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https://github.com/minetest-mods/crafting_bench.git
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Fix item duplication bug (#15)
Uses some code from https://github.com/fluxionary/minetest-crafting_bench, with the author's permission. - Improve item movement log messages - Only allow one item per stack in the recipe field - Adding a recipe doesn't take the items anymore - Add LBM to move leftover items from >1 items big stacks to the craft output
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parent
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90
init.lua
90
init.lua
@ -114,14 +114,72 @@ minetest.register_node("crafting_bench:workbench",{
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return inv:is_empty("src") and inv:is_empty("rec") and inv:is_empty("dst")
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end,
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on_blast = function(pos) end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name().." moves stuff in workbench at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name().." moves stuff to workbench at "..minetest.pos_to_string(pos))
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minetest.log("action", player:get_player_name().." put "..stack:to_string().." in workbench at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name().." takes stuff from workbench at "..minetest.pos_to_string(pos))
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minetest.log("action", player:get_player_name().." takes "..stack:to_string().." from workbench at "..minetest.pos_to_string(pos))
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if to_list == "dst" then
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-- Only allow to take from the output
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return 0
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elseif to_list == "rec" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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stack:set_count(1)
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inv:set_stack(to_list, to_index, stack)
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if from_list == "rec" then
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-- For convenience: emulate movement instead of duplication
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inv:set_stack(from_list, from_index, "")
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end
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return 0
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elseif from_list == "rec" then
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-- Remove recipe stack
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_stack(from_list, from_index, "")
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "rec" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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stack:set_count(1)
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inv:set_stack("rec", index, stack)
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return 0
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elseif listname == "dst" then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "rec" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_stack("rec", index, "")
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return 0
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end
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return stack:get_count()
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end,
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})
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local get_recipe = function ( inv )
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@ -201,6 +259,28 @@ minetest.register_abm( {
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end
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} )
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-- Make sure that all stacks in the 'recipe' inv count 1 item.
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-- Bigger stacks result in item duplication, see issue#14
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minetest.register_lbm({
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name = "crafting_bench:cleanup_rec_inv",
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label = "remove multiple-item-stacks from recipe inv",
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nodenames = {"crafting_bench:workbench"},
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run_at_every_load = false,
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i, item in ipairs(inv:get_list("rec")) do
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-- Limit to stack size 1 (or keep empty)
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inv:set_stack("rec", i, item:peek_item())
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local leftover = inv:add_item("dst", item)
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if not leftover:is_empty() then
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minetest.log("action", "[crafting_bench] deleting leftover " ..
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item:to_string() .. " from recipe inv at " .. minetest.pos_to_string(pos))
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end
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end
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end
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})
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-- Crafting recipe compatibility.
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if has_default then
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steel_ingot = "default:steel_ingot"
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