player = PLAYERS[i]
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local name = player:get_player_name()
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local data = pdata[name]
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if data.show_hud ~= nil then
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show_hud_success(player, data, dtime)
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show_hud_success(player, data)
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end
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end
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end)
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