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https://github.com/mt-mods/currency.git
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Merge branch 'configurable_income' into 'master'
Allow configuration of income See merge request VanessaE/currency!1
This commit is contained in:
commit
e3aa39458e
64
income.lua
64
income.lua
@ -1,44 +1,42 @@
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players_income = {}
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local players_income = {}
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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if timer >= 720 then --720 for one day
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timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
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local income_enabled = minetest.settings:get_bool("currency.income_enabled", true)
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local income_item = minetest.settings:get("currency.income_item") or "currency:minegeld_10"
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local income_count = tonumber(minetest.settings:get("currency.income_count")) or 1
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local income_period = tonumber(minetest.settings:get("currency.income_period")) or 720
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if income_enabled then
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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if timer >= income_period then
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timer = 0
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for _, player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if players_income[name] == nil then
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players_income[name] = 0
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end
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players_income[name] = 1
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players_income[name] = income_count
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minetest.log("info", "[Currency] "..S("basic income for @1", name))
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end
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end
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end)
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local function earn_income(player)
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if not player or player.is_fake_player then return end
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local name = player:get_player_name()
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local income_count = players_income[name]
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if income_count and income_count > 0 then
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local inv = player:get_inventory()
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inv:add_item("main", {name=income_item, count=income_count})
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players_income[name] = nil
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minetest.log("info", "[Currency] "..S("added basic income for @1 to inventory", name))
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end
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end
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end)
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earn_income = function(player)
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if not player or player.is_fake_player then return end
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local name = player:get_player_name()
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if players_income[name] == nil then
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players_income[name] = 0
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end
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if players_income[name] > 0 then
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count = players_income[name]
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local inv = player:get_inventory()
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inv:add_item("main", {name="currency:minegeld_10", count=count})
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players_income[name] = 0
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minetest.log("info", "[Currency] "..S("added basic income for @1 to inventory", name))
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end
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minetest.register_on_dignode(function(pos, oldnode, digger) earn_income(digger) end)
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minetest.register_on_placenode(function(pos, node, placer) earn_income(placer) end)
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) earn_income(player) end)
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end
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minetest.register_on_dignode(function(pos, oldnode, digger)
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earn_income(digger)
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end)
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minetest.register_on_placenode(function(pos, node, placer)
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earn_income(placer)
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end)
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2
mod.conf
2
mod.conf
@ -1 +1,3 @@
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name = currency
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depends = default
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optional_depends = intllib,loot,pipeworks
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11
settingtypes.txt
Normal file
11
settingtypes.txt
Normal file
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# Is income enabled?
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currency.income_enabled (Is currency income enabled?) bool true
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# Item that is given as income by the currency mod
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currency.income_item (Currency income item) string currency:minegeld_10
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# Number of items given as income
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currency.income_count (Currency income item) int 1 1 65535
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# Length of time (in seconds) between checking if a user should get income
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currency.income_period (Currency income period) int 720
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