crafting_bench/init.lua
tenplus1 3b3309ea43
Respect all slots upon digging and disallow TNT blasts (#11)
This pull stops players digging a workbench containing items in any inventory, it also stops them being removed with tnt.
2023-05-14 14:52:47 +02:00

166 lines
5.5 KiB
Lua

local S = minetest.get_translator("crafting_bench")
minetest.register_alias("castle:workbench", "crafting_bench:workbench")
local usage_help = S("The inventory on the left is for raw materials, the inventory on the right holds finished products. The crafting grid in the center defines what recipe this workbench will make use of; place raw materials into it in the crafting pattern corresponding to what you want to build.")
if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
usage_help = usage_help .. "\n\n" .. S("This workbench is compatible with hoppers. Hoppers will insert into the raw material inventory and remove items from the finished goods inventory.")
end
local crafting_rate = tonumber(minetest.settings:get("crafting_bench_crafting_rate")) or 5
minetest.register_node("crafting_bench:workbench",{
description = S("Workbench"),
_doc_items_longdesc = S("A workbench that does work for you. Set a crafting recipe and provide raw materials and items will magically craft themselves once every @1 seconds.", crafting_rate),
_doc_items_usagehelp = usage_help,
tiles = {
"crafting_bench_workbench_top.png",
"crafting_bench_workbench_bottom.png",
"crafting_bench_workbench_side.png",
"crafting_bench_workbench_side.png",
"crafting_bench_workbench_back.png",
"crafting_bench_workbench_front.png"
},
paramtype2 = "facedir",
paramtype = "light",
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
sounds = default.node_sound_wood_defaults(),
drawtype = "normal",
on_construct = function ( pos )
local meta = minetest.get_meta( pos )
meta:set_string( 'formspec',
'size[10,10;]' ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
'label[1,0;'..S('Source Material')..']' ..
'list[context;src;1,1;2,4;]' ..
'label[4,0;'..S('Recipe to Use')..']' ..
'list[context;rec;4,1;3,3;]' ..
'label[7.5,0;'..S('Craft Output')..']' ..
'list[context;dst;8,1;1,4;]' ..
'list[current_player;main;1,6;8,4;]' ..
'listring[current_name;dst]'..
'listring[current_player;main]'..
'listring[current_name;src]'..
'listring[current_player;main]')
meta:set_string( 'infotext', S('Workbench'))
local inv = meta:get_inventory()
inv:set_size( 'src', 2 * 4 )
inv:set_size( 'rec', 3 * 3 )
inv:set_size( 'dst', 1 * 4 )
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("src") and inv:is_empty("rec") and inv:is_empty("dst")
end,
on_blast = function(pos) end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name().." moves stuff in workbench at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().." moves stuff to workbench at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().." takes stuff from workbench at "..minetest.pos_to_string(pos))
end,
})
local get_recipe = function ( inv )
local output, needed, decremented_input
needed = inv:get_list( 'rec' )
output, decremented_input = minetest.get_craft_result( {
method = 'normal',
width = 3,
items = needed
})
local totalneed = {}
if output.item:is_empty() then
output = nil
else
output = output.item
for _, item in ipairs( needed ) do
if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then
output = nil
break
end
if item ~= nil and not item:is_empty() then
if totalneed[item:get_name()] == nil then
totalneed[item:get_name()] = 1
else
totalneed[item:get_name()] = totalneed[item:get_name()] + 1
end
end
end
for name, number in pairs( totalneed ) do
local totallist = inv:get_list( 'src' )
for i, srcitem in pairs( totallist ) do
if srcitem:get_name() == name then
local taken = srcitem:take_item( number )
number = number - taken:get_count()
totallist[i] = srcitem
end
if number <= 0 then
break
end
end
if number > 0 then
output = nil
break
end
end
end
return needed, decremented_input, output
end
minetest.register_abm( {
nodenames = { 'crafting_bench:workbench' },
interval = crafting_rate,
chance = 1,
action = function ( pos, node )
local meta = minetest.get_meta( pos )
local inv = meta:get_inventory()
local output, decremented_input, needed
if not inv:is_empty( 'src' ) then
-- Check for a valid recipe and sufficient resources to craft it
needed, decremented_input, output = get_recipe( inv )
if output ~= nil and inv:room_for_item( 'dst', output) then
inv:add_item( 'dst', output)
for _, item in pairs( needed ) do
if item ~= nil and item ~= '' then
inv:remove_item( 'src', ItemStack( item ) )
end
end
for i = 1, 9 do
inv:add_item( 'dst', decremented_input.items[i] )
end
end
end
end
} )
minetest.register_craft({
output = "crafting_bench:workbench",
recipe = {
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"default:wood", "default:wood","default:steel_ingot"},
{"default:tree", "default:tree","default:steel_ingot"},
}
})
-- Hopper compatibility
if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
hopper:add_container({
{"top", "crafting_bench:workbench", "dst"},
{"side", "crafting_bench:workbench", "src"},
{"bottom", "crafting_bench:workbench", "src"},
})
end