mirror of
https://github.com/minetest-mods/crafting_bench.git
synced 2024-09-19 02:28:29 +02:00
232 lines
7.4 KiB
Lua
232 lines
7.4 KiB
Lua
local S = minetest.get_translator("crafting_bench")
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local F = minetest.formspec_escape
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local C = minetest.colorize
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minetest.register_alias("castle:workbench", "crafting_bench:workbench")
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local has_mcl = minetest.get_modpath("mcl_formspec")
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local has_default = minetest.get_modpath("default")
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local usage_help = S("The inventory on the left is for raw materials, the inventory on the right holds finished products. The crafting grid in the center defines what recipe this workbench will make use of; place raw materials into it in the crafting pattern corresponding to what you want to build.")
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if ( minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil ) or has_mcl then
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usage_help = usage_help .. "\n\n" .. S("This workbench is compatible with hoppers. Hoppers will insert into the raw material inventory and remove items from the finished goods inventory.")
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end
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local crafting_rate = tonumber(minetest.settings:get("crafting_bench_crafting_rate")) or 5
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if not has_default and not has_mcl then
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error("The crafting bench mod needs either the default mod (minetest game) or mineclonia/mineclone2 to work")
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end
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local invsize_src = 2 * 4
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local invsize_dst = 1 * 4
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if has_mcl then
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invsize_src = 2 * 3
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invsize_dst = 1 * 3
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end
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local groups, mcl_hardness, mcl_blast_res, sounds
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local steel_ingot, wood, tree
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local formspec
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if has_default then
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formspec = 'size[10,10;]' ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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'label[1,0;'..S('Source Material')..']' ..
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'list[context;src;1,1;2,4;]' ..
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'label[4,0;'..S('Recipe to Use')..']' ..
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'list[context;rec;4,1;3,3;]' ..
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'label[7.5,0;'..S('Craft Output')..']' ..
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'list[context;dst;8,1;1,4;]' ..
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'list[current_player;main;1,6;8,4;]' ..
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'listring[current_name;dst]'..
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'listring[current_player;main]'..
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'listring[current_name;src]'..
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'listring[current_player;main]'
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groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2}
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sounds = default.node_sound_wood_defaults()
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elseif has_mcl then
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formspec ='formspec_version[4]'..
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'size[11.75,10.425]'..
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mcl_formspec.get_itemslot_bg_v4(1, 0.75, 2, 3)..
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mcl_formspec.get_itemslot_bg_v4(5, 0.75, 3, 3)..
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mcl_formspec.get_itemslot_bg_v4(10, 0.75, 1, 3)..
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'label[1,0.375;'..S('Source Material')..']' ..
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'list[context;src;1,0.75;2,4;]' ..
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'label[5,0.375;'..S('Recipe to Use')..']' ..
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'list[context;rec;5,0.75;3,3;]' ..
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'label[9.5,0.375;'..S('Craft Output')..']' ..
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'list[context;dst;10,0.75;1,4;]' ..
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'label[0.375,4.7;' .. F(C(mcl_formspec.label_color, S('Inventory'))) .. ']'..
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3)..
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'list[current_player;main;0.375,5.1;9,3;9]'..
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1)..
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'list[current_player;main;0.375,9.05;9,1;]'..
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'listring[current_name;dst]'..
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'listring[current_player;main]'..
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'listring[current_name;src]'..
