mirror of
https://github.com/minetest-mods/crafting_bench.git
synced 2024-11-08 13:33:44 +01:00
169 lines
5.5 KiB
Lua
169 lines
5.5 KiB
Lua
local S = minetest.get_translator("crafting_bench")
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minetest.register_alias("castle:workbench", "crafting_bench:workbench")
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local usage_help = S("The inventory on the left is for raw materials, the inventory on the right holds finished products. The crafting grid in the center defines what recipe this workbench will make use of; place raw materials into it in the crafting pattern corresponding to what you want to build.")
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if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
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usage_help = usage_help .. "\n\n" .. S("This workbench is compatible with hoppers. Hoppers will insert into the raw material inventory and remove items from the finished goods inventory.")
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end
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local crafting_rate = minetest.settings:get("crafting_bench_crafting_rate")
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if crafting_rate == nil then crafting_rate = 5 end
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minetest.register_node("crafting_bench:workbench",{
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description = S("Workbench"),
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_doc_items_longdesc = S("A workbench that does work for you. Set a crafting recipe and provide raw materials and items will magically craft themselves once every @1 seconds.", crafting_rate),
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_doc_items_usagehelp = usage_help,
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tiles = {
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"crafting_bench_workbench_top.png",
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"crafting_bench_workbench_bottom.png",
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"crafting_bench_workbench_side.png",
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"crafting_bench_workbench_side.png",
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"crafting_bench_workbench_back.png",
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"crafting_bench_workbench_front.png"
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},
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paramtype2 = "facedir",
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paramtype = "light",
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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drawtype = "normal",
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on_construct = function ( pos )
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local meta = minetest.get_meta( pos )
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meta:set_string( 'formspec',
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'size[10,10;]' ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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'label[1,0;'..S('Source Material')..']' ..
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'list[context;src;1,1;2,4;]' ..
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'label[4,0;'..S('Recipe to Use')..']' ..
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'list[context;rec;4,1;3,3;]' ..
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'label[7.5,0;'..S('Craft Output')..']' ..
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'list[context;dst;8,1;1,4;]' ..
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'list[current_player;main;1,6;8,4;]' )
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meta:set_string( 'infotext', S('Workbench'))
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local inv = meta:get_inventory()
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inv:set_size( 'src', 2 * 4 )
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inv:set_size( 'rec', 3 * 3 )
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inv:set_size( 'dst', 1 * 4 )
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name().." moves stuff in workbench at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name().." moves stuff to workbench at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name().." takes stuff from workbench at "..minetest.pos_to_string(pos))
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end,
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})
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local get_recipe = function ( inv )
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local result, needed, input
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needed = inv:get_list( 'rec' )
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result, input = minetest.get_craft_result( {
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method = 'normal',
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width = 3,
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items = needed
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})
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local totalneed = {}
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if result.item:is_empty() then
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result = nil
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else
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result = result.item
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for _, item in ipairs( needed ) do
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if item ~= nil and not item:is_empty() and not inv:contains_item( 'src', item ) then
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result = nil
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break
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end
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if item ~= nil and not item:is_empty() then
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if totalneed[item:get_name()] == nil then
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totalneed[item:get_name()] = 1
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else
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totalneed[item:get_name()] = totalneed[item:get_name()] + 1
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end
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end
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end
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for name, number in pairs( totalneed ) do
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local totallist = inv:get_list( 'src' )
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for i, srcitem in pairs( totallist ) do
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if srcitem:get_name() == name then
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local taken = srcitem:take_item( number )
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number = number - taken:get_count()
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totallist[i] = srcitem
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end
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if number <= 0 then
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break
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end
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end
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if number > 0 then
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result = nil
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break
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end
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end
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end
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return needed, input, result
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end
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minetest.register_abm( {
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nodenames = { 'crafting_bench:workbench' },
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interval = crafting_rate,
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chance = 1,
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action = function ( pos, node )
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local meta = minetest.get_meta( pos )
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local inv = meta:get_inventory()
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local result, newinput, needed
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if not inv:is_empty( 'src' ) then
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-- Check for a valid recipe and sufficient resources to craft it
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needed, newinput, result = get_recipe( inv )
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if result ~= nil and inv:room_for_item( 'dst', result ) then
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inv:add_item( 'dst', result )
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for i, item in pairs( needed ) do
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if item ~= nil and item ~= '' then
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inv:remove_item( 'src', ItemStack( item ) )
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end
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if newinput[i] ~= nil and not newinput[i]:is_empty() then
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inv:add_item( 'src', newinput[i] )
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end
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end
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end
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end
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end
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} )
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local function has_locked_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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minetest.register_craft({
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output = "crafting_bench:workbench",
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recipe = {
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{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
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{"default:wood", "default:wood","default:steel_ingot"},
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{"default:tree", "default:tree","default:steel_ingot"},
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}
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})
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-- Hopper compatibility
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if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~= nil then
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hopper:add_container({
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{"top", "crafting_bench:workbench", "dst"},
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{"side", "crafting_bench:workbench", "src"},
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{"bottom", "crafting_bench:workbench", "src"},
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})
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end
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