local players_income = {} -- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") local income_enabled = minetest.settings:get_bool("currency.income_enabled", true) local income_item = minetest.settings:get("currency.income_item") or "currency:minegeld_10" local income_count = tonumber(minetest.settings:get("currency.income_count")) or 1 local income_period = tonumber(minetest.settings:get("currency.income_period")) or 720 if income_enabled then local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime; if timer >= income_period then timer = 0 for _, player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() players_income[name] = income_count minetest.log("info", "[Currency] "..S("basic income for @1", name)) end end end) local function earn_income(player) if not player or player.is_fake_player then return end local name = player:get_player_name() local income_count = players_income[name] if income_count and income_count > 0 then local inv = player:get_inventory() inv:add_item("main", {name=income_item, count=income_count}) players_income[name] = nil minetest.log("info", "[Currency] "..S("added basic income for @1 to inventory", name)) end end minetest.register_on_dignode(function(pos, oldnode, digger) earn_income(digger) end) minetest.register_on_placenode(function(pos, node, placer) earn_income(placer) end) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) earn_income(player) end) end