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'listring[current_player;main]'
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groups = {axey=2, handy=1, flammable=-1, container = 4}
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sounds = mcl_sounds.node_sound_wood_defaults()
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mcl_hardness = 3
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mcl_blast_res = 3
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end
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minetest.register_node("crafting_bench:workbench",{
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description = S("Workbench"),
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_doc_items_longdesc = S("A workbench that does work for you. Set a crafting recipe and provide raw materials and items will magically craft themselves once every @1 seconds.", crafting_rate),
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_doc_items_usagehelp = usage_help,
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tiles = {
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"crafting_bench_workbench_top.png",
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"crafting_bench_workbench_bottom.png",
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"crafting_bench_workbench_side.png",
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"crafting_bench_workbench_side.png",
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"crafting_bench_workbench_back.png",
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"crafting_bench_workbench_front.png"
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},
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paramtype2 = "facedir",
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paramtype = "light",
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groups = groups,
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sounds = sounds,
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drawtype = "normal",
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_mcl_hardness = mcl_hardness,
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_mcl_blast_resistance = mcl_blast_res,
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on_construct = function ( pos )
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local meta = minetest.get_meta( pos )
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meta:set_string( 'formspec', formspec)
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meta:set_string( 'infotext', S('Workbench'))
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local inv = meta:get_inventory()
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inv:set_size( 'src', invsize_src )
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inv:set_size( 'rec', 3 * 3 )
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inv:set_size( 'dst', invsize_dst )
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("src") and inv:is_empty("rec") and inv:is_empty("dst")
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end,
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on_blast = function(pos) end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name().." moves stuff in workbench at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name().." moves stuff to workbench at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name().." takes stuff from workbench at "..minetest.pos_to_string(pos))
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end,
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})
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local get_recipe = function ( inv )
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local output, needed, decremented_input
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needed = inv:get_list( 'rec' )
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output, decremented_input = minetest.get_craft_result( {
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method = 'normal',
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width = 3,
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items = needed
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})
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local totalneed = {}
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if output.item:is_empty() then
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output = nil
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else
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output = output.item
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for _, item in ipairs( needed ) do
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if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then
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output = nil
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break
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end
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if item ~= nil and not item:is_empty() then
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if totalneed[item:get_name()] == nil then
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totalneed[item:get_name()] = 1
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else
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totalneed[item:get_name()] = totalneed[item:get_name()] + 1
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end
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end
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end
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for name, number in pairs( totalneed ) do
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local totallist = inv:get_list( 'src' )
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for i, srcitem in pairs( totallist ) do
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if srcitem:get_name() == name then
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local taken = srcitem:take_item( number )
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number = number - taken:get_count()
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totallist[i] = srcitem
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end
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if number <= 0 then
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break
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end
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end
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if number > 0 then
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output = nil
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break
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end
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end
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end
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return needed, decremented_input, output
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end
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minetest.register_abm( {
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nodenames = { 'crafting_bench:workbench' },
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interval = crafting_rate,
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chance = 1,
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action = function ( pos, node )
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local meta = minetest.get_meta( pos )
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local inv = meta:get_inventory()
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local output, decremented_input, needed
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if not inv:is_empty( 'src' ) then
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-- Check for a valid recipe and sufficient resources to craft it
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needed, decremented_input, output = get_recipe( inv )
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if output ~= nil and inv:room_for_item( 'dst', output) then
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inv:add_item( 'dst', output)
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for _, item in pairs( needed ) do
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if item ~= nil and item ~= '' then
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inv:remove_item( 'src', ItemStack( item ) )
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end
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end
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for i = 1, 9 do
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inv:add_item( 'dst', decremented_input.items[i] )
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end
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end
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end
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end
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} )
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-- Crafting recipe compatibility.
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if has_default then
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steel_ingot = "default:steel_ingot"
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wood = "default:wood"
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tree = "default:tree"
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elseif has_mcl then
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steel_ingot = "mcl_core:iron_ingot"
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wood = "mcl_core:wood"
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tree = "mcl_core:tree"
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end
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minetest.register_craft({
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output = "crafting_bench:workbench",
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recipe = {
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{steel_ingot, steel_ingot, steel_ingot},
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{wood, wood, steel_ingot},
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{tree, tree, steel_ingot},
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}
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})
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-- Hopper compatibility
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if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
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hopper:add_container({
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{"top", "crafting_bench:workbench", "dst"},
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{"side", "crafting_bench:workbench", "src"},
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{"bottom", "crafting_bench:workbench", "src"},
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})
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end
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