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https://github.com/mt-mods/currency.git
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add luacheck / fix some issues
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664eec36e6
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11
.github/workflows/luacheck.yml
vendored
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11
.github/workflows/luacheck.yml
vendored
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@ -0,0 +1,11 @@
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on: [push, pull_request]
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name: luacheck
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jobs:
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lint:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@master
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- name: lint
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uses: Roang-zero1/factorio-mod-luacheck@master
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with:
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luacheckrc_url: ""
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21
.luacheckrc
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21
.luacheckrc
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@ -0,0 +1,21 @@
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unused = false
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globals = {
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"currency", "barter",
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"default"
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}
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read_globals = {
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-- Lua
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string = {fields = {"split", "trim"}},
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table = {fields = {"copy", "getn"}},
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-- Minetest
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"minetest",
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"PseudoRandom", "ItemStack",
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"VoxelArea", "VoxelManip",
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"Settings", "vector",
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-- Mods
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"loot", "pipeworks"
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}
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10
barter.lua
10
barter.lua
@ -47,8 +47,8 @@ barter.chest.check_privilege = function(listname,playername,meta)
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end
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barter.chest.update_formspec = function(meta)
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formspec = barter.chest.formspec.main
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pl_formspec = function (n)
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local formspec = barter.chest.formspec.main
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local pl_formspec = function (n)
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if meta:get_int(n.."step")==0 then
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formspec = formspec .. barter.chest.formspec[n].start
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else
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@ -65,9 +65,9 @@ barter.chest.update_formspec = function(meta)
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end
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barter.chest.give_inventory = function(inv,list,playername)
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player = minetest.get_player_by_name(playername)
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local player = minetest.get_player_by_name(playername)
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if player then
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for k,v in ipairs(inv:get_list(list)) do
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for _,v in ipairs(inv:get_list(list)) do
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if player:get_inventory():room_for_item("main",v) then
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player:get_inventory():add_item("main",v)
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else
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@ -144,7 +144,7 @@ minetest.register_node("currency:barter", {
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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barter.chest.start_timer(pos, meta)
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pl_receive_fields = function(n)
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local pl_receive_fields = function(n)
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if fields[n.."_start"] and meta:get_string(n) == "" then
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meta:set_string(n,sender:get_player_name())
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end
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@ -41,10 +41,10 @@ if income_enabled then
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if not player or player.is_fake_player then return end
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local name = player:get_player_name()
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local income_count = players_income[name]
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if income_count and income_count > 0 then
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local ic = players_income[name]
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if ic and ic > 0 then
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local inv = player:get_inventory()
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inv:add_item("main", {name=income_item, count=income_count})
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inv:add_item("main", {name=income_item, count=ic})
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players_income[name] = nil
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minetest.log("info", "[Currency] added basic income for "..name.." to inventory")
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end
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12
shop.lua
12
shop.lua
@ -61,7 +61,7 @@ end
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currency.shop.give_inventory = function(inv,list,playername)
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player = minetest.get_player_by_name(playername)
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local player = minetest.get_player_by_name(playername)
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if player then
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for k,v in ipairs(inv:get_list(list)) do
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player:get_inventory():add_item("main",v)
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@ -238,7 +238,10 @@ minetest.register_node("currency:shop", {
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("stock") and inv:is_empty("customers_gave") and inv:is_empty("owner_wants") and inv:is_empty("owner_gives")
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return inv:is_empty("stock") and
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inv:is_empty("customers_gave") and
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inv:is_empty("owner_wants") and
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inv:is_empty("owner_gives")
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end
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})
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@ -305,7 +308,10 @@ minetest.register_node("currency:shop_empty", {
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("stock") and inv:is_empty("customers_gave") and inv:is_empty("owner_wants") and inv:is_empty("owner_gives")
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return inv:is_empty("stock") and
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inv:is_empty("customers_gave") and
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inv:is_empty("owner_wants") and
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inv:is_empty("owner_gives")
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end
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})
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