mirror of
https://github.com/minetest-mods/crafting_bench.git
synced 2024-09-07 21:16:47 +02:00
Uses some code from https://github.com/fluxionary/minetest-crafting_bench, with the author's permission. - Improve item movement log messages - Only allow one item per stack in the recipe field - Adding a recipe doesn't take the items anymore - Add LBM to move leftover items from >1 items big stacks to the craft output
312 lines
9.7 KiB
Lua
312 lines
9.7 KiB
Lua
local S = minetest.get_translator("crafting_bench")
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local F = minetest.formspec_escape
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local C = minetest.colorize
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minetest.register_alias("castle:workbench", "crafting_bench:workbench")
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local has_mcl = minetest.get_modpath("mcl_formspec")
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local has_default = minetest.get_modpath("default")
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local usage_help = S("The inventory on the left is for raw materials, the inventory on the right holds finished products. The crafting grid in the center defines what recipe this workbench will make use of; place raw materials into it in the crafting pattern corresponding to what you want to build.")
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if ( minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil ) or has_mcl then
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usage_help = usage_help .. "\n\n" .. S("This workbench is compatible with hoppers. Hoppers will insert into the raw material inventory and remove items from the finished goods inventory.")
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end
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local crafting_rate = tonumber(minetest.settings:get("crafting_bench_crafting_rate")) or 5
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if not has_default and not has_mcl then
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error("The crafting bench mod needs either the default mod (minetest game) or mineclonia/mineclone2 to work")
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end
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local invsize_src = 2 * 4
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local invsize_dst = 1 * 4
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if has_mcl then
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invsize_src = 2 * 3
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invsize_dst = 1 * 3
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end
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local groups, mcl_hardness, mcl_blast_res, sounds
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local steel_ingot, wood, tree
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local formspec
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if has_default then
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formspec = 'size[10,10;]' ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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'label[1,0;'..S('Source Material')..']' ..
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'list[context;src;1,1;2,4;]' ..
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'label[4,0;'..S('Recipe to Use')..']' ..
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'list[context;rec;4,1;3,3;]' ..
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'label[7.5,0;'..S('Craft Output')..']' ..
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'list[context;dst;8,1;1,4;]' ..
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'list[current_player;main;1,6;8,4;]' ..
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'listring[current_name;dst]'..
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'listring[current_player;main]'..
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'listring[current_name;src]'..
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'listring[current_player;main]'
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groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2}
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sounds = default.node_sound_wood_defaults()
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elseif has_mcl then
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formspec ='formspec_version[4]'..
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'size[11.75,10.425]'..
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mcl_formspec.get_itemslot_bg_v4(1, 0.75, 2, 3)..
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mcl_formspec.get_itemslot_bg_v4(5, 0.75, 3, 3)..
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mcl_formspec.get_itemslot_bg_v4(10, 0.75, 1, 3)..
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'label[1,0.375;'..S('Source Material')..']' ..
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'list[context;src;1,0.75;2,4;]' ..
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'label[5,0.375;'..S('Recipe to Use')..']' ..
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'list[context;rec;5,0.75;3,3;]' ..
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'label[9.5,0.375;'..S('Craft Output')..']' ..
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'list[context;dst;10,0.75;1,4;]' ..
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'label[0.375,4.7;' .. F(C(mcl_formspec.label_color, S('Inventory'))) .. ']'..
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3)..
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'list[current_player;main;0.375,5.1;9,3;9]'..
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1)..
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'list[current_player;main;0.375,9.05;9,1;]'..
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'listring[current_name;dst]'..
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'listring[current_player;main]'..
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'listring[current_name;src]'..
