mirror of
https://github.com/minetest-mods/crafting_bench.git
synced 2024-11-08 13:33:44 +01:00
3b3309ea43
This pull stops players digging a workbench containing items in any inventory, it also stops them being removed with tnt.
166 lines
5.5 KiB
Lua
166 lines
5.5 KiB
Lua
local S = minetest.get_translator("crafting_bench")
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minetest.register_alias("castle:workbench", "crafting_bench:workbench")
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local usage_help = S("The inventory on the left is for raw materials, the inventory on the right holds finished products. The crafting grid in the center defines what recipe this workbench will make use of; place raw materials into it in the crafting pattern corresponding to what you want to build.")
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if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
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usage_help = usage_help .. "\n\n" .. S("This workbench is compatible with hoppers. Hoppers will insert into the raw material inventory and remove items from the finished goods inventory.")
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end
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local crafting_rate = tonumber(minetest.settings:get("crafting_bench_crafting_rate")) or 5
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minetest.register_node("crafting_bench:workbench",{
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description = S("Workbench"),
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_doc_items_longdesc = S("A workbench that does work for you. Set a crafting recipe and provide raw materials and items will magically craft themselves once every @1 seconds.", crafting_rate),
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_doc_items_usagehelp = usage_help,
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tiles = {
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"crafting_bench_workbench_top.png",
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"crafting_bench_workbench_bottom.png",
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"crafting_bench_workbench_side.png",
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"crafting_bench_workbench_side.png",
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"crafting_bench_workbench_back.png",
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"crafting_bench_workbench_front.png"
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},
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paramtype2 = "facedir",
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paramtype = "light",
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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drawtype = "normal",
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on_construct = function ( pos )
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local meta = minetest.get_meta( pos )
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meta:set_string( 'formspec',
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'size[10,10;]' ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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'label[1,0;'..S('Source Material')..']' ..
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'list[context;src;1,1;2,4;]' ..
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'label[4,0;'..S('Recipe to Use')..']' ..
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'list[context;rec;4,1;3,3;]' ..
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'label[7.5,0;'..S('Craft Output')..']' ..
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'list[context;dst;8,1;1,4;]' ..
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'list[current_player;main;1,6;8,4;]' ..
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'listring[current_name;dst]'..
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'listring[current_player;main]'..
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'listring[current_name;src]'..
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'listring[current_player;main]')
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meta:set_string( 'infotext', S('Workbench'))
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local inv = meta:get_inventory()
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inv:set_size( 'src', 2 * 4 )
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inv:set_size( 'rec', 3 * 3 )
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inv:set_size( 'dst', 1 * 4 )
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("src") and inv:is_empty("rec") and inv:is_empty("dst")
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end,
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on_blast = function(pos) end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name().." moves stuff in workbench at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name().." moves stuff to workbench at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name().." takes stuff from workbench at "..minetest.pos_to_string(pos))
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end,
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})
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local get_recipe = function ( inv )
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local output, needed, decremented_input
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needed = inv:get_list( 'rec' )
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output, decremented_input = minetest.get_craft_result( {
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method = 'normal',
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width = 3,
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items = needed
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})
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local totalneed = {}
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if output.item:is_empty() then
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output = nil
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else
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output = output.item
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for _, item in ipairs( needed ) do
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if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then
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output = nil
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break
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end
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if item ~= nil and not item:is_empty() then
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if totalneed[item:get_name()] == nil then
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totalneed[item:get_name()] = 1
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else
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totalneed[item:get_name()] = totalneed[item:get_name()] + 1
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end
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end
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end
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for name, number in pairs( totalneed ) do
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local totallist = inv:get_list( 'src' )
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for i, srcitem in pairs( totallist ) do
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if srcitem:get_name() == name then
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local taken = srcitem:take_item( number )
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number = number - taken:get_count()
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totallist[i] = srcitem
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end
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if number <= 0 then
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break
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end
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end
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if number > 0 then
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output = nil
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break
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end
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end
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end
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return needed, decremented_input, output
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end
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minetest.register_abm( {
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nodenames = { 'crafting_bench:workbench' },
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interval = crafting_rate,
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chance = 1,
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action = function ( pos, node )
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local meta = minetest.get_meta( pos )
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local inv = meta:get_inventory()
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local output, decremented_input, needed
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if not inv:is_empty( 'src' ) then
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-- Check for a valid recipe and sufficient resources to craft it
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needed, decremented_input, output = get_recipe( inv )
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if output ~= nil and inv:room_for_item( 'dst', output) then
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inv:add_item( 'dst', output)
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for _, item in pairs( needed ) do
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if item ~= nil and item ~= '' then
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inv:remove_item( 'src', ItemStack( item ) )
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end
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end
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for i = 1, 9 do
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inv:add_item( 'dst', decremented_input.items[i] )
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end
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end
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end
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end
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} )
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minetest.register_craft({
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output = "crafting_bench:workbench",
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recipe = {
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{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
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{"default:wood", "default:wood","default:steel_ingot"},
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{"default:tree", "default:tree","default:steel_ingot"},
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}
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})
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-- Hopper compatibility
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if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
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hopper:add_container({
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{"top", "crafting_bench:workbench", "dst"},
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{"side", "crafting_bench:workbench", "src"},
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{"bottom", "crafting_bench:workbench", "src"},
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})
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end
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