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'listring[current_player;main]'
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groups = {axey=2, handy=1, flammable=-1, container = 4}
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sounds = mcl_sounds.node_sound_wood_defaults()
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mcl_hardness = 3
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mcl_blast_res = 3
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end
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minetest.register_node("crafting_bench:workbench",{
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description = S("Workbench"),
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_doc_items_longdesc = S("A workbench that does work for you. Set a crafting recipe and provide raw materials and items will magically craft themselves once every @1 seconds.", crafting_rate),
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_doc_items_usagehelp = usage_help,
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tiles = {
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"crafting_bench_workbench_top.png",
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"crafting_bench_workbench_bottom.png",
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"crafting_bench_workbench_side.png",
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"crafting_bench_workbench_side.png",
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"crafting_bench_workbench_back.png",
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"crafting_bench_workbench_front.png"
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},
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paramtype2 = "facedir",
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paramtype = "light",
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groups = groups,
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sounds = sounds,
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drawtype = "normal",
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_mcl_hardness = mcl_hardness,
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_mcl_blast_resistance = mcl_blast_res,
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on_construct = function ( pos )
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local meta = minetest.get_meta( pos )
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meta:set_string( 'formspec', formspec)
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meta:set_string( 'infotext', S('Workbench'))
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local inv = meta:get_inventory()
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inv:set_size( 'src', invsize_src )
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inv:set_size( 'rec', 3 * 3 )
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inv:set_size( 'dst', invsize_dst )
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("src") and inv:is_empty("rec") and inv:is_empty("dst")
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end,
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on_blast = function(pos) end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name().." put "..stack:to_string().." in workbench at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name().." takes "..stack:to_string().." from workbench at "..minetest.pos_to_string(pos))
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if to_list == "dst" then
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-- Only allow to take from the output
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return 0
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elseif to_list == "rec" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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stack:set_count(1)
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inv:set_stack(to_list, to_index, stack)
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if from_list == "rec" then
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-- For convenience: emulate movement instead of duplication
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inv:set_stack(from_list, from_index, "")
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end
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return 0
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elseif from_list == "rec" then
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-- Remove recipe stack
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_stack(from_list, from_index, "")
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "rec" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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stack:set_count(1)
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inv:set_stack("rec", index, stack)
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return 0
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elseif listname == "dst" then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "rec" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_stack("rec", index, "")
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return 0
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end
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return stack:get_count()
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end,
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})
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local get_recipe = function ( inv )
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local output, needed, decremented_input
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needed = inv:get_list( 'rec' )
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output, decremented_input = minetest.get_craft_result( {
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method = 'normal',
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width = 3,
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items = needed
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})
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local totalneed = {}
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if output.item:is_empty() then
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output = nil
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else
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output = output.item
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for _, item in ipairs( needed ) do
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if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then
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output = nil
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break
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end
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if item ~= nil and not item:is_empty() then
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if totalneed[item:get_name()] == nil then
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totalneed[item:get_name()] = 1
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else
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totalneed[item:get_name()] = totalneed[item:get_name()] + 1
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end
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end
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end
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for name, number in pairs( totalneed ) do
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local totallist = inv:get_list( 'src' )
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for i, srcitem in pairs( totallist ) do
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if srcitem:get_name() == name then
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local taken = srcitem:take_item( number )
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number = number - taken:get_count()
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totallist[i] = srcitem
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end
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if number <= 0 then
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break
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end
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end
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if number > 0 then
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output = nil
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break
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end
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end
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end
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return needed, decremented_input, output
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end
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minetest.register_abm( {
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nodenames = { 'crafting_bench:workbench' },
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interval = crafting_rate,
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chance = 1,
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action = function ( pos, node )
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local meta = minetest.get_meta( pos )
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local inv = meta:get_inventory()
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local output, decremented_input, needed
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if not inv:is_empty( 'src' ) then
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-- Check for a valid recipe and sufficient resources to craft it
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needed, decremented_input, output = get_recipe( inv )
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if output ~= nil and inv:room_for_item( 'dst', output) then
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inv:add_item( 'dst', output)
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for _, item in pairs( needed ) do
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if item ~= nil and item ~= '' then
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inv:remove_item( 'src', ItemStack( item ) )
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end
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end
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for i = 1, 9 do
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inv:add_item( 'dst', decremented_input.items[i] )
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end
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end
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end
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end
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} )
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-- Make sure that all stacks in the 'recipe' inv count 1 item.
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-- Bigger stacks result in item duplication, see issue#14
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minetest.register_lbm({
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name = "crafting_bench:cleanup_rec_inv",
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label = "remove multiple-item-stacks from recipe inv",
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nodenames = {"crafting_bench:workbench"},
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run_at_every_load = false,
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i, item in ipairs(inv:get_list("rec")) do
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-- Limit to stack size 1 (or keep empty)
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inv:set_stack("rec", i, item:peek_item())
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local leftover = inv:add_item("dst", item)
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if not leftover:is_empty() then
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minetest.log("action", "[crafting_bench] deleting leftover " ..
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item:to_string() .. " from recipe inv at " .. minetest.pos_to_string(pos))
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end
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end
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end
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})
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-- Crafting recipe compatibility.
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if has_default then
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steel_ingot = "default:steel_ingot"
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wood = "default:wood"
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tree = "default:tree"
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elseif has_mcl then
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steel_ingot = "mcl_core:iron_ingot"
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wood = "mcl_core:wood"
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tree = "mcl_core:tree"
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end
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minetest.register_craft({
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output = "crafting_bench:workbench",
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recipe = {
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{steel_ingot, steel_ingot, steel_ingot},
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{wood, wood, steel_ingot},
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{tree, tree, steel_ingot},
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}
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})
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-- Hopper compatibility
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if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
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hopper:add_container({
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{"top", "crafting_bench:workbench", "dst"},
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{"side", "crafting_bench:workbench", "src"},
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{"bottom", "crafting_bench:workbench", "src"},
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})
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end